Merge conflict fix

This commit is contained in:
shazbot194
2018-04-04 12:18:07 -08:00
496 changed files with 10865 additions and 3464 deletions
+3 -1
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@@ -10,7 +10,9 @@ world/IsBanned(key,address,computer_id)
var/admin = 0
var/ckey = ckey(key)
if((ckey in admin_datums) || (ckey in deadmins))
admin = 1
var/datum/admins/A = admin_datums[ckey]
if(A.rights & R_ADMIN)
admin = 1
//Guest Checking
if(!guests_allowed && IsGuestKey(key))
+1
View File
@@ -23,6 +23,7 @@
<A href='?src=[UID()];secretsadmin=showgm'>Show Game Mode</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsadmin=manifest'>Show Crew Manifest</A><br>
<A href='?src=[UID()];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
<a href='?src=[UID()];secretsadmin=night_shift_set'>Set Night Shift Mode</a><br>
<B>Bombs</b><br>
<A href='?src=[UID()];secretsadmin=list_bombers'>Bombing List</A>&nbsp;&nbsp;
<A href='?src=[UID()];secretsadmin=clear_bombs'>Remove all bombs currently in existence</A>
+20 -3
View File
@@ -887,7 +887,8 @@
else if(href_list["boot2"])
var/mob/M = locate(href_list["boot2"])
if(ismob(M))
if(!check_if_greater_rights_than(M.client))
if(M.client && M.client.holder && (M.client.holder.rights & R_BAN))
to_chat(src, "<span class='warning'>[key_name_admin(M)] cannot be kicked from the server.</span>")
return
to_chat(M, "<span class='warning'>You have been kicked from the server</span>")
log_admin("[key_name(usr)] booted [key_name(M)].")
@@ -960,8 +961,6 @@
var/mob/M = locate(href_list["newban"])
if(!ismob(M)) return
if(M.client && M.client.holder) return //admins cannot be banned. Even if they could, the ban doesn't affect them anyway
switch(alert("Temporary Ban?",,"Yes","No", "Cancel"))
if("Yes")
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num|null
@@ -3024,6 +3023,24 @@
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
if("night_shift_set")
var/val = alert(usr, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", "On", "Off", "Automatic")
switch(val)
if("Automatic")
if(config.enable_night_shifts)
SSnightshift.can_fire = TRUE
SSnightshift.fire()
else
SSnightshift.update_nightshift(FALSE, TRUE)
to_chat(usr, "<span class='notice'>Night shift set to automatic.</span>")
if("On")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(TRUE, FALSE)
to_chat(usr, "<span class='notice'>Night shift forced on.</span>")
if("Off")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(FALSE, FALSE)
to_chat(usr, "<span class='notice'>Night shift forced off.</span>")
else
if(usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
+1 -1
View File
@@ -123,7 +123,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
T.addResponse(usr.client, msg)
else
ticketNum = globAdminTicketHolder.getTicketCounter() // ticketNum is the ticket ready to be assigned.
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""] :</span> <span class='adminhelp'>[msg]</span>"
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, 1, 1, selected_type)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[mob.UID()]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
//Open a new adminticket and inform the user.
globAdminTicketHolder.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
+1 -1
View File
@@ -773,7 +773,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
set desc = "Force the client to redownload NanoUI Resources"
// Close open NanoUIs.
nanomanager.close_user_uis(usr)
SSnanoui.close_user_uis(usr)
// Re-load the assets.
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
+1 -1
View File
@@ -131,7 +131,7 @@
T.amount = "[token_price]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
customer_account.transaction_log.Add(T)
return 1
+51 -28
View File
@@ -7,12 +7,16 @@
bomb_name = "tripwire mine"
secured = 0 // toggle_secure()'ed in New() for correct adding to processing_objects, won't work otherwise
dir = EAST
var/on = 0
var/visible = 0
var/visible = 1
var/obj/effect/beam/i_beam/first = null
var/obj/effect/beam/i_beam/last = null
var/max_nesting_level = 10
var/turf/fire_location
var/emission_cycles = 0
var/emission_cap = 20
/obj/item/device/assembly/infra/Destroy()
if(first)
@@ -22,7 +26,11 @@
return ..()
/obj/item/device/assembly/infra/describe()
return "The infrared trigger is [on?"on":"off"]."
return "The assembly is [secured ? "secure" : "not secure"]. The infrared trigger is [on ? "on" : "off"]."
/obj/item/device/assembly/infra/examine(mob/user)
..()
to_chat(user, describe())
/obj/item/device/assembly/infra/activate()
if(!..()) return 0//Cooldown check
@@ -36,11 +44,22 @@
processing_objects.Add(src)
else
on = 0
if(first) qdel(first)
if(first)
qdel(first)
processing_objects.Remove(src)
update_icon()
return secured
/obj/item/device/assembly/infra/New()
..()
if(!secured)
toggle_secure()
/obj/item/device/assembly/infra/proc/arm() // Forces the device to arm no matter its current state.
if(!secured) // Checked because arm() might be called sometime after the object is spawned.
toggle_secure()
on = 1
/obj/item/device/assembly/infra/update_icon()
overlays.Cut()
attached_overlays = list()
@@ -51,38 +70,22 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/infra/proc/get_valid_loc(atom/A, atom/prev, level = 0)
if(!A)
A = loc
if(!prev)
prev = src
if(level > max_nesting_level)
return null
else if(isturf(A))
return A
else if(isobj(A))
var/obj/O = A
if(isassembly(A) || O.IsAssemblyHolder() || istype(A, /obj/item/device/onetankbomb))
return .(A.loc, A, level + 1)
else if(ismob(A))
var/mob/user = A
if(user.get_active_hand() == prev || user.get_inactive_hand() == prev)
return .(A.loc, A, level + 1)
return null
/obj/item/device/assembly/infra/process()
if(!on || fire_location != get_turf(loc))
if(first)
qdel(first)
return
var/turf/T = get_turf(src)
if(first && (!on || !fire_location || fire_location != T || emission_cycles >= emission_cap))
qdel(first)
return
if(!on)
return
if(!secured)
return
if(first && last)
last.process()
emission_cycles++
return
var/turf/T = get_valid_loc()
if(T)
fire_location = T
emission_cycles = 0
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
I.master = src
I.density = 1
@@ -124,6 +127,8 @@
return 0
pulse(0)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
if(first)
qdel(first)
cooldown = 2
spawn(10)
process_cooldown()
@@ -177,6 +182,21 @@
if(usr.machine == src)
interact(usr)
if(first)
qdel(first)
/obj/item/device/assembly/infra/armed/New()
..()
spawn(3)
if(holder)
if(holder.master)
dir = holder.master.dir
arm()
/obj/item/device/assembly/infra/armed/stealth
visible = 0
/***************************IBeam*********************************/
@@ -191,6 +211,8 @@
var/limit = null
var/visible = 0.0
var/left = null
var/life_cycles = 0
var/life_cap = 20
anchored = 1.0
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
@@ -209,7 +231,8 @@
transform = turn(matrix(), dir2angle(dir))
/obj/effect/beam/i_beam/process()
if((loc.density || !(master)))
life_cycles++
if(loc.density || !master || life_cycles >= life_cap)
qdel(src)
return
if(left > 0)
+2 -2
View File
@@ -9,8 +9,8 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
smoothTurfs = turfs
log_debug("Setting up atmos")
if(air_master)
air_master.setup_allturfs(turfs)
if(SSair)
SSair.setup_allturfs(turfs)
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
+3
View File
@@ -478,6 +478,8 @@
if(!tooltips)
tooltips = new /datum/tooltip(src)
Master.UpdateTickRate()
//////////////
//DISCONNECT//
//////////////
@@ -487,6 +489,7 @@
admins -= src
directory -= ckey
clients -= src
Master.UpdateTickRate()
return ..()
@@ -79,3 +79,54 @@
display_name = "Nano-Mob Hunter GO! Cartridge"
path = /obj/item/weapon/cartridge/mob_hunt_game
cost = 2
//////////////////////
// Mugs //
//////////////////////
/datum/gear/mug
display_name = "random coffee mug"
description = "A randomly colored coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug
sort_category = "Mugs"
/datum/gear/novelty_mug
display_name = "novelty coffee mug"
description = "A random novelty coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/novelty
cost = 2
sort_category = "Mugs"
/datum/gear/mug/department
subtype_path = /datum/gear/mug/department
sort_category = "Mugs"
subtype_cost_overlap = FALSE
/datum/gear/mug/department/eng
display_name = "engineer coffee mug"
description = "An engineer's coffee mug, emblazoned in the colors of the Engineering department."
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/eng
/datum/gear/mug/department/med
display_name = "doctor coffee mug"
description = "A doctor's coffee mug, emblazoned in the colors of the Medical department."
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/med
/datum/gear/mug/department/sci
display_name = "scientist coffee mug"
description = "A scientist's coffee mug, emblazoned in the colors of the Science department."
allowed_roles = list("Research Director", "Scientist", "Roboticist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sci
/datum/gear/mug/department/sec
display_name = "officer coffee mug"
description = "An officer's coffee mug, emblazoned in the colors of the Security department."
