Split tram module into files, Document tram module

This commit is contained in:
Tigercat2000
2015-05-18 09:22:36 -07:00
parent 2b31d1b9ee
commit 22fd91853f
5 changed files with 96 additions and 91 deletions
+35 -91
View File
@@ -2,7 +2,7 @@
name = ""
desc = "tram controller"
anchored = 1
simulated = 0
var/list/tram_floors = list()
var/list/tram_walls = list()
var/list/controllers = list()
@@ -14,57 +14,66 @@
var/list/stored_anchor = list()
/obj/tram/tram_controller/New()
init_floors()
init_walls()
init_floors() //Search and link floors
init_walls() //Search and link walls
spawn(1)
init_tram()
init_controllers()
gen_collision()
processing_objects.Add(src)
init_tram() //Combine walls and floors and anything inside the tram
init_controllers() //Find control pads
gen_collision() //Generate collision system
processing_objects.Add(src) //Add to processing objects manually
/obj/tram/tram_controller/process()
update_tram()
update_tram() //Update combine to account for new mobs and/or objects
/obj/tram/tram_controller/proc/update_tram()
tram.Cut()
init_tram()
//INITIALIZATION PROCS
/obj/tram/tram_controller/proc/init_floors()
var/turf/T = get_turf(src)
if(!T) return
var/obj/tram/floor/TTF = locate(/obj/tram/floor in T)
if(istype(TTF)) add_floor(TTF)
var/obj/tram/floor/TTF = locate(/obj/tram/floor) in T
if(istype(TTF)) add_floor(TTF) //Find and link floor on controller turf
for(var/cdir in cardinal)
var/turf/T2 = get_step(T,cdir)
var/obj/tram/floor/TF = locate(/obj/tram/floor) in T2
if(istype(TF))
if(TF in tram_floors) continue
add_floor(TF)
add_floor(TF) //Find and link all cardinally surrounding floors
spawn(1)
TF.spread_floors()
TF.spread_floors() //Do the same thing over again from the floor itself
/obj/tram/tram_controller/proc/init_walls()
var/turf/T = get_turf(src)
if(!T) return
if(!tram_floors.len) return
var/obj/tram/floor/TTW = locate(/obj/tram/wall in T)
var/obj/tram/floor/TTW = locate(/obj/tram/wall) in T //Find and link wall on controller turf
if(istype(TTW)) add_wall(TTW)
for(var/obj/tram/floor/TF in tram_floors)
for(var/cdir in cardinal)
var/obj/tram/wall/TW = locate(/obj/tram/wall) in get_step(TF,cdir)
if(istype(TW))
if(TW in tram_walls) continue
add_wall(TW)
add_wall(TW) //Find and link all cardinally surrounding walls
spawn(1)
TW.spread_walls()
TW.spread_walls() //Do the same thing over again from the wall itself
/obj/tram/tram_controller/proc/init_tram()
tram = tram_floors + tram_walls
tram = tram_floors + tram_walls //Tram is everything that makes up the tram
for(var/obj/tram/OT in tram)
var/turf/T = get_turf(OT)
for(var/atom/movable/AM in T)
for(var/atom/movable/AM in T) //Including anything inside of it
if(AM in tram) continue
tram += AM
/obj/tram/tram_controller/proc/init_controllers()
for(var/obj/tram/controlpad/CCP in tram)
add_controller(CCP)
add_controller(CCP) //Control pad not necessary until now, easiest to search through tram
//SYNC PROCS
//These procs are used for un/linking floors, walls, and control pads to the central tram controller
/obj/tram/tram_controller/proc/add_floor(var/obj/tram/floor/TF)
if(!istype(TF)) return
@@ -78,8 +87,6 @@
tram_floors -= TF
TF.controller = null
/obj/tram/tram_controller/proc/add_wall(var/obj/tram/wall/TW)
if(!istype(TW)) return
if(TW in tram_walls) return
@@ -92,8 +99,6 @@
tram_walls -= TW
TW.controller = null
/obj/tram/tram_controller/proc/add_controller(var/obj/tram/controlpad/CCT)
if(!istype(CCT)) return
if(CCT in controllers) return
@@ -106,7 +111,9 @@
controllers -= CCT
CCT.tram_linked = null
//COLLISION & MOVEMENT
//Collision detection system to prevent going through walls
//Tram does not use built-in byond Move(), it uses it's own logic and then forceMove()s itself.
