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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #13710 from dearmochi/overhaul-event-mob-selection
Overhaul event mob selection
This commit is contained in:
@@ -1947,7 +1947,7 @@
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var/petchoice = input("Select pet type", "Pets") as null|anything in pets
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if(isnull(petchoice))
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return
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var/list/mob/dead/observer/candidates = pollCandidates("Play as the special event pet [H]?", poll_time = 200, min_hours = 10)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Play as the special event pet [H]?", poll_time = 20 SECONDS, min_hours = 10, source = petchoice)
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var/mob/dead/observer/theghost = null
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if(candidates.len)
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var/mob/living/simple_animal/pet/P = new petchoice(H.loc)
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@@ -3573,7 +3573,8 @@
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return
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var/datum/outfit/O = hunter_outfits[dresscode]
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message_admins("[key_name_admin(mob)] is sending a ([dresscode]) to [killthem ? "assassinate" : "protect"] [key_name_admin(H)]...")
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var/list/candidates = pollCandidates("Play as a [killthem ? "murderous" : "protective"] [dresscode]?", ROLE_TRAITOR, 1)
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var/mutable_appearance/source = new('icons/obj/cardboard_cutout.dmi', "cutout_traitor")
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var/list/candidates = SSghost_spawns.poll_candidates("Play as a [killthem ? "murderous" : "protective"] [dresscode]?", ROLE_TRAITOR, TRUE, source = source)
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if(!candidates.len)
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to_chat(usr, "<span class='warning'>ERROR: Could not create eventmob. No valid candidates.</span>")
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return
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@@ -39,6 +39,7 @@
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if(alert("Do you want these characters automatically classified as antagonists?",,"Yes","No")=="Yes")
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is_syndicate = 1
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var/datum/outfit/O = outfit_list[dresscode]
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var/list/players_to_spawn = list()
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if(pick_manually)
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var/list/possible_ghosts = list()
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@@ -52,14 +53,12 @@
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players_to_spawn += candidate
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else
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to_chat(src, "Polling candidates...")
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players_to_spawn = pollCandidates("Do you want to play as an event character?")
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players_to_spawn = SSghost_spawns.poll_candidates("Do you want to play as \a [O.name]?")
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if(!players_to_spawn.len)
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to_chat(src, "Nobody volunteered.")
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return 0
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var/datum/outfit/O = outfit_list[dresscode]
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var/players_spawned = 0
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for(var/mob/thisplayer in players_to_spawn)
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(T)
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@@ -55,7 +55,8 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0)
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infiltrators += candidate
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else
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to_chat(src, "Polling candidates...")
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infiltrators = pollCandidates("Do you want to play as a SYNDICATE INFILTRATOR?", ROLE_TRAITOR, 1)
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var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "syndicate")
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infiltrators = SSghost_spawns.poll_candidates("Do you want to play as a SYNDICATE INFILTRATOR?", ROLE_TRAITOR, TRUE, source = ma)
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if(!infiltrators.len)
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to_chat(src, "Nobody volunteered.")
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@@ -137,7 +137,8 @@ client/proc/one_click_antag()
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var/confirm = alert("Are you sure?", "Confirm creation", "Yes", "No")
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if(confirm != "Yes")
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return 0
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var/list/candidates = pollCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard")
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var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "wizard")
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var/list/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard", source = ma)
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log_admin("[key_name(owner)] tried making a Wizard with One-Click-Antag")
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message_admins("[key_name_admin(owner)] tried making a Wizard with One-Click-Antag")
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@@ -37,7 +37,8 @@ GLOBAL_VAR_INIT(sent_strike_team, 0)
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break
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// Find ghosts willing to be DS
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, COMMANDOS_POSSIBLE, "Join the DeathSquad?",, 21, 600, 1, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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var/mutable_appearance/source = new('icons/obj/cardboard_cutout.dmi', "cutout_deathsquad")
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, COMMANDOS_POSSIBLE, "Join the DeathSquad?",, 21, 60 SECONDS, TRUE, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE, source = source)
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if(!commando_ghosts.len)
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to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the DeathSquad.</span>")
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return
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@@ -45,7 +45,7 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0)
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break
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// Find ghosts willing to be SST
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, SYNDICATE_COMMANDOS_POSSIBLE, "Join the Syndicate Strike Team?",, 21, 600, 1, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, SYNDICATE_COMMANDOS_POSSIBLE, "Join the Syndicate Strike Team?",, 21, 60 SECONDS, TRUE, GLOB.role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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if(!commando_ghosts.len)
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to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
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return
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@@ -73,7 +73,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/replace_banned_player()
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as a [name]?", job_rank, TRUE, 50)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as a [name]?", job_rank, TRUE, 5 SECONDS)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
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@@ -46,7 +46,8 @@
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checking = TRUE
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to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
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var/list/nuke_candidates = pollCandidates("Do you want to play as a [rolename]?", ROLE_OPERATIVE, TRUE, 150)
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var/mutable_appearance/ma = new('icons/mob/simple_human.dmi', "syndicate_space_sword")
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var/list/nuke_candidates = SSghost_spawns.poll_candidates("Do you want to play as a [rolename]?", ROLE_OPERATIVE, TRUE, 15 SECONDS, source = ma)
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if(LAZYLEN(nuke_candidates))
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checking = FALSE
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if(QDELETED(src) || !check_usability(user))
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@@ -180,7 +181,7 @@
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var/type = "slaughter"
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if(demon_type == /mob/living/simple_animal/slaughter/laughter)
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type = "laughter"
