Roundstart blob removal attempt 3 (#20403)

This commit is contained in:
GDN
2023-03-23 06:27:22 -05:00
committed by GitHub
parent 5c9d20f65f
commit 22efb88e45
22 changed files with 102 additions and 361 deletions

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/obj/structure/blob/core
name = "blob core"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 400
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 75, ACID = 90)
fire_resist = 2
point_return = -1
var/overmind_get_delay = 0 // we don't want to constantly try to find an overmind, do it every 5 minutes
var/resource_delay = 0
var/point_rate = 2
var/is_offspring = null
var/selecting = 0
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, new_rate = 2, offspring)
. = ..()
GLOB.blob_cores += src
START_PROCESSING(SSobj, src)
GLOB.poi_list |= src
adjustcolors(color) //so it atleast appears
if(offspring)
is_offspring = TRUE
if(overmind)
adjustcolors(overmind.blob_reagent_datum.color)
if(!overmind)
create_overmind(new_overmind)
point_rate = new_rate
/obj/structure/blob/core/adjustcolors(a_color)
overlays.Cut()
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
I.color = a_color
overlays += I
var/image/C = new('icons/mob/blob.dmi', "blob_core_overlay")
overlays += C
/obj/structure/blob/core/Destroy()
GLOB.blob_cores -= src
if(overmind)
overmind.blob_core = null
overmind = null
STOP_PROCESSING(SSobj, src)
GLOB.poi_list.Remove(src)
return ..()
/obj/structure/blob/core/ex_act(severity)
var/damage = 50 - 10 * severity //remember, the core takes half brute damage, so this is 20/15/10 damage based on severity
take_damage(damage, BRUTE, BOMB, 0)
/obj/structure/blob/core/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, overmind_reagent_trigger = 1)
. = ..()
if(obj_integrity > 0)
if(overmind) //we should have an overmind, but...
overmind.update_health_hud()
/obj/structure/blob/core/RegenHealth()
return // Don't regen, we handle it in Life()
/obj/structure/blob/core/Life(seconds, times_fired)
if(!overmind)
create_overmind()
else
if(resource_delay <= world.time)
resource_delay = world.time + 10 // 1 second
overmind.add_points(point_rate)
obj_integrity = min(max_integrity, obj_integrity + 1)
if(overmind)
overmind.update_health_hud()
if(overmind)
for(var/i = 1; i < 8; i += i)
Pulse(0, i, overmind.blob_reagent_datum.color)
else
for(var/i = 1; i < 8; i += i)
Pulse(0, i, color)
for(var/b_dir in GLOB.alldirs)
if(!prob(5))
continue
var/obj/structure/blob/normal/B = locate() in get_step(src, b_dir)
if(B)
B.change_to(/obj/structure/blob/shield/core)
if(B && overmind)
B.color = overmind.blob_reagent_datum.color
else
B.color = color
color = null
..()
/obj/structure/blob/core/proc/create_overmind(client/new_overmind, override_delay)
if(overmind_get_delay > world.time && !override_delay)
return
overmind_get_delay = world.time + 5 MINUTES
if(overmind)
qdel(overmind)
INVOKE_ASYNC(src, PROC_REF(get_new_overmind), new_overmind)
/obj/structure/blob/core/proc/get_new_overmind(client/new_overmind)
var/mob/C = null
var/list/candidates = list()
if(!new_overmind)
// sendit
if(is_offspring)
candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob offspring?", ROLE_BLOB, TRUE, 10 SECONDS, source = src)
else
candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob?", ROLE_BLOB, TRUE, 10 SECONDS, source = src)
if(length(candidates))
C = pick(candidates)
else
C = new_overmind
if(C && !QDELETED(src))
var/mob/camera/blob/B = new(loc)
B.is_offspring = is_offspring
B.key = C.key
B.blob_core = src
overmind = B
color = overmind.blob_reagent_datum.color
if(B.mind && !B.mind.special_role)
B.mind.make_Overmind()
/obj/structure/blob/core/proc/lateblobtimer()
addtimer(CALLBACK(src, PROC_REF(lateblobcheck)), 50)
/obj/structure/blob/core/proc/lateblobcheck()
if(overmind)
overmind.add_points(60)
if(overmind.mind)
overmind.mind.make_Overmind()
else
log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks a overmind.mind.")
else
log_debug("/obj/structure/blob/core/proc/lateblobcheck: Blob core lacks an overmind.")
/obj/structure/blob/core/onTransitZ(old_z, new_z)
if(overmind && is_station_level(new_z))
overmind.forceMove(get_turf(src))
return ..()