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot", "Brig Physician", "Internal Affairs Agent")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sec
/datum/gear/mug/department/serv
display_name = "crewmember coffee mug"
description = "A crewmember's coffee mug, emblazoned in the colors of the Service department."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/serv
@@ -152,7 +152,3 @@
/datum/gear/hat/flowerpin
display_name = "hair flower"
path = /obj/item/clothing/head/hairflower
/datum/gear/hat/flowerpinpurp
display_name = "hair flower, purple"
path = /obj/item/clothing/head/hairflower/purple
-5
View File
@@ -14,11 +14,6 @@
desc = "Smells nice."
item_state = "hairflower"
/obj/item/clothing/head/hairflower/purple
icon_state = "hairflowerp"
item_state = "hairflowerp"
item_state = "that"
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
+1
View File
@@ -131,6 +131,7 @@
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
icon_state = "clown"
item_state = "clown_hat"
flags = NODROP
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
+1 -1
View File
@@ -525,7 +525,7 @@
if(!user)
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, ((src.loc != user) ? ai_interface_path : interface_path), interface_title, 480, 550, state = state)
ui.open()
@@ -99,8 +99,6 @@
/obj/item/rig_module/self_destruct
)
..()
/obj/item/clothing/gloves/rig/light/ninja
name = "insulated gloves"
siemens_coefficient = 0
+4 -4
View File
@@ -228,7 +228,7 @@
qdel(DL)
/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, datum/topic_state/state = not_incapacitated_turf_state)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "personal_crafting.tmpl", "Crafting Menu", 700, 800, state = state)
ui.open()
@@ -265,14 +265,14 @@
if(href_list["make"])
var/datum/crafting_recipe/TR = locate(href_list["make"])
busy = 1
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
var/fail_msg = construct_item(usr, TR)
if(!fail_msg)
to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
else
to_chat(usr, "<span class ='warning'>Construction failed[fail_msg]</span>")
busy = 0
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(href_list["forwardCat"])
viewing_category = next_cat()
to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
@@ -290,7 +290,7 @@
to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
. = TRUE
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
//Next works nicely with modular arithmetic
/datum/personal_crafting/proc/next_cat()
+55 -3
View File
@@ -276,7 +276,7 @@
to_chat(target, "<span class='notice'>You comb your tail with the [src].</span>")
used = 1
/obj/item/device/fluff/desolate_coat_kit //DesolateG: Michael Smith
/obj/item/device/fluff/desolate_coat_kit //DesolateG: Micheal Smith
name = "armored jacket conversion kit"
desc = "Flaps of dark fabric, probably used to somehow modify some sort of an armored garment. Won't help with protection, though."
icon_state = "modkit"
@@ -335,7 +335,7 @@
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
/obj/item/device/fluff/desolate_baton_kit //DesolateG: Michael Smith
/obj/item/device/fluff/desolate_baton_kit //DesolateG: Micheal Smith
name = "stun baton conversion kit"
desc = "Some sci-fi looking parts for a stun baton."
icon = 'icons/obj/custom_items.dmi'
@@ -588,7 +588,7 @@
/obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth
name= "Heather's rose"
desc= "A beautiful purple rose for your hair."
icon= 'icons/obj/clothing/hats.dmi'
icon= 'icons/obj/custom_items.dmi'
icon_state = "hairflowerp"
item_state = "hairflowerp"
@@ -719,15 +719,25 @@
/obj/item/clothing/suit/jacket/miljacket/patch/attack_self(mob/user)
var/list/options = list()
options["purple"] = "shazjacket_purple"
options["purple light"] = "shazjacket_purple_light"
options["yellow"] = "shazjacket_yellow"
options["blue"] = "shazjacket_blue"
options["cyan"] = "shazjacket_cyan"
options["command blue"] = "shazjacket_command"
options["brown"] = "shazjacket_brown"
options["orange"] = "shazjacket_orange"
options["engi orange"] = "shazjacket_engi"
options["grey"] = "shazjacket_grey"
options["black"] ="shazjacket_black"
options["red"] ="shazjacket_red"
options["red light"] ="shazjacket_red_light"
options["pink"] ="shazjacket_pink"
options["magenta"] ="shazjacket_magenta"
options["navy"] ="shazjacket_navy"
options["white"] ="shazjacket_white"
options["green"] ="shazjacket_green"
options["lime"] ="shazjacket_lime"
options["army green"] ="shazjacket_army"
var/choice = input(user, "What color do you wish your jacket to be?", "Change color") as null|anything in options
@@ -930,6 +940,14 @@
flags_inv = HIDEEARS
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/soviet_casual_uniform // Norstead : Natalya Sokolova
icon = 'icons/obj/custom_items.dmi'
name = "Soviet Casual Uniform"
desc = "Female U.S.S.P. casual wear. Dlya Rodiny!"
icon_state = "soviet_casual_uniform"
item_state = "soviet_casual_uniform"
item_color = "soviet_casual_uniform"
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
name = "Castile formal outfit"
desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it."
@@ -1262,3 +1280,37 @@
item_state = "victorianvest"
item_color = "victorianlightfire"
displays_id = FALSE
/obj/item/device/fluff/decemviri_spacepod_kit //Decemviri: Sylus Cain
name = "Spacepod mod kit"
desc = "a kit on tools and a blueprint detailing how to reconfigure a spacepod"
icon_state = "modkit"
/obj/item/device/fluff/decemviri_spacepod_kit/afterattack(atom/target, mob/user, proximity)
if(!proximity || !ishuman(user) || user.incapacitated())
return
if(!istype(target, /obj/spacepod))
to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
return
to_chat(user, "<span class='notice'>You modify the appearance of [target] based on the kite blueprints.</span>")
var/obj/spacepod/pod = target
pod.icon = 'icons/48x48/custom_pod.dmi'
pod.icon_state = "pod_dece"
pod.name = "sleek spacepod"
pod.desc = "A modified varient of a space pod."
pod.can_paint = FALSE
used = 1
qdel(src)
/obj/item/weapon/bikehorn/fluff/pinkbikehorn //Xerdies: Squiddle Toodle
name = "Honkinator5000"
desc = "This horn may look ridiculous but is the new hot item for clowns in the Clown Empire. It has a fine print on its side reading: Property of Prince Honktertong the IV"
icon = 'icons/obj/custom_items.dmi'
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "teri_horn"
item_state = "teri_horn"
honk_sound = 'sound/items/teri_horn.ogg'
+1 -1
View File
@@ -159,7 +159,7 @@
spawn(0)
var/found_something = 0
add_log("<B>[worldtime2text()][get_timestamp()] - [target_name]</B>", 0)
add_log("<B>[station_time_timestamp()][get_timestamp()] - [target_name]</B>", 0)
// Fingerprints
if(fingerprints && fingerprints.len)
+13 -13
View File
@@ -50,7 +50,7 @@ log transactions
linked_db = null
authenticated_account = null
visible_message("[bicon(src)]<span class='warning'>[src] buzzes rudely, \"Connection to remote database lost.\"</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(ticks_left_timeout > 0)
ticks_left_timeout--
@@ -90,7 +90,7 @@ log transactions
held_card = I
if(authenticated_account && held_card.associated_account_number != authenticated_account.account_number)
authenticated_account = null
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else if(authenticated_account)
if(istype(I, /obj/item/stack/spacecash))
//consume the money
@@ -107,11 +107,11 @@ log transactions
T.amount = C.amount
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
authenticated_account.transaction_log.Add(T)
to_chat(user, "<span class='info'>You insert [C] into [src].</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
C.use(C.amount)
else
..()
@@ -129,7 +129,7 @@ log transactions
/obj/machinery/atm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "atm.tmpl", name, 550, 650)
ui.open()
@@ -183,7 +183,7 @@ log transactions
T.purpose = transfer_purpose
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
T.amount = "([transfer_amount])"
authenticated_account.transaction_log.Add(T)
else
@@ -225,7 +225,7 @@ log transactions
T.purpose = "Unauthorised login attempt"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
failed_account.transaction_log.Add(T)
else
to_chat(usr, "[bicon(src)]<span class='warning'>Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining.</span>")
@@ -245,7 +245,7 @@ log transactions
T.purpose = "Remote terminal access"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
authenticated_account.transaction_log.Add(T)
to_chat(usr, "[bicon(src)]<span class='notice'>Access granted. Welcome user '[authenticated_account.owner_name].'</span>")
previous_account_number = tried_account_num
@@ -271,7 +271,7 @@ log transactions
T.amount = "([amount])"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
authenticated_account.transaction_log.Add(T)
else
to_chat(usr, "[bicon(src)]<span class='warning'>You don't have enough funds to do that!</span>")
@@ -288,7 +288,7 @@ log transactions
<i>Account holder:</i> [authenticated_account.owner_name]<br>
<i>Account number:</i> [authenticated_account.account_number]<br>
<i>Balance:</i> $[authenticated_account.money]<br>
<i>Date and time:</i> [worldtime2text()], [current_date_string]<br><br>
<i>Date and time:</i> [station_time_timestamp()], [current_date_string]<br><br>
<i>Service terminal ID:</i> [machine_id]<br>"}
//stamp the paper
@@ -317,7 +317,7 @@ log transactions
if("logout")
authenticated_account = null
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 1
//create the most effective combination of notes to make up the requested amount
@@ -345,8 +345,8 @@ log transactions
T.purpose = "Remote terminal access"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
authenticated_account.transaction_log.Add(T)
view_screen = NO_SCREEN
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
+6 -6
View File
@@ -54,8 +54,8 @@ var/global/list/all_money_accounts = list()
department_accounts[department] = department_account
//the current ingame time (hh:mm) can be obtained by calling:
//worldtime2text()
//the current ingame time (hh:mm:ss) can be obtained by calling:
//station_time_timestamp("hh:mm:ss")
/proc/create_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/obj/machinery/computer/account_database/source_db)
@@ -79,7 +79,7 @@ var/global/list/all_money_accounts = list()
