diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 05f4b222a8e..02fffec17b4 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1119,8 +1119,8 @@ del(feet_blood_DNA) return 1 -mob/living/carbon/human/verb/yank_out_object() - set category = "IC" +mob/living/carbon/human/yank_out_object() + set category = "Object" set name = "Yank out object" set desc = "Remove an embedded item at the cost of bleeding and pain." set src in view(1) @@ -1137,89 +1137,62 @@ mob/living/carbon/human/verb/yank_out_object() usr << "You are restrained and cannot do that!" return -// /* var/list/valid_objects = list() var/datum/organ/external/affected = null var/mob/living/carbon/human/S = src var/mob/living/carbon/human/U = usr + var/self = null - if(S == U) // Removing something from yourself. - valid_objects = get_visible_implants(1) + if(S == U) + self = 1 // Removing object from yourself. - if(!valid_objects.len) + valid_objects = get_visible_implants(1) + + if(!valid_objects.len) + if(self) src << "You have nothing stuck in your wounds that is large enough to remove without surgery." - return - - var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects - - for(var/datum/organ/external/organ in organs) //Grab the organ holding the implant. Messy as Hell, TBD: fix. - for(var/obj/item/weapon/O in organ.implants) - if(O == selection) - affected = organ - - src << "You attempt to get a good grip on the [selection] in your [affected] with bloody fingers." - bloody_hands(S) - - if(!do_after(U, 80)) - return - - if(!selection || !affected || !S || !U) - return - - visible_message("[src] rips [selection] out of their [affected] in a welter of blood.","You rip [selection] out of your [affected] in a welter of blood.") - selection.loc = get_turf(src) - affected.implants -= selection - shock_stage+=10 - - for(var/obj/item/weapon/O in pinned) - if(O == selection) - pinned -= O - anchored = 0 - - if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-. - var/datum/wound/internal_bleeding/I = new (15) - affected.wounds += I - custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1) - return 1 - - else // Removing something from someone else. - valid_objects = src.get_visible_implants(1) - - if(!valid_objects.len) + else U << "[src] has nothing stuck in their wounds that is large enough to remove without surgery." - return + return - var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects - - for(var/datum/organ/external/organ in src.organs) //Grab the organ holding the implant. Messy as Hell, TBD: fix. - for(var/obj/item/weapon/O in organ.implants) - if(O == selection) - affected = organ + var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects + for(var/datum/organ/external/organ in organs) //Grab the organ holding the implant. + for(var/obj/item/weapon/O in organ.implants) + if(O == selection) + affected = organ + if(self) + src << "You attempt to get a good grip on the [selection] in your [affected] with bloody fingers." + else U << "You attempt to get a good grip on the [selection] in [S]'s [affected] with bloody fingers." - U.bloody_hands(S) - if(!do_after(U, 80)) - return + if(istype(U,/mob/living/carbon/human/)) U.bloody_hands(S) + + if(!do_after(U, 80)) + return if(!selection || !affected || !S || !U) return - + if(self) + visible_message("[src] rips [selection] out of their [affected] in a welter of blood.","You rip [selection] out of your [affected] in a welter of blood.") + else visible_message("[usr] rips [selection] out of [src]'s [affected] in a welter of blood.","[src] rips [selection] out of your [affected] in a welter of blood.") - selection.loc = get_turf(usr) - affected.implants -= selection - src.shock_stage+=10 - for(var/obj/item/weapon/O in S.pinned) - if(O == selection) - S.pinned -= O - S.anchored = 0 + selection.loc = get_turf(src) + affected.implants -= selection + shock_stage+=10 - if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-. - var/datum/wound/internal_bleeding/I = new (15) - affected.wounds += I - custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1) - return 1 + for(var/obj/item/weapon/O in pinned) + if(O == selection) + pinned -= O + if(!pinned.len) + anchored = 0 + + if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-. + var/datum/wound/internal_bleeding/I = new (15) + affected.wounds += I + custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1) + return 1 /mob/living/carbon/human/proc/get_visible_implants(var/class = 0) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index f7b2caecae3..14137f0e844 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -77,8 +77,10 @@ if(!O.fingerprintslast) return + visible_message("Debug: checking client for [O.fingerprintslast]") var/client/assailant = directory[ckey(O.fingerprintslast)] if(assailant && assailant.mob && istype(assailant.mob,/mob)) + visible_message("Assailant has client: [assailant]") var/mob/M = assailant.mob src.attack_log += text("\[[time_stamp()]\] Has been hit with [O], last touched by [M.name] ([assailant.ckey])") M.attack_log += text("\[[time_stamp()]\] Hit [src.name] ([src.ckey]) with [O]") @@ -96,8 +98,14 @@ if(near_wall(dir,2) && W.w_class >= 3 && W.sharp) //If they're close to a wall and the projectile is suitable. visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") - src.anchored = 1 - src.pinned += O + if(!istype(src,/mob/living/carbon/human)) + O.loc = src + src.embedded += O + src.anchored = 1 + src.pinned += O + else + src.anchored = 1 + src.pinned += O /mob/living/proc/near_wall(var/direction,var/distance=1) diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index f7154694f7e..74bd81ca934 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -96,7 +96,7 @@ AdjustParalysis(-1) //Movement - if(!client && !stop_automated_movement && wander) + if(!client && !stop_automated_movement && wander && !anchored) if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc. turns_since_move++ if(turns_since_move >= turns_per_move) diff --git a/code/modules/mob/living/simple_animal/vox.dm b/code/modules/mob/living/simple_animal/vox.dm index e73249f2bc8..55226823cfa 100644 --- a/code/modules/mob/living/simple_animal/vox.dm +++ b/code/modules/mob/living/simple_animal/vox.dm @@ -8,7 +8,7 @@ icon_living = "armalis" maxHealth = 500 health = 500 - response_harm = "flails ineffectually at the" + response_harm = "flails ineffectually at the" harm_intent_damage = 0 melee_damage_lower = 30 melee_damage_upper = 40 @@ -50,5 +50,35 @@ O << "\red [src] launches a razor-sharp quill at [target]!" var/obj/item/weapon/arrow/quill/Q = new(loc) - Q.fingerprintslast = src - Q.throw_at(target,10,15) \ No newline at end of file + Q.fingerprintslast = src.ckey + Q.throw_at(target,10,15) + +/mob/living/simple_animal/vox/armalis/verb/message_mob() + set category = "Alien" + set name = "Commune with creature" + set desc = "Send a telepathic message to an unlucky recipient." + + var/list/targets = list() + var/target = null + var/text = null + + targets += getmobs() //Fill list, prompt user with list + target = input("Select a creature!", "Speak to creature", null, null) as null|anything in targets + text = input("What would you like to say?", "Speak to creature", null, null) + + if (!target || !text) + return + + var/mob/M = targets[target] + + if(istype(M, /mob/dead/observer) || M.stat == DEAD) + src << "Not even the armalis can speak to the dead." + return + + M << "\blue Like lead slabs crashing into the ocean, alien thoughts drop into your mind: [text]" + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + if(H.dna.mutantrace == "vox") + return + H << "\red Your nose begins to bleed..." + H.drip(1) \ No newline at end of file diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 6e9beda1bad..8a7a63cf550 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -895,3 +895,66 @@ note dizziness decrements automatically in the mob's Life() proc. /mob/proc/flash_weak_pain() flick("weak_pain",pain) + +mob/verb/yank_out_object() + set category = "Object" + set name = "Yank out object" + set desc = "Remove an embedded item at the cost of bleeding and pain." + set src in view(1) + + if(!isliving(usr) || usr.next_move > world.time) + return + usr.next_move = world.time + 20 + + if(usr.stat == 1) + usr << "You are unconcious and cannot do that!" + return + + if(usr.restrained()) + usr << "You are restrained and cannot do that!" + return + + var/mob/S = src + var/mob/U = usr + var/list/valid_objects = list() + var/self = null + + if(S == U) + self = 1 // Removing object from yourself. + + for(var/obj/item/weapon/W in embedded) + if(W.w_class >= 2) + valid_objects += W + + if(!valid_objects.len) + if(self) + src << "You have nothing stuck in your body that is large enough to remove." + else + U << "[src] has nothing stuck in their wounds that is large enough to remove." + return + + var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects + + if(self) + src << "You attempt to get a good grip on the [selection] in your body." + else + U << "You attempt to get a good grip on the [selection] in [S]'s body." + + if(!do_after(U, 80)) + return + if(!selection || !S || !U) + return + + if(self) + visible_message("[src] rips [selection] out of their body.","You rip [selection] out of your body.") + else + visible_message("[usr] rips [selection] out of [src]'s body.","[src] rips [selection] out of your body.") + + selection.loc = get_turf(src) + + for(var/obj/item/weapon/O in pinned) + if(O == selection) + pinned -= O + if(!pinned.len) + anchored = 0 + return 1 diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index c83909fd8a9..0a41d0d60ce 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -86,6 +86,7 @@ var/unacidable = 0 var/small = 0 var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm) + var/list/embedded = list() //Embedded items, since simple mobs don't have organs. var/name_archive //For admin things like possession diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm index 6a8c3510f8e..ee2e0e20db5 100644 --- a/code/modules/projectiles/guns/projectile/bow.dm +++ b/code/modules/projectiles/guns/projectile/bow.dm @@ -10,14 +10,14 @@ w_class = 3.0 sharp = 1 -/obj/item/weapon/arrow/proc/removed() //Helper for metal rods falling apart.. +/obj/item/weapon/arrow/proc/removed() //Helper for metal rods falling apart. return /obj/item/weapon/arrow/quill name = "vox quill" desc = "A wickedly barbed quill from some bizarre animal." - icon = 'icons/mob/vox.dmi' + icon = 'icons/obj/weapons.dmi' icon_state = "quill" item_state = "quill" throwforce = 15 diff --git a/icons/mob/vox.dmi b/icons/mob/vox.dmi index 6f0172bba70..6abba5c9e03 100644 Binary files a/icons/mob/vox.dmi and b/icons/mob/vox.dmi differ diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi index ecce9fa6aae..c15523cd40a 100644 Binary files a/icons/obj/weapons.dmi and b/icons/obj/weapons.dmi differ