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/obj/structure/blob/captured_nuke //alternative to blob just straight up destroying nukes
name = "blob captured nuke"
icon_state = "blob"
desc = "A Nuclear Warhead tangled in blob tendrils pulsating with a horrific green glow."
max_integrity = 100
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 65, ACID = 90)
point_return = 0
/obj/structure/blob/captured_nuke/Initialize(mapload, obj/machinery/nuclearbomb/N)
. = ..()
START_PROCESSING(SSobj, src)
N?.forceMove(src)
update_icon(UPDATE_OVERLAYS)
/obj/structure/blob/captured_nuke/update_overlays()
. = ..()
var/image/nuke_overlay = image('icons/mob/blob.dmi', "blob_nuke_overlay")
nuke_overlay.appearance_flags = RESET_COLOR
. += nuke_overlay
/obj/structure/blob/captured_nuke/Destroy()
for(var/obj/machinery/nuclearbomb/O in contents)
O.forceMove(loc)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/captured_nuke/Life(seconds, times_fired)
obj_integrity = min(max_integrity, obj_integrity + 1)

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/obj/structure/blob/factory
name = "factory blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_factory"
max_integrity = 200
point_return = 18
var/list/spores = list()
var/max_spores = 3
var/spore_delay = 0
/obj/structure/blob/factory/Destroy()
for(var/mob/living/simple_animal/hostile/blob/blobspore/spore in spores)
if(spore.factory == src)
spore.factory = null
spores = null
return ..()
/obj/structure/blob/factory/run_action()
if(spores.len >= max_spores)
return
if(spore_delay > world.time)
return
flick("blob_factory_glow", src)
spore_delay = world.time + 100 // 10 seconds
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore(src.loc, src)
if(overmind)
overmind.add_mob_to_overmind(BS)

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/obj/structure/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 65, ACID = 90)
point_return = 18
/obj/structure/blob/node/Initialize(mapload)
. = ..()
GLOB.blob_nodes += src
START_PROCESSING(SSobj, src)
/obj/structure/blob/node/adjustcolors(a_color)
overlays.Cut()
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
I.color = a_color
src.overlays += I
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
src.overlays += C
/obj/structure/blob/node/Destroy()
GLOB.blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/Life(seconds, times_fired)
if(overmind)
for(var/i = 1; i < 8; i += i)
Pulse(5, i, overmind.blob_reagent_datum.color)
else
for(var/i = 1; i < 8; i += i)
Pulse(5, i, color)
obj_integrity = min(max_integrity, obj_integrity + 1)
color = null

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/obj/structure/blob/resource
name = "resource blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_resource"
max_integrity = 60
point_return = 12
var/resource_delay = 0
/obj/structure/blob/resource/run_action()
if(resource_delay > world.time)
return
flick("blob_resource_glow", src)
resource_delay = world.time + 40 // 4 seconds
if(overmind)
overmind.add_points(1)

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/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "Some blob creature thingy"
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
atmosblock = TRUE
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 90, ACID = 90)
/obj/structure/blob/shield/core
point_return = 0
/obj/structure/blob/shield/check_integrity()
var/old_compromised_integrity = compromised_integrity
if(obj_integrity < max_integrity * 0.5)
compromised_integrity = TRUE
else
compromised_integrity = FALSE
if(old_compromised_integrity != compromised_integrity)
update_state()
update_appearance(UPDATE_NAME|UPDATE_DESC|UPDATE_ICON_STATE)
/obj/structure/blob/shield/update_state()
if(compromised_integrity)
atmosblock = FALSE
else
atmosblock = TRUE
air_update_turf(1)
/obj/structure/blob/shield/update_name()
. = ..()
if(compromised_integrity)
name = "weakened [initial(name)]"
else
name = initial(name)
/obj/structure/blob/shield/update_desc()
. = ..()
if(compromised_integrity)
desc = "A wall of twitching tendrils."
else
desc = initial(desc)
/obj/structure/blob/shield/update_icon_state()
if(compromised_integrity)
icon_state = "[initial(icon_state)]_damaged"
else
icon_state = initial(icon_state)
/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0
/obj/structure/blob/shield/reflective
name = "reflective blob"
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
icon_state = "blob_glow"
max_integrity = 100
brute_resist = 0.5
explosion_block = 2
point_return = 9
flags_2 = CHECK_RICOCHET_2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.set_angle(new_angle_s)
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE

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/obj/structure/blob/storage
name = "storage blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_resource"
max_integrity = 30
fire_resist = 2
point_return = 12
/obj/structure/blob/storage/obj_destruction(damage_flag)
if(overmind)
overmind.max_blob_points -= 50
..()
/obj/structure/blob/storage/proc/update_max_blob_points(new_point_increase)
if(overmind)
overmind.max_blob_points += new_point_increase