M.account_number = rand(111111, 999999)
else
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
T.source_terminal = source_db.machine_id
M.account_number = next_account_number
@@ -101,7 +101,7 @@ var/global/list/all_money_accounts = list()
<i>Account number:</i> [M.account_number]<br>
<i>Account pin:</i> [M.remote_access_pin]<br>
<i>Starting balance:</i> $[M.money]<br>
<i>Date and time:</i> [worldtime2text()], [current_date_string]<br><br>
<i>Date and time:</i> [station_time_timestamp()], [current_date_string]<br><br>
<i>Creation terminal ID:</i> [source_db.machine_id]<br>
<i>Authorised NT officer overseeing creation:</i> [overseer]<br>"}
// END AUTOFIX
@@ -302,7 +302,7 @@ var/global/list/all_money_accounts = list()
T.purpose = "New account funds initialisation"
T.amount = "([starting_funds])"
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
T.source_terminal = machine_id
station_account.transaction_log.Add(T)
@@ -354,7 +354,7 @@ var/global/list/all_money_accounts = list()
else
T.amount = "[amount]"
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
T.source_terminal = terminal_id
D.transaction_log.Add(T)
+4 -4
View File
@@ -31,7 +31,7 @@
T.purpose = reason
T.amount = amount
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
T.source_terminal = machine_id
return T
@@ -69,7 +69,7 @@
O.loc = src
held_card = O
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
attack_hand(user)
@@ -78,7 +78,7 @@
/obj/machinery/computer/account_database/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "accounts_terminal.tmpl", src.name, 400, 640)
ui.open()
@@ -153,7 +153,7 @@
if(!get_access_level(usr))
return 1
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(usr, src, "main")
if(href_list["choice"])
switch(href_list["choice"])
+5 -5
View File
@@ -70,7 +70,7 @@
if(linked_db)
if(linked_account)
scan_card(O, user)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else
to_chat(user, "[bicon(src)]<span class='warning'>Unable to connect to linked account.</span>")
else
@@ -79,7 +79,7 @@
..()
/obj/item/device/eftpos/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "eftpos.tmpl", name, 790, 310)
ui.open()
@@ -172,7 +172,7 @@
access_code = 0
to_chat(usr, "[bicon(src)]<span class='info'>Access code reset to 0.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 1
/obj/item/device/eftpos/proc/scan_card(obj/item/weapon/card/I, mob/user)
@@ -203,7 +203,7 @@
T.amount = "[transaction_amount]"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
D.transaction_log.Add(T)
//
T = new()
@@ -212,7 +212,7 @@
T.amount = "[transaction_amount]"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
linked_account.transaction_log.Add(T)
else
to_chat(user, "[bicon(src)]<span class='warning'>You don't have that much money!</span>")
+2 -2
View File
@@ -173,7 +173,7 @@ var/const/POS_HEADER = {"<html>
receipt += myArea.name
receipt += "</div>"
receipt += {"<br />
<div>[worldtime2text()], [current_date_string]</div>
<div>[station_time_timestamp()], [current_date_string]</div>
<table>
<tr class=\"first\">
<th class=\"first\">Item</th>
@@ -369,7 +369,7 @@ var/const/POS_HEADER = {"<html>
logindata={"<a href="?src=[UID()];logout=1">[logged_in.name]</a>"}
var/dat = POS_HEADER + {"
<div class="navbar">
[worldtime2text()], [current_date_string]<br />
[station_time_timestamp()], [current_date_string]<br />
[logindata]
<a href="?src=[UID()];screen=[POS_SCREEN_ORDER]">Order</a> |
<a href="?src=[UID()];screen=[POS_SCREEN_PRODUCTS]">Products</a> |
+2 -2
View File
@@ -72,7 +72,7 @@
if(terminal_id)
T.source_terminal = terminal_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
dest.transaction_log.Add(T)
//
T = new()
@@ -84,7 +84,7 @@
if(terminal_id)
T.source_terminal = terminal_id
T.date = current_date_string
T.time = worldtime2text()
T.time = station_time_timestamp()
transaction_log.Add(T)
return 1
else
+5 -5
View File
@@ -55,7 +55,7 @@
var/datum/event_meta/EM = E.event_meta
EC.available_events += EM
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
log_debug("Event '[EM.name]' has completed at [station_time_timestamp()].")
/datum/event_manager/proc/delay_events(var/severity, var/delay)
var/list/datum/event_container/EC = event_containers[severity]
@@ -78,12 +78,12 @@
var/datum/event_meta/EM = E.event_meta
if(EM.name == "Nothing")
continue
var/message = "'[EM.name]' began at [worldtime2text(E.startedAt)] "
var/message = "'[EM.name]' began at [station_time_timestamp("hh:mm:ss", E.startedAt)] "
if(E.isRunning)
message += "and is still running."
else
if(E.endedAt - E.startedAt > MinutesToTicks(5)) // Only mention end time if the entire duration was more than 5 minutes
message += "and ended at [worldtime2text(E.endedAt)]."
message += "and ended at [station_time_timestamp("hh:mm:ss", E.endedAt)]."
else
message += "and ran to completion."
@@ -139,7 +139,7 @@
var/next_event_at = max(0, EC.next_event_time - world.time)
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td>[worldtime2text(max(EC.next_event_time, world.time))]</td>"
html += "<td>[station_time_timestamp("hh:mm:ss", max(EC.next_event_time, world.time))]</td>"
html += "<td>[round(next_event_at / 600, 0.1)]</td>"
html += "<td>"
html += "<A align='right' href='?src=[UID()];dec_timer=2;event=\ref[EC]'>--</A>"
@@ -188,7 +188,7 @@
html += "<tr>"
html += "<td>[severity_to_string[EM.severity]]</td>"
html += "<td>[EM.name]</td>"
html += "<td>[no_end ? "N/A" : worldtime2text(ends_at)]</td>"
html += "<td>[no_end ? "N/A" : station_time_timestamp("hh:mm:ss", ends_at)]</td>"
html += "<td>[no_end ? "N/A" : ends_in]</td>"
html += "<td><A align='right' href='?src=[UID()];stop=\ref[E]'>Stop</A></td>"
html += "</tr>"
+2 -2
View File
@@ -15,7 +15,7 @@
kill()
/datum/event/money_hacker/announce()
var/message = "A brute force hack has been detected (in progress since [worldtime2text()]). The target of the attack is: Financial account #[affected_account.account_number], \
var/message = "A brute force hack has been detected (in progress since [station_time_timestamp()]). The target of the attack is: Financial account #[affected_account.account_number], \
without intervention this attack will succeed in approximately 10 minutes. Required intervention: temporary suspension of affected accounts until the attack has ceased. \
Notifications will be sent as updates occur.<br>"
var/my_department = "[station_name()] firewall subroutines"
@@ -50,7 +50,7 @@
T.date = pick("", current_date_string, date1, date2)
var/time1 = rand(0, 99999999)
var/time2 = "[round(time1 / 36000)+12]:[(time1 / 600 % 60) < 10 ? add_zero(time1 / 600 % 60, 1) : time1 / 600 % 60]"
T.time = pick("", worldtime2text(), time2)
T.time = pick("", station_time_timestamp(), time2)
T.source_terminal = pick("","[pick("Biesel","New Gibson")] GalaxyNet Terminal #[rand(111,999)]","your mums place","nantrasen high CommanD")
affected_account.transaction_log.Add(T)
+1 -1
View File
@@ -46,7 +46,7 @@
if(areas && areas.len > 0)
var/my_department = "[station_name()] firewall subroutines"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [worldtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [station_time_timestamp()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
for(var/obj/machinery/message_server/MS in world)
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
for(var/mob/living/silicon/ai/A in player_list)
+31 -30
View File
@@ -319,9 +319,9 @@
/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.density = 1
holder.maxhealth = 100
holder.health = holder.maxhealth
holder.density = TRUE
holder.max_integrity = 100
holder.obj_integrity = holder.max_integrity
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(!is_sharp(I))
@@ -408,13 +408,12 @@
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = 1
density = 0
layer = MOB_LAYER + 0.8
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = 2 //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
var/health = 50
var/maxhealth = 50
max_integrity = 50
var/energy = 0
var/obj/structure/spacevine_controller/master = null
var/list/mutations = list()
@@ -481,37 +480,39 @@
eater.say("Nom")
wither()
/obj/structure/spacevine/attackby(obj/item/weapon/W, mob/user, params)
if (!W || !user || !W.type)
return
user.changeNext_move(CLICK_CD_MELEE)
var/damage_to_do = W.force
if(istype(W, /obj/item/weapon/scythe))
var/obj/item/weapon/scythe/S = W
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(istype(I, /obj/item/weapon/scythe))
var/obj/item/weapon/scythe/S = I
if(S.extend) //so folded telescythes won't get damage boosts / insta-clears (they instead will instead be treated like non-scythes)
damage_to_do *= 4
damage_dealt *= 4
for(var/obj/structure/spacevine/B in range(1,src))
if(B.health > damage_to_do) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
B.health -= damage_to_do
if(B.obj_integrity > damage_dealt) //this only is going to occur for woodening mutation vines (increased health) or if we nerf scythe damage/multiplier
B.take_damage(damage_dealt, I.damtype, "melee", 1)
else
B.wither()
return
if(is_sharp(W))
damage_to_do *= 4
if(W && W.damtype == "fire")
damage_to_do *= 4
if(is_sharp(I))
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_to_do = SM.on_hit(src, user, W, damage_to_do) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, "melee", 1)
health -= damage_to_do
if(health < 1)
wither()
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/weapons/slash.ogg', 50, 1)
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(src, 'sound/items/welder.ogg', 100, 1)
..()
/obj/structure/spacevine/obj_destruction()
wither()
/obj/structure/spacevine/Crossed(mob/crosser)
if(isliving(crosser))
-9
View File
@@ -49,17 +49,8 @@
description_holders["icon"] = "[bicon(A)]"
description_holders["desc"] = A.desc
// Byond seemingly calls stat, each tick.
// Calling things each tick can get expensive real quick.
// So we slow this down a little.
// See: http://www.byond.com/docs/ref/info.html#/client/proc/Stat
/client/Stat()
. = ..()
if(holder)
sleep(1)
else
sleep(5)
stoplag()
if(usr && statpanel("Examine"))
stat(null,"[description_holders["icon"]] <font size='5'>[description_holders["name"]]</font>") //The name, written in big letters.
stat(null,"[description_holders["desc"]]") //the default examine text.