/obj/tram/tram_controller/proc/gen_collision()
collide_list.Cut()
@@ -124,75 +131,12 @@
collisions += cdir
collide_list = collisions
/obj/tram/tram_controller/proc/update_tram()
tram.Cut()
init_tram()
/obj/tram/tram_controller/proc/handle_move(var/dir)
gen_collision()
if(dir in collide_list)
gen_collision() //Look for collisions
if(dir in collide_list) //Prevent moving if there are collisions in that direction
return 0
for(var/atom/movable/A in tram)
var/turf/T = get_step(A,dir)
A.forceMove(T)
gen_collision()
return 1
/obj/tram/floor
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
var/obj/tram/tram_controller/controller
anchored = 1
/obj/tram/floor/proc/spread_floors()
var/turf/T = get_turf(src)
if(!T) return
if(!controller) return
for(var/cdir in cardinal)
var/turf/T2 = get_step(T,cdir)
var/obj/tram/floor/TF = locate(/obj/tram/floor) in T2
if(istype(TF))
if(TF in controller.tram_floors) continue
controller.add_floor(TF)
TF.spread_floors()
/obj/tram/wall
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon = 'icons/turf/walls.dmi'
icon_state = "r_wall"
var/obj/tram/tram_controller/controller
anchored = 1
/obj/tram/wall/proc/spread_walls()
var/turf/T = get_turf(src)
if(!T) return
if(!controller) return
for(var/cdir in cardinal)
var/turf/T2 = get_step(T,cdir)
var/obj/tram/wall/TW = locate(/obj/tram/wall) in T2
if(istype(TW))
if(TW in controller.tram_walls) continue
controller.add_wall(TW)
TW.spread_walls()
/obj/tram/controlpad
name = "tram controller interface"
desc = "Controls the tram."
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
var/obj/tram/tram_controller/tram_linked
/obj/tram/controlpad/attack_hand(var/mob/user)
if(!tram_linked) return
var/dat = "Tram Controller"
for(var/cdir in cardinal)
dat += "<br>Move to: <a href=?src=\ref[src];movedir=[cdir]>[cdir]</a>"
user << browse(dat, "window=trampad")
onclose(user,"trampad")
/obj/tram/controlpad/Topic(href, href_list)
if(href_list["movedir"])
var/dir = text2num(href_list["movedir"])
tram_linked.handle_move(dir)
A.forceMove(T) //Move everything inside the tram and the tram itself manually
gen_collision() //Generate collision again
return 1
+19
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@@ -0,0 +1,19 @@
/obj/tram/controlpad
name = "tram controller interface"
desc = "Controls the tram."
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
var/obj/tram/tram_controller/tram_linked
/obj/tram/controlpad/attack_hand(var/mob/user)
if(!tram_linked) return
var/dat = "Tram Controller"
for(var/cdir in cardinal)
dat += "<br>Move to: <a href=?src=\ref[src];movedir=[cdir]>[cdir]</a>"
user << browse(dat, "window=trampad")
onclose(user,"trampad")
/obj/tram/controlpad/Topic(href, href_list)
if(href_list["movedir"])
var/dir = text2num(href_list["movedir"])
tram_linked.handle_move(dir)
+18
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@@ -0,0 +1,18 @@
/obj/tram/floor
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
var/obj/tram/tram_controller/controller
anchored = 1
/obj/tram/floor/proc/spread_floors()
var/turf/T = get_turf(src)
if(!T) return
if(!controller) return
for(var/cdir in cardinal)
var/turf/T2 = get_step(T,cdir)
var/obj/tram/floor/TF = locate(/obj/tram/floor) in T2
if(istype(TF))
if(TF in controller.tram_floors) continue
controller.add_floor(TF)
TF.spread_floors()
+21
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@@ -0,0 +1,21 @@
/obj/tram/wall
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon = 'icons/turf/walls.dmi'
icon_state = "r_wall"
var/obj/tram/tram_controller/controller
anchored = 1
density = 1
opacity = 1
/obj/tram/wall/proc/spread_walls()
var/turf/T = get_turf(src)
if(!T) return
if(!controller) return
for(var/cdir in cardinal)
var/turf/T2 = get_step(T,cdir)
var/obj/tram/wall/TW = locate(/obj/tram/wall) in T2
if(istype(TW))
if(TW in controller.tram_walls) continue
controller.add_wall(TW)
TW.spread_walls()