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var/list/candidates = pollCandidates("Do you want to play as a [type] demon summoned by [user.real_name]?", ROLE_DEMON, 1, 100)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a [type] demon summoned by [user.real_name]?", ROLE_DEMON, TRUE, 10 SECONDS, source = demon_type)
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if(candidates.len > 0)
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var/mob/C = pick(candidates)
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@@ -252,7 +253,7 @@
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used = TRUE
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to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire sludge to awaken...</span>")
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var/list/candidates = pollCandidates("Do you want to play as a magical morph awakened by [user.real_name]?", ROLE_MORPH, 1, 100)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a magical morph awakened by [user.real_name]?", ROLE_MORPH, 1, 10 SECONDS, source = morph_type)
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if(candidates.len > 0)
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var/mob/C = pick(candidates)
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@@ -193,7 +193,7 @@
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servant_mind.objectives += O
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servant_mind.transfer_to(H)
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var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the servant of [user.real_name]?", ROLE_WIZARD, poll_time = 300)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you want to play as the servant of [user.real_name]?", ROLE_WIZARD, poll_time = 30 SECONDS, source = H)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
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@@ -9,7 +9,7 @@
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makeAbductorTeam()
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/datum/event/abductor/proc/makeAbductorTeam()
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var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, 1)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, TRUE)
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if(candidates.len >= 2)
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//Oh god why we can't have static functions
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@@ -23,7 +23,7 @@
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vents += temp_vent
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as an alien?", ROLE_ALIEN, TRUE, source = /mob/living/carbon/alien/larva)
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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@@ -12,14 +12,14 @@
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if(!T)
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return kill()
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var/list/candidates = pollCandidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, 1)
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if(!candidates.len)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a blob infested mouse?", ROLE_BLOB, TRUE, source = /mob/living/simple_animal/mouse/blobinfected)
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if(!length(candidates))
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return kill()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in GLOB.all_vent_pumps)
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if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
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if(temp_vent.parent.other_atmosmch.len > 50)
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if(length(temp_vent.parent.other_atmosmch) > 50)
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vents += temp_vent
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var/obj/vent = pick(vents)
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@@ -3,8 +3,7 @@
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/datum/event/sentience/start()
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processing = FALSE //so it won't fire again in next tick
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var/ghostmsg = "Do you want to awaken as a sentient being?"
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var/list/candidates = pollCandidates(ghostmsg, ROLE_SENTIENT, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to awaken as a sentient being?", ROLE_SENTIENT, TRUE)
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var/list/potential = list()
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var/sentience_type = SENTIENCE_ORGANIC
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@@ -3,7 +3,7 @@
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/datum/event/spawn_slaughter/proc/get_slaughter(var/end_if_fail = 0)
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as a slaughter demon?", ROLE_DEMON, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a slaughter demon?", ROLE_DEMON, TRUE, source = /mob/living/simple_animal/slaughter)
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if(!candidates.len)
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key_of_slaughter = null
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return kill()
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@@ -34,7 +34,7 @@ GLOBAL_LIST_INIT(unused_trade_stations, list("sol"))
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trader_objectives = forge_trader_objectives()
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as a trader?", ROLE_TRADER, 1)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a Sol Trader?", ROLE_TRADER, TRUE)
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var/index = 1
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while(spawn_count > 0 && candidates.len > 0)
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if(index > spawnlocs.len)
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@@ -70,7 +70,7 @@
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return
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polling = 1
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spawn()
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var/list/candidates = pollCandidates("Do you want to play as an alien?", ROLE_ALIEN, 0)
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var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as an alien?", ROLE_ALIEN, FALSE, source = /mob/living/carbon/alien/larva)
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var/mob/C = null
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// To stop clientless larva, we will check that our host has a client
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@@ -113,7 +113,7 @@
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var/question = "Do you want to play as [M.real_name ? M.real_name : M.name][M.job ? " ([M.job])" : ""]"
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if(alert("Do you want to show the antag status?","Show antag status","Yes","No") == "Yes")
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question += ", [M.mind?.special_role ? M.mind?.special_role : "No special role"]"
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var/list/mob/dead/observer/candidates = pollCandidates("[question]?", poll_time = 100, min_hours = minhours)
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var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("[question]?", poll_time = 10 SECONDS, min_hours = minhours, source = M)
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var/mob/dead/observer/theghost = null
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if(LAZYLEN(candidates))
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@@ -198,7 +198,7 @@
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being_used = 1
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var/ghostmsg = "Play as [SM.name], pet of [user.name]?"
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var/list/candidates = pollCandidates(ghostmsg, ROLE_SENTIENT, 0, 100)
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var/list/candidates = SSghost_spawns.poll_candidates(ghostmsg, ROLE_SENTIENT, FALSE, 10 SECONDS, source = M)
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if(!src)
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return
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@@ -63,7 +63,7 @@ GLOBAL_VAR_INIT(ert_request_answered, FALSE)
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GLOB.active_team.setSlots(commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
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GLOB.send_emergency_team = TRUE
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var/list/ert_candidates = shuffle(pollCandidates("Join the Emergency Response Team?",, GLOB.responseteam_age, 600, 1, GLOB.role_playtime_requirements[ROLE_ERT]))
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var/list/ert_candidates = shuffle(SSghost_spawns.poll_candidates("Join the Emergency Response Team?",, GLOB.responseteam_age, 60 SECONDS, TRUE, GLOB.role_playtime_requirements[ROLE_ERT]))
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if(!ert_candidates.len)
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GLOB.active_team.cannot_send_team()
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GLOB.send_emergency_team = FALSE
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