+6 -3
View File
@@ -313,14 +313,17 @@
egg_list.Cut() //Destroy any excess eggs, clearing the egg_list
/obj/machinery/fishtank/proc/harvest_fish(var/mob/user)
if(!fish_count) //Can't catch non-existant fish!
if(fish_count <= 0) //Can't catch non-existant fish!
to_chat(usr, "There are no fish in \the [src] to catch!")
return
var/list/fish_names_list = list()
for(var/datum/fish/fish_type in fish_list)
fish_names_list += list("[fish_type.fish_name]" = fish_type)
var/caught_fish = input("Select a fish to catch.", "Fishing") as null|anything in fish_names_list //Select a fish from the tank
if(caught_fish)
if(fish_count <= 0)
to_chat(usr, "There are no fish in \the [src] to catch!")
return
else if(caught_fish)
user.visible_message("[user.name] harvests \a [caught_fish] from \the [src].", "You scoop \a [caught_fish] out of \the [src].")
var/datum/fish/fish_type = fish_names_list[caught_fish]
var/fish_item = fish_type.fish_item
@@ -595,7 +598,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
check_health()
/obj/machinery/fishtank/proc/attack_generic(mob/living/user as mob, damage = 0) //used by attack_alien, attack_animal, and attack_slime
/obj/machinery/fishtank/attack_generic(mob/living/user, damage = 0) //used by attack_alien, attack_animal, and attack_slime
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
cur_health -= damage
+52 -30
View File
@@ -1,35 +1,57 @@
mob/living/carbon/proc/dream()
dreaming = 1
var/list/dreams = list(
"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
"a hat","the Cyberiad","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs","money",
"the head of personnel","the head of security","a chief engineer","a research director","a chief medical officer",
"the detective","the warden","a member of the internal affairs","a station engineer","the janitor","atmospheric technician",
"the quartermaster","a cargo technician","the botanist","a shaft miner","the psychologist","the chemist","the geneticist",
"the virologist","the roboticist","the chef","the bartender","the chaplain","the librarian", "the brig physician", "the pod pilot",
"the barber", "the mechanic", "the magistrate", "the nanotrasen representative", "the blueshield", "a mouse","an ert member",
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain","a skrell",
"a unathi","a tajaran", "a vulpkanin", "a slime", "an ipc", "a vox", "a plasmaman", "a grey", "a kidan", "a diona", "the ai core",
"the mining station","the research station", "a beaker of strange liquid"
)
spawn(0)
for(var/i = rand(1,4),i > 0, i--)
var/dream_image = pick(dreams)
dreams -= dream_image
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
sleep(rand(40,70))
if(paralysis <= 0)
dreaming = 0
return 0
dreaming = 0
return 1
///DREAMS
/mob/living/carbon/proc/dream()
var/list/dreams = custom_dreams(dream_strings, src)
for(var/obj/item/weapon/bedsheet/sheet in loc)
dreams += sheet.dream_messages
var/list/dream_images = list()
for(var/i in 1 to rand(3, rand(5, 10)))
dream_images += pick_n_take(dreams)
dreaming++
for(var/i in 1 to dream_images.len)
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, dream_images[i], FALSE)
return TRUE
/mob/living/carbon/proc/custom_dreams(list/dreamlist, mob/user)
var/list/newlist = dreamlist.Copy()
for(var/i in 1 to newlist.len)
newlist[i] = replacetext(newlist[i], "\[DREAMER\]", "[user.name]")
return dreamlist
//NIGHTMARES
/mob/living/carbon/proc/nightmare()
var/list/nightmares = nightmare_strings.Copy()
for(var/obj/item/weapon/bedsheet/sheet in loc)
nightmares += sheet.nightmare_messages
var/list/dream_images = list()
for(var/i in 1 to rand(3, rand(5, 10)))
dream_images += pick_n_take(nightmares)
nightmare++
for(var/i in 1 to dream_images.len)
addtimer(src, "experience_dream", ((i - 1) * rand(30,60)), FALSE, nightmares[i], TRUE)
return TRUE
/mob/living/carbon/proc/handle_dreams()
if(client && !dreaming && prob(5))
dream()
else if(client && !nightmare && prob(2))
nightmare()
if(ishuman(src))
if(prob(10))
emote("writhes in their sleep.")
dir = pick(cardinal)
/mob/living/carbon/proc/experience_dream(dream_image, isNightmare)
dreaming--
nightmare--
if(stat != UNCONSCIOUS || InCritical())
return
if(isNightmare)
dream_image = "<span class='cultitalic'>[dream_image]</span>"
to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
/mob/living/carbon/var/dreaming = 0
@@ -353,3 +353,16 @@
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/reagent_containers/food/drinks/bag
name = "Drink bag"
desc = "Normally put in wine boxes, or down pants at stadium events."
icon_state = "goonbag"
volume = 70
/obj/item/weapon/reagent_containers/food/drinks/bag/goonbag
name = "Goon from a Blue Toolbox special edition"
desc = "Wine from the land down under, where the dingos roam and the roos do wander."
icon_state = "goonbag"
list_reagents = list("wine" = 70)
@@ -0,0 +1,166 @@
/obj/item/weapon/reagent_containers/food/drinks/mug
name = "coffee mug"
desc = "A mug for sipping hot beverages out of."
icon = 'icons/obj/mugs.dmi'
icon_state = "mug"
var/novelty = FALSE
var/preset = FALSE
/obj/item/weapon/reagent_containers/food/drinks/mug/novelty
name = "novelty coffee mug"
desc = "A fun mug for your coffee or other hot beverage!"
novelty = TRUE
/datum/novelty_mug
var/name = "novelty coffee mug"
var/description = "A fun mug for your coffee or other hot beverage!"
var/state = "mug"
/datum/novelty_mug/peace
name = "peaceful mug"
description = "It's like... so peaceful, man."
state = "mug_peace"
/datum/novelty_mug/fire
name = "fire mug"
description = "Caution: contents and design may be incredibly hot."
state = "mug_fire"
/datum/novelty_mug/best
name = "best mug"
description = "By decree of this mug, you are the best!"
state = "mug_best"
/datum/novelty_mug/best/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Best [what]\" mug"
/datum/novelty_mug/worst
name = "worst mug"
description = "By decree of this mug, you are the worst!"
state = "mug_worst"
/datum/novelty_mug/worst/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Worst [what]\" mug"
/datum/novelty_mug/insult
name = "insulting coffee mug"
description = "How rude!"
state = "mug_insult"
/datum/novelty_mug/insult/New()
var/insult = pick("There isn't enough coffee to make you tolerable.", "I drink coffee so I can pretend to like people.", "I haven't had my coffee yet... What's your excuse?", "This coffee is more robust than you.", "Decaf is for weaklings like you.")
description = "This one says:\"[insult]\""
/datum/novelty_mug/pda
name = "PDA mug"
description = "Finally, a use for one of these!"
state = "mug_pda"
/datum/novelty_mug/rad
name = "radioactive mug"
description = "Is coffee supposed to be green... and glowing?"
state = "mug_rad"
/datum/novelty_mug/tide
name = "greytide mug"
description = "This coffee packs almost as much of a punch as a toolbox to the face!"
state = "mug_tide"
/datum/novelty_mug/happy
name = "happy mug"
description = "Even when you aren't, this mug helps you look happy around coworkers."
state = "mug_happy"
/datum/novelty_mug/pills
name = "prescription mug"
description = "Prescription: caffeine. Dosage: As much as it takes."
state = "mug_pill"
/datum/novelty_mug/rainbow
name = "rainbow mug"
description = "So mesmerizing!"
state = "mug_rainbow"
/obj/item/weapon/reagent_containers/food/drinks/mug/New()
..()
if(preset)
return
if(novelty)
var/novelty_type = pick(subtypesof(/datum/novelty_mug))
var/datum/novelty_mug/selected = new novelty_type
name = selected.name
desc = selected.description
icon_state = selected.state
else
icon_state = pick("mug_black", "mug_white", "mug_red", "mug_blue", "mug_green", "mug_pink")
/obj/item/weapon/reagent_containers/food/drinks/mug/eng
name = "engineer's mug"
desc = "A mug engineered to hold your beverage... IN SPACE!"
icon_state = "mug_eng"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/med
name = "doctor's mug"
desc = "A mug that can hold the cure for what ails you!"
icon_state = "mug_med"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sci
name = "scientist's mug"
desc = "Nothing fuels research like a coffee mug... or grant money!"
icon_state = "mug_sci"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sec
name = "officer's mug"
desc = "The perfect partner for a sprinkled donut or stunbaton!"
icon_state = "mug_sec"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/serv
name = "crewmember's mug"
desc = "Serve your thirst better than you serve the rest of the crew!"
icon_state = "mug_serv"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/ce
name = "chief engineer's mug"
desc = "Broken and welded back together countless times, just like the station! Probably microwave safe."
icon_state = "mug_ce"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hos
name = "head of security's mug"
desc = "If only your officers were as robust as this coffee's flavor!"
icon_state = "mug_hos"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/rd
name = "research director's mug"
desc = "Energy tech level: 99"
icon_state = "mug_rd"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cmo
name = "chief medical officer's mug"
desc = "Fill it with something to keep you awake while you try to keep the crew alive."
icon_state = "mug_cmo"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hop
name = "head of personnel's mug"
desc = "Are the stains on the bottom coffee or ink?"
icon_state = "mug_hop"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cap
name = "captain's mug"
desc = "An inscription on the side reads \"Best Captain 2559\"... The last time the station had a worthy captain."
icon_state = "mug_cap"
preset = TRUE
+10 -1
View File
@@ -1,3 +1,4 @@
#define MAX_WEIGHT_CLASS WEIGHT_CLASS_SMALL
//Food items that are eaten normally and don't leave anything behind.
/obj/item/weapon/reagent_containers/food/snacks
name = "snack"
@@ -14,6 +15,7 @@
var/dry = 0
var/cooktype[0]
var/cooked_type = null //for microwave cooking. path of the resulting item after microwaving
var/total_w_class = 0 //for the total weight an item of food can carry
//Placeholder for effect that trigger on eating that aren't tied to reagents.
@@ -131,6 +133,11 @@
)
inaccurate = 1
else if(W.w_class <= WEIGHT_CLASS_SMALL && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
var/newweight = GetTotalContentsWeight() + W.GetTotalContentsWeight() + W.w_class
if(newweight > MAX_WEIGHT_CLASS)
// Nope, no bluespace slice food
to_chat(user, "<span class='warning'>You cannot fit [W] in [src]!</span>")
return 1
if(!iscarbon(user))
return 1
to_chat(user, "<span class='warning'>You slip [W] inside [src].</span>")
@@ -138,6 +145,7 @@
if((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
total_w_class += W.w_class
add_fingerprint(user)
contents += W
return
@@ -2521,4 +2529,5 @@
icon_state = "onionrings"
list_reagents = list("nutriment" = 3)
filling_color = "#C0C9A0"
gender = PLURAL
gender = PLURAL
#undef MAX_WEIGHT_CLASS
@@ -133,7 +133,7 @@
item_quants[I.name]++
else
item_quants[I.name] = 1
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
amount--
/obj/machinery/smartfridge/chemistry/accept_check(obj/item/O)
@@ -227,7 +227,7 @@
if(load(O, user))
user.visible_message("<span class='notice'>[user] has added \the [O] to \the [src].</span>", "<span class='notice'>You add \the [O] to \the [src].</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else if(istype(O, /obj/item/weapon/storage/bag))
var/obj/item/weapon/storage/bag/P = O
@@ -240,7 +240,7 @@
if(P.contents.len > 0)
to_chat(user, "<span class='notice'>Some items are refused.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else
to_chat(user, "<span class='notice'>\The [src] smartly refuses [O].</span>")
@@ -306,7 +306,7 @@
"<span class='notice'>You empty \the [P] into \the [src].</span>")
if(P.contents.len > 0)
to_chat(user, "<span class='notice'>Some items are refused.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/smartfridge/secure/emag_act(mob/user)
emagged = 1
@@ -320,7 +320,7 @@
/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
user.set_machine(src)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smartfridge.tmpl", name, 400, 500)
ui.open()
@@ -352,7 +352,7 @@
if(..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
add_fingerprint(user)
@@ -521,14 +521,14 @@
new dried(loc)
item_quants[S.name]--
qdel(S)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return TRUE
for(var/obj/item/stack/sheet/wetleather/WL in contents)
var/obj/item/stack/sheet/leather/L = new(loc)
L.amount = WL.amount
item_quants[WL.name]--
qdel(WL)
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return TRUE
return FALSE
@@ -546,6 +546,6 @@
if(usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf)))
if(!allowed(usr) && !emagged && locked != -1 && href_list["vend"])
to_chat(usr, "<span class='warning'>Access denied.</span>")
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 0
return ..()
@@ -119,6 +119,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
sharp = 1
var/extend = 1
var/swiping = FALSE
/obj/item/weapon/scythe/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is beheading \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
@@ -130,6 +131,21 @@
playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'), 50, 1, -1)
return (BRUTELOSS)
/obj/item/weapon/scythe/pre_attackby(atom/A, mob/living/user, params)
if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user))
return ..()
else
var/turf/user_turf = get_turf(user)
var/dir_to_target = get_dir(user_turf, get_turf(A))
swiping = TRUE
var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
for(var/i in scythe_slash_angles)
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
for(var/obj/structure/spacevine/V in T)
if(user.Adjacent(V))
melee_attack_chain(user, V)
swiping = FALSE
/obj/item/weapon/scythe/tele
icon_state = "tscythe0"
item_state = null //no sprite for folded version, like a tele-baton
+1 -1
View File
@@ -68,7 +68,7 @@
stack_list[processed_sheet] = s
// Not including tg's ignoring of metal, glass being stocked because if cargo's not telling science when ores are there, they probably won't
// help with restocking metal/glass either
var/msg = "\[[worldtime2text()]\]: [capitalize(s.name)] sheets have been stocked in the ore reclaimer."
var/msg = "\[[station_time_timestamp()]\]: [capitalize(s.name)] sheets have been stocked in the ore reclaimer."
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department in src.supply_consoles)
if(supply_consoles[D.department] == null || (s.name in supply_consoles[D.department]))
@@ -335,6 +335,7 @@
friendly = "mends"
density = 0
flying = 1
obj_damage = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = 2
mob_size = MOB_SIZE_TINY
+1 -1
View File
@@ -418,7 +418,7 @@ var/global/list/rockTurfEdgeCache = list(
return
/turf/simulated/mineral/attack_animal(mob/living/simple_animal/user as mob)
if(user.environment_smash >= 2)
if((user.environment_smash & ENVIRONMENT_SMASH_WALLS) || (user.environment_smash & ENVIRONMENT_SMASH_RWALLS))
gets_drilled()
..()
+1
View File
@@ -23,6 +23,7 @@
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
check_friendly_fire = 1
stop_automated_movement_when_pulled = 1
+2 -2
View File
@@ -562,7 +562,7 @@
log_robot("[key_name(speaker)] : [message]")
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
var/message_body = "<span class='message'>[speaker.say_quote(message)],</i> <span class='ibm'>\"[message]\"</span></span></span>"
var/message_body = "<span class='message'>[speaker.say_quote(message)],</i><span class='robot'>\"[message]\"</span></span></span>"
for(var/mob/M in dead_mob_list)
if(!isnewplayer(M) && !isbrain(M))
@@ -618,7 +618,7 @@
exclaim_verb = "tones"
colour = "say_quote"
key = "z"//Zwarmer...Or Zerg!
flags = RESTRICTED || HIVEMIND
flags = RESTRICTED | HIVEMIND
follow = 1
// Language handling.
@@ -55,6 +55,6 @@
update_icons()
timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0)
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0)
return ..(gibbed)
@@ -9,7 +9,7 @@
update_canmove()
timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0)
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0)
living_mob_list -= src
return ..(gibbed)
@@ -11,7 +11,7 @@
see_invisible = SEE_INVISIBLE_LEVEL_TWO
timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0) //mind. ?
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0) //mind. ?
return ..(gibbed)
@@ -24,7 +24,7 @@
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
..()
return ..()
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
if(!iscarbon(user))
@@ -24,5 +24,7 @@
var/failed_last_breath = FALSE //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
var/co2overloadtime = null
var/dreaming = 0 //How many dream images we have left to send
var/nightmare = 0
blood_volume = BLOOD_VOLUME_NORMAL
@@ -119,7 +119,7 @@
timeofdeath = world.time
med_hud_set_health()
med_hud_set_status()
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0)
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0)
if(ticker && ticker.mode)
// log_to_dd("k")
sql_report_death(src)
+43 -8
View File
@@ -835,13 +835,13 @@
else
if(ishuman(usr))
var/mob/living/carbon/human/U = usr
R.fields["comments"] += "Set to [setcriminal] by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [worldtime2text()] with comment: [t1]<BR>"
R.fields["comments"] += "Set to [setcriminal] by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [station_time_timestamp()] with comment: [t1]<BR>"
if(isrobot(usr))
var/mob/living/silicon/robot/U = usr
R.fields["comments"] += "Set to [setcriminal] by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [worldtime2text()] with comment: [t1]<BR>"
R.fields["comments"] += "Set to [setcriminal] by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [station_time_timestamp()] with comment: [t1]<BR>"
if(isAI(usr))
var/mob/living/silicon/ai/U = usr
R.fields["comments"] += "Set to [setcriminal] by [U.name] (artificial intelligence) on [current_date_string] [worldtime2text()] with comment: [t1]<BR>"
R.fields["comments"] += "Set to [setcriminal] by [U.name] (artificial intelligence) on [current_date_string] [station_time_timestamp()] with comment: [t1]<BR>"
R.fields["criminal"] = setcriminal
log_admin("[key_name_admin(usr)] set secstatus of [their_rank] [their_name] to [setcriminal], comment: [t1]")
@@ -931,13 +931,13 @@
return
if(ishuman(usr))
var/mob/living/carbon/human/U = usr
R.fields["comments"] += "Made by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [worldtime2text()]<BR>[t1]"
R.fields["comments"] += "Made by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [station_time_timestamp()]<BR>[t1]"
if(isrobot(usr))
var/mob/living/silicon/robot/U = usr
R.fields["comments"] += "Made by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [worldtime2text()]<BR>[t1]"
R.fields["comments"] += "Made by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [station_time_timestamp()]<BR>[t1]"
if(isAI(usr))
var/mob/living/silicon/ai/U = usr
R.fields["comments"] += "Made by [U.name] (artificial intelligence) on [current_date_string] [worldtime2text()]<BR>[t1]"
R.fields["comments"] += "Made by [U.name] (artificial intelligence) on [current_date_string] [station_time_timestamp()]<BR>[t1]"
if(href_list["medical"])
if(hasHUD(usr,"medical"))
@@ -1053,10 +1053,10 @@
return
if(ishuman(usr))
var/mob/living/carbon/human/U = usr
R.fields["comments"] += "Made by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [worldtime2text()]<BR>[t1]"
R.fields["comments"] += "Made by [U.get_authentification_name()] ([U.get_assignment()]) on [current_date_string] [station_time_timestamp()]<BR>[t1]"
if(isrobot(usr))
var/mob/living/silicon/robot/U = usr
R.fields["comments"] += "Made by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [worldtime2text()]<BR>[t1]"
R.fields["comments"] += "Made by [U.name] ([U.modtype] [U.braintype]) on [current_date_string] [station_time_timestamp()]<BR>[t1]"
if(href_list["lookitem"])
var/obj/item/I = locate(href_list["lookitem"])
@@ -1668,6 +1668,41 @@
G.icon_state = "grabbed1"
G.synch()
/mob/living/carbon/human/proc/get_eyecon()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(istype(species) && species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) //Eye implants override native DNA eye colo(u)r
eyes_icon = eye_implant.generate_icon()
else if(eyes)
eyes_icon = eyes.generate_icon()
else
eyes_icon.Blend("#800000", ICON_ADD)
return eyes_icon
/mob/living/carbon/human/proc/get_eye_shine() //Referenced cult constructs for shining in the dark. Needs to be above lighting effects such as shading.
var/obj/item/organ/external/head/head_organ = get_organ("head")
var/datum/sprite_accessory/hair/hair_style = hair_styles_full_list[head_organ.h_style]
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
return image(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1) //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
/mob/living/carbon/human/proc/eyes_shine()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(!(istype(eyes) || istype(eye_implant)))
return FALSE
if(!get_location_accessible(src, "eyes"))
return FALSE
if(!(eyes.shine()) && !istype(eye_implant) && !(XRAY in mutations)) //If their eyes don't shine, they don't have other augs, nor do they have X-RAY vision
return FALSE
return TRUE
/mob/living/carbon/human/proc/gut()
set category = "Abilities"
set name = "Gut"
@@ -228,6 +228,3 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] attempted to disarm [src]!</span>")
return
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
return
@@ -176,21 +176,22 @@ emp_act
return 1
//Returns 1 if the attack hit, 0 if it missed.
/mob/living/carbon/human/proc/attacked_by(var/obj/item/I, var/mob/living/user, var/def_zone)
if(!I || !user) return 0
/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
if(!I || !user)
return 0
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && src.stat == DEAD && user.a_intent == INTENT_HARM)
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(src.loc))
newmeat.name = src.real_name + newmeat.name
newmeat.subjectname = src.real_name
newmeat.subjectjob = src.job
newmeat.reagents.add_reagent ("nutriment", (src.nutrition / 15) / 3)
src.reagents.trans_to (newmeat, round ((src.reagents.total_volume) / 3, 1))
if((istype(I, /obj/item/weapon/kitchen/knife/butcher/meatcleaver) || istype(I, /obj/item/weapon/twohanded/chainsaw)) && stat == DEAD && user.a_intent == INTENT_HARM)
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new /obj/item/weapon/reagent_containers/food/snacks/meat/human(get_turf(loc))
newmeat.name = real_name + newmeat.name
newmeat.subjectname = real_name
newmeat.subjectjob = job
newmeat.reagents.add_reagent("nutriment", (nutrition / 15) / 3)
reagents.trans_to(newmeat, round((reagents.total_volume) / 3, 1))
add_mob_blood(src)
--src.meatleft
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [src.name]</span>")
if(!src.meatleft)
src.create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
--meatleft
to_chat(user, "<span class='warning'>You hack off a chunk of meat from [name]</span>")
if(!meatleft)
create_attack_log("Was chopped up into meat by <b>[key_name(user)]</b>")
user.create_attack_log("Chopped up <b>[key_name(src)]</b> into meat</b>")
msg_admin_attack("[key_name_admin(user)] chopped up [key_name_admin(src)] into meat")
if(!iscarbon(user))
@@ -214,19 +215,18 @@ emp_act
if(istype(I,/obj/item/weapon/card/emag))
emag_act(user, affecting)
if(! I.discrete)
if(I.attack_verb.len)
visible_message("<span class='combat danger'>[src] has been [pick(I.attack_verb)] in the [hit_area] with [I.name] by [user]!</span>")
else
visible_message("<span class='combat danger'>[src] has been attacked in the [hit_area] with [I.name] by [user]!</span>")
send_item_attack_message(I, user, hit_area)
var/armor = run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened hit to your [hit_area].", armour_penetration = I.armour_penetration)
if(!I.force)
return 0 //item force is zero
var/armor = run_armor_check(affecting, "melee", "<span class='warning'>Your armour has protected your [hit_area].</span>", "<span class='warning'>Your armour has softened hit to your [hit_area].</span>", armour_penetration = I.armour_penetration)
var/weapon_sharp = is_sharp(I)
if(weapon_sharp && prob(getarmor(user.zone_sel.selecting, "melee")))
weapon_sharp = 0
if(armor >= 100) return 0
if(!I.force) return 0
if(armor >= 100)
return 0
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
apply_damage(I.force, I.damtype, affecting, armor, sharp = weapon_sharp, used_weapon = I)
@@ -234,8 +234,6 @@ emp_act
var/bloody = 0
if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2))
I.add_mob_blood(src) //Make the weapon bloody, not the person.
// if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon
// else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays
if(prob(I.force * 2)) //blood spatter!
bloody = 1
var/turf/location = loc
@@ -170,9 +170,9 @@ I use this to standardize shadowling dethrall code
-- Crazylemon
*/
/mob/living/carbon/human/proc/named_organ_parent(var/organ_name)
if(!get_int_organ(organ_name))
if(!get_int_organ_tag(organ_name))
return null
var/obj/item/organ/internal/O = get_int_organ(organ_name)
var/obj/item/organ/internal/O = get_int_organ_tag(organ_name)
return O.parent_organ
/mob/living/carbon/human/has_organic_damage()
@@ -187,4 +187,4 @@ I use this to standardize shadowling dethrall code
splinted_limbs.Cut()
for(var/obj/item/organ/external/limb in bodyparts)
if(limb.status & ORGAN_SPLINTED)
splinted_limbs += limb
splinted_limbs += limb
@@ -58,6 +58,7 @@
default_headacc = "Simple"
default_headacc_colour = "#404040"
butt_sprite = "unathi"
brute_mod = 1.05
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
@@ -78,6 +79,38 @@
"is twisting their own neck!",
"is holding their breath!")
var/datum/action/innate/tail_lash/lash = new()
/datum/species/unathi/handle_post_spawn(var/mob/living/carbon/human/H)
lash.Grant(H)
..()
/datum/action/innate/tail_lash
name = "Tail lash"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "tail"
/datum/action/innate/tail_lash/Activate()
var/mob/living/carbon/human/user = owner
if(!user.restrained() || !user.buckled)
to_chat(user, "<span class='warning'>You need freedom of movement to tail lash!</span>")
return
if(user.getStaminaLoss() >= 50)
to_chat(user, "<span class='warning'>Rest before tail lashing again!</span>")
return
for(var/mob/living/carbon/human/C in orange(1))
var/obj/item/organ/external/E = C.get_organ(pick("l_leg", "r_leg", "l_foot", "r_foot", "groin"))
if(E)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='danger'>[src] smacks [C] in [E] with their tail! </span>", "<span class='danger'>You hit [C] in [E] with your tail!</span>")
user.adjustStaminaLoss(15)
C.apply_damage(5, BRUTE, E)
user.spin(20, 1)
playsound(user.loc, 'sound/weapons/slash.ogg', 50, 0)
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
H.stop_tail_wagging(1)
@@ -163,6 +196,7 @@
clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
bodyflags = HAS_TAIL | TAIL_WAGGING | TAIL_OVERLAPPED | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR
dietflags = DIET_OMNI
hunger_drain = 0.11
taste_sensitivity = TASTE_SENSITIVITY_SHARP
reagent_tag = PROCESS_ORG
flesh_color = "#966464"
@@ -551,11 +585,27 @@
var/list/mob/living/carbon/human/recolor_list = list()
var/datum/action/innate/regrow/grow = new()
species_abilities = list(
/mob/living/carbon/human/verb/toggle_recolor_verb,
/mob/living/carbon/human/proc/regrow_limbs
)
/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
grow.Grant(H)
..()
/datum/action/innate/regrow
name = "Regrow limbs"
icon_icon = 'icons/effects/effects.dmi'
button_icon_state = "greenglow"
/datum/action/innate/regrow/Activate()
var/mob/living/carbon/human/user = owner
user.regrow_limbs()
/datum/species/slime/handle_life(var/mob/living/carbon/human/H)
//This is allegedly for code "style". Like a plaid sweater?
#define SLIMEPERSON_COLOR_SHIFT_TRIGGER 0.1
@@ -787,7 +837,8 @@
species_traits = list(NO_BREATHE, RADIMMUNE, IS_PLANT, NO_BLOOD, NO_PAIN)
clothing_flags = HAS_SOCKS
dietflags = 0 //Diona regenerate nutrition in light, no diet necessary
default_hair_colour = "#000000"
dietflags = 0 //Diona regenerate nutrition in light and water, no diet necessary
taste_sensitivity = TASTE_SENSITIVITY_NO_TASTE
oxy_mod = 0
@@ -947,6 +998,8 @@
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!head_organ)
return
head_organ.h_style = "Bald"
head_organ.f_style = "Shaved"
spawn(100)
@@ -105,6 +105,7 @@ Please contact me on #coderbus IRC. ~Carn x
/mob/living/carbon/human
var/list/overlays_standing[TOTAL_LAYERS]
var/list/misc_effect_overlays = list() //Overlays that are applied at a custom layer (defined in each image's .layer property) outside of standard overlay application. Updated in update_misc_effects()
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
var/icon/skeleton
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
@@ -154,6 +155,10 @@ Please contact me on #coderbus IRC. ~Carn x
I.layer = (-2 - (TOTAL_LAYERS - i)) // Highest layer gets -2, each prior layer is 1 lower
new_overlays += I
update_misc_effects()
if(misc_effect_overlays)
new_overlays += misc_effect_overlays
if(frozen) // Admin freeze overlay
new_overlays += frozen
@@ -1324,6 +1329,13 @@ var/global/list/damage_icon_parts = list()
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_misc_effects()
misc_effect_overlays.Cut()
//Begin appending miscellaneous effects.
if(eyes_shine())
misc_effect_overlays += get_eye_shine() //Image layer is specified in get_eye_shine() proc as LIGHTING_LAYER + 1.
/mob/living/carbon/human/proc/force_update_limbs()
for(var/obj/item/organ/external/O in bodyparts)
O.sync_colour_to_human(src)
+15
View File
@@ -353,6 +353,21 @@
if(..())
handle_dreams()
adjustStaminaLoss(-10)
var/comfort = 1
if(istype(buckled, /obj/structure/stool/bed))
var/obj/structure/stool/bed/bed = buckled
comfort+= bed.comfort
for(var/obj/item/weapon/bedsheet/bedsheet in range(loc,0))
if(bedsheet.loc != loc) //bedsheets in your backpack/neck don't give you comfort
continue
comfort+= bedsheet.comfort
break //Only count the first bedsheet
if(drunk)
comfort += 1 //Aren't naps SO much better when drunk?
AdjustDrunk(1-0.0015*comfort) //reduce drunkenness ~6% per two seconds, when on floor.
if(comfort > 1 && prob(3))//You don't heal if you're just sleeping on the floor without a blanket.
adjustBruteLoss(-1*comfort)
adjustFireLoss(-1*comfort)
if(prob(10) && health && hal_screwyhud != SCREWYHUD_CRIT)
emote("snore")
// Keep SSD people asleep
+26 -36
View File
@@ -193,6 +193,12 @@
updatehealth()
return
/mob/living/carbon/slime/MouseDrop(atom/movable/A)
if(isliving(A) && A != usr)
var/mob/living/Food = A
if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
Feedon(Food)
..()
/mob/living/carbon/slime/unEquip(obj/item/W as obj)
return
@@ -200,28 +206,25 @@
/mob/living/carbon/slime/attack_ui(slot)
return
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M as mob)
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(Victim) return // can't attack while eating!
if(Victim)
return // can't attack while eating!
M.do_attack_animation(src)
visible_message("<span class='danger'>[M.name] has glomped [src]!</span>", \
"<span class='userdanger'>[M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
if(health > -100)
M.do_attack_animation(src)
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
adjustBruteLoss(damage)
updatehealth()
return
@@ -327,20 +330,6 @@
if(S.next_step(M, src))
return 1
/*
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.cell)
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
if(G.cell.charge >= 2500)
G.cell.use(2500)
visible_message("<span class='warning'>[src] has been touched with the stun gloves by [M]!</span>")
return
else
to_chat(M, "<span class='warning'>Not enough charge! </span>")
return
*/
switch(M.a_intent)
if(INTENT_HELP)
@@ -373,9 +362,9 @@
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
adjustBruteLoss(damage)
updatehealth()
if(health > -100)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
@@ -404,13 +393,14 @@
var/damage = rand(15, 30)
if(damage >= 25)
damage = rand(20, 40)
visible_message("<span class='danger'>[M] has attacked [name]!</span>", \
"<span class='userdanger'>[M] has attacked [name]!</span>")
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>")
else
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>)[M] has wounded [name]!</span>")
adjustBruteLoss(damage)
updatehealth()
if(health > -100)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
+4 -3
View File
@@ -983,11 +983,12 @@
return 0
/mob/living/proc/attempt_harvest(obj/item/I, mob/user)
if(stat == DEAD && !isnull(butcher_results)) //can we butcher it?
if(istype(I, /obj/item/weapon/kitchen/knife))
if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
var/sharpness = is_sharp(I)
if(sharpness)
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
if(do_mob(user, src, 80))
if(do_mob(user, src, 80 / sharpness) && Adjacent(I))
harvest(user)
return 1
+21
View File
@@ -226,6 +226,27 @@ var/list/ai_verbs_default = list(
job = "AI"
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(stat)
stat(null, text("Systems nonfunctional"))
return
show_borg_info()
/mob/living/silicon/ai/proc/show_borg_info()
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
var/robot_status = "Nominal"
if(R.stat || !R.client)
robot_status = "OFFLINE"
else if(!R.cell || R.cell.charge <= 0)
robot_status = "DEPOWERED"
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
var/area/A = get_area(R)
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
/mob/living/silicon/ai/rename_character(oldname, newname)
if(!..(oldname, newname))
return FALSE
+1 -1
View File
@@ -44,6 +44,6 @@
loc.icon_state = "aicard-404"
timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0)
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0)
return ..(gibbed)
+1 -1
View File
@@ -295,7 +295,7 @@
medicalActive1 = null
medicalActive2 = null
medical_cannotfind = 0
nanomanager.update_uis(src)
SSnanoui.update_uis(src)
to_chat(usr, "<span class='notice'>You reset your record-viewing software.</span>")
/mob/living/silicon/pai/cancel_camera()
@@ -41,7 +41,7 @@ var/global/list/default_pai_software = list()
if(ui_key != "main")
var/datum/pai_software/S = software[ui_key]
if(S && !S.toggle)
ui = nanomanager.try_update_ui(user, src, S.id, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, S.id, ui, force_open)
if(!ui)
ui = new(user, src, S.id, S.template_file, S.ui_title, S.ui_width, S.ui_height, state = state)
ui.open()
@@ -52,7 +52,7 @@ var/global/list/default_pai_software = list()
ui.set_status(STATUS_CLOSE, 0)
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pai_interface.tmpl", "pAI Software Interface", 450, 600, state = state)
ui.open()
@@ -132,4 +132,4 @@ var/global/list/default_pai_software = list()
var/img = text2num(href_list["image"])
if(1 <= img && img <= 9)
card.setEmotion(img)
return 1
return 1
@@ -206,7 +206,7 @@
to_chat(user, "\t Key: <font color='#FFA500'>Electronics</font>/<font color='red'>Brute</font>")
to_chat(user, "\t Damage Specifics: <font color='#FFA500'>[BU]</font> - <font color='red'>[BR]</font>")
if(M.timeofdeath && M.stat == DEAD)
to_chat(user, "<span class='notice'>Time of Disable: [worldtime2text(M.timeofdeath)]</span>")
to_chat(user, "<span class='notice'>Time of Disable: [station_time_timestamp("hh:mm:ss", M.timeofdeath)]</span>")
var/mob/living/silicon/robot/H = M
var/list/damaged = H.get_damaged_components(1,1,1)
to_chat(user, "<span class='notice'>Localized Damage:</span>")
@@ -64,7 +64,7 @@
see_invisible = SEE_INVISIBLE_LEVEL_TWO
update_icons()
timeofdeath = world.time
if(mind) mind.store_memory("Time of death: [worldtime2text(timeofdeath)]", 0)
if(mind) mind.store_memory("Time of death: [station_time_timestamp("hh:mm:ss", timeofdeath)]", 0)
sql_report_cyborg_death(src)
@@ -166,6 +166,9 @@
set category = "Robot Commands"
set name = "Power Warning"
if(handle_emote_CD(50))
return
if(!is_component_functioning("power cell") || !cell || !cell.charge)
visible_message("The power warning light on <span class='name'>[src]</span> flashes urgently.",\
"You announce you are operating in low power mode.")
+20 -5
View File
@@ -49,6 +49,8 @@ var/list/robot_verbs_default = list(
var/datum/wires/robot/wires = null
var/opened = 0
var/custom_panel = null
var/list/custom_panel_names = list("Cricket")
var/emagged = 0
var/list/force_modules = list()
@@ -314,6 +316,7 @@ var/list/robot_verbs_default = list(
module_sprites["Default"] = "Service2"
module_sprites["Standard"] = "robotServ"
module_sprites["Noble-SRV"] = "Noble-SRV"
module_sprites["Cricket"] = "Cricket-SERV"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
@@ -325,6 +328,7 @@ var/list/robot_verbs_default = list(
module_sprites["Treadhead"] = "Miner"
module_sprites["Standard"] = "robotMine"
module_sprites["Noble-DIG"] = "Noble-DIG"
module_sprites["Cricket"] = "Cricket-MINE"
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
@@ -337,6 +341,7 @@ var/list/robot_verbs_default = list(
module_sprites["Needles"] = "medicalrobot"
module_sprites["Standard"] = "robotMedi"
module_sprites["Noble-MED"] = "Noble-MED"
module_sprites["Cricket"] = "Cricket-MEDI"
status_flags &= ~CANPUSH
if("Security")
@@ -348,6 +353,7 @@ var/list/robot_verbs_default = list(
module_sprites["Bloodhound"] = "bloodhound"
module_sprites["Standard"] = "robotSecy"
module_sprites["Noble-SEC"] = "Noble-SEC"
module_sprites["Cricket"] = "Cricket-SEC"
status_flags &= ~CANPUSH
if("Engineering")
@@ -360,6 +366,7 @@ var/list/robot_verbs_default = list(
module_sprites["Landmate"] = "landmate"
module_sprites["Standard"] = "robotEngi"
module_sprites["Noble-ENG"] = "Noble-ENG"
module_sprites["Cricket"] = "Cricket-ENGI"
magpulse = 1
if("Janitor")
@@ -370,6 +377,7 @@ var/list/robot_verbs_default = list(
module_sprites["Mop Gear Rex"] = "mopgearrex"
module_sprites["Standard"] = "robotJani"
module_sprites["Noble-CLN"] = "Noble-CLN"
module_sprites["Cricket"] = "Cricket-JANI"
if("Combat")
module = new /obj/item/weapon/robot_module/combat(src)
@@ -567,10 +575,7 @@ var/list/robot_verbs_default = list(
return 2
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
/mob/living/silicon/robot/attackby(obj/item/weapon/W, mob/user, params)
if(opened) // Are they trying to insert something?
for(var/V in components)
var/datum/robot_component/C = components[V]
@@ -610,6 +615,7 @@ var/list/robot_verbs_default = list(
else if(istype(W, /obj/item/stack/cable_coil) && user.a_intent == INTENT_HELP && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
user.changeNext_move(CLICK_CD_MELEE)
if(!getFireLoss())
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
return
@@ -744,9 +750,13 @@ var/list/robot_verbs_default = list(
to_chat(user, "<span class='danger'>Upgrade error.</span>")
else
spark_system.start()
return ..()
/mob/living/silicon/robot/attacked_by(obj/item/I, mob/living/user, def_zone)
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
..()
/mob/living/silicon/robot/emag_act(user as mob)
if(!ishuman(user) && !issilicon(user))
return
@@ -966,6 +976,9 @@ var/list/robot_verbs_default = list(
if(custom_sprite) //Custom borgs also have custom panels, heh
panelprefix = "[ckey]"
if(custom_panel in custom_panel_names) //For default borgs with different panels
panelprefix = custom_panel
if(wiresexposed)
overlays += "[panelprefix]-openpanel +w"
else if(cell)
@@ -1287,6 +1300,8 @@ var/list/robot_verbs_default = list(
module.module_type = "Brobot"
update_module_icon()
lockcharge = null
var/list/names = splittext(icontype, "-")
custom_panel = trim(names[1])
else
to_chat(src, "Something is badly wrong with the sprite selection. Harass a coder.")
icon_state = module_sprites[1]
@@ -8,7 +8,7 @@
health = 100
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 60
environment_smash = 2 //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
@@ -221,8 +221,9 @@
update_controls()
return
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
/mob/living/simple_animal/bot/medbot/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/reagent_containers/glass))
. = 1 //no afterattack
if(locked)
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
return
@@ -236,7 +237,6 @@
reagent_glass = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
show_controls(user)
return
else
var/current_health = health
@@ -100,6 +100,7 @@
health = 250
response_harm = "harmlessly punches"
harm_intent_damage = 0
obj_damage = 90
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armoured gauntlet into"
@@ -181,7 +182,7 @@
/mob/living/simple_animal/hostile/construct/builder
name = "Artificer"
real_name = "Artificer"
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
desc = "A bulbous construct dedicated to building and maintaining Cult armies."
icon = 'icons/mob/mob.dmi'
icon_state = "artificer"
icon_living = "artificer"
@@ -189,6 +190,7 @@
health = 50
response_harm = "viciously beats"
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rams"
@@ -302,7 +304,7 @@
melee_damage_lower = 1
melee_damage_upper = 5
attacktext = "prods"
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
@@ -175,3 +175,5 @@
eats_mice = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
melee_damage_lower = 5
melee_damage_upper = 15
@@ -37,4 +37,6 @@
faction = list("syndicate")
gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
minbodytemp = 0
melee_damage_lower = 10
melee_damage_upper = 20
@@ -9,7 +9,7 @@
health = 5
maxHealth = 5
attacktext = "bites"
attacktext = "bites"
obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 2
response_help = "pets"
@@ -17,8 +17,8 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
gold_core_spawnable = CHEM_MOB_SPAWN_FRIENDLY
melee_damage_lower = 18
melee_damage_upper = 18
melee_damage_lower = 0
melee_damage_upper = 0
health = 50
maxHealth = 50
speed = 2
@@ -28,4 +28,4 @@
/mob/living/simple_animal/pet/sloth/paperwork
name = "Paperwork"
desc = "Cargo's pet sloth. About as useful as the rest of the techs."
gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
@@ -14,6 +14,7 @@
maxHealth = 100
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "slashes"
@@ -145,6 +146,7 @@
melee_damage_upper = 0
a_intent = INTENT_HELP
friendly = "caresses"
obj_damage = 0
environment_smash = 0
icon_state = "maid"
icon_living = "maid"
@@ -20,6 +20,7 @@
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
obj_damage = 60
melee_damage_lower = 20
melee_damage_upper = 30
attacktext = "mauls"
@@ -29,6 +29,7 @@
health = 10
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
environment_smash = 0
mouse_opacity = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
@@ -18,6 +18,7 @@
health = 25
harm_intent_damage = 8
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "bites"
@@ -70,6 +71,6 @@
health = 65
pixel_x = -16
mob_size = MOB_SIZE_LARGE
obj_damage = 80
melee_damage_lower = 20
melee_damage_upper = 20
@@ -8,6 +8,7 @@
icon_dead = "otherthing-dead"
health = 80
maxHealth = 80
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
attacktext = "chomps"
@@ -17,7 +17,7 @@
armour_penetration = 25
melee_damage_lower = 10
melee_damage_upper = 100
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
force_threshold = 15
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
@@ -12,7 +12,7 @@
speed = 0
maxHealth = 80
health = 80
obj_damage = 50
harm_intent_damage = 10
melee_damage_lower = 15
melee_damage_upper = 15
@@ -39,6 +39,7 @@
response_harm = "hits"
maxHealth = 200
health = 200
obj_damage = 60
melee_damage_lower = 15
melee_damage_upper = 20
heat_damage_per_tick = 20 //amount of damage applied if animal's body temperature is higher than maxbodytemp
@@ -16,6 +16,7 @@
faction = list("creature")
robust_searching = 1
stat_attack = 2
obj_damage = 0
environment_smash = 0
speak_emote = list("squeaks")
ventcrawler = 2
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile
faction = list("hostile")
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
var/atom/target
var/ranged = 0
@@ -241,7 +242,7 @@
if(target.loc != null && get_dist(targets_from, target.loc) <= vision_range) //We can't see our target, but he's in our vision range still
if(ranged_ignores_vision && ranged_cooldown <= world.time) //we can't see our target... but we can fire at them!
OpenFire(target)
if(environment_smash >= 2) //If we're capable of smashing through walls, forget about vision completely after finding our target
if((environment_smash & ENVIRONMENT_SMASH_WALLS) || (environment_smash & ENVIRONMENT_SMASH_RWALLS)) //If we're capable of smashing through walls, forget about vision completely after finding our target
Goto(target,move_to_delay,minimum_distance)
FindHidden()
return 1
@@ -65,6 +65,7 @@
melee_damage_lower = 0
melee_damage_upper = 0
speed = -1
obj_damage = 0
environment_smash = 0
@@ -267,6 +267,7 @@ Difficulty: Medium
maxHealth = 200
health = 200
faction = list("neutral")
obj_damage = 80
melee_damage_upper = 30
melee_damage_lower = 30
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
@@ -7,7 +7,8 @@
maxHealth = 1000
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
obj_damage = 400
luminosity = 3
faction = list("mining", "boss")
weather_immunities = list("lava","ash")
@@ -225,6 +225,7 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
if(..())
emote_see = list("aims menacingly")
obj_damage = 0
environment_smash = 0 //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
@@ -17,6 +17,7 @@
maxHealth = 75
health = 75
harm_intent_damage = 5
obj_damage = 0
melee_damage_lower = 0
melee_damage_upper = 0
attacktext = "lashes out at"
@@ -4,6 +4,7 @@
unsuitable_atmos_damage = 15
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = 2
minbodytemp = 0
heat_damage_per_tick = 20
@@ -65,6 +66,7 @@
maxHealth = 200
health = 200
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 12
melee_damage_upper = 12
attacktext = "bites into"
@@ -125,6 +127,7 @@
maxHealth = 300
health = 300
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "pulverizes"
@@ -13,6 +13,7 @@
response_disarm = "gently pushes aside"
response_harm = "whacks"
harm_intent_damage = 5
obj_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_same = 2
@@ -14,6 +14,7 @@
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
@@ -22,6 +22,7 @@
melee_damage_upper = 10
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = 0
minbodytemp = 270
maxbodytemp = 370
@@ -19,6 +19,7 @@
healable = 0
harm_intent_damage = 35
obj_damage = 100
melee_damage_lower = 34
melee_damage_upper = 42
attacktext = "claws"
@@ -112,6 +112,7 @@
pass_flags = PASSTABLE
health = 15
maxHealth = 15
obj_damage = 0
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "cuts"
@@ -24,7 +24,7 @@
move_to_delay = 4 // faster than normal
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
loot = list(/obj/item/clothing/accessory/medal)
idle_ventcrawl_chance = 0
spider_tier = TS_TIER_3
@@ -25,7 +25,7 @@
spider_opens_doors = 2
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
idle_ventcrawl_chance = 0 // stick to the queen!
var/dcheck_counter = 0
var/queen_visible = 1
@@ -232,7 +232,7 @@
hasnested = 1
ventcrawler = 0
ai_ventcrawls = 0
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
DoQueenScreech(8, 100, 8, 100)
MassFlicker()
to_chat(src, "<span class='notice'>You have matured to your egglaying stage. You can now smash through walls, and lay eggs, but can no longer ventcrawl.</span>")
@@ -54,6 +54,7 @@
maxHealth = 50
ranged = 1
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
melee_damage_upper = 25
a_intent = INTENT_HARM
@@ -687,7 +687,15 @@
"STOP HOT-WIRING THE ENGINE, FUCKING CHRIST!",
"Wire the solars, you lazy bums!",
"WHO TOOK THE DAMN HARDSUITS?",
"OH GOD ITS FREE CALL THE SHUTTLE")
"OH GOD ITS FREE CALL THE SHUTTLE",
"Why are there so many atmos alerts?",
"OH GOD WHY WOULD YOU TURN ON THE PA BEFORE CONTAINMENT IS UP?",
"Remember to lock the emitters!",
"Stop goofing off and repair the goddam station!",
"The singularity is not your friend!",
"What were the wires again?",
"Goddam emaggers!"
)
gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
/mob/living/simple_animal/parrot/Poly/New()
@@ -46,6 +46,7 @@
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
var/melee_damage_lower = 0
var/melee_damage_upper = 0
var/obj_damage = 0 //how much damage this simple animal does to objects, if any
var/armour_penetration = 0 //How much armour they ignore, as a flat reduction from the targets armour value
var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage.
var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source
@@ -276,9 +277,6 @@
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
/mob/living/simple_animal/proc/attacked_by(obj/item/I, mob/living/user) // Handled in _onclick/click.dm
return
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
@@ -385,7 +383,7 @@
return
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
/mob/living/simple_animal/attackby(obj/item/O, mob/living/user)
if(can_collar && !collar && istype(O, /obj/item/clothing/accessory/petcollar))
var/obj/item/clothing/accessory/petcollar/C = O
user.drop_item()
@@ -399,33 +397,7 @@
real_name = C.tagname
return
else
user.changeNext_move(CLICK_CD_MELEE)
if(attempt_harvest(O, user))
return
user.do_attack_animation(src)
if(istype(O) && istype(user) && !O.attack(src, user))
var/damage = 0
if(O.force)
if(O.force >= force_threshold)
damage = O.force
if(O.damtype == STAMINA)
damage = 0
if(O.damtype == BRUTE)
if(prob(33))
O.add_mob_blood(src)
var/turf/location = get_turf(src)
add_splatter_floor(location)
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(src)
visible_message("<span class='danger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] [src] with [O]!</span>",\
"<span class='userdanger'>[user] has [O.attack_verb.len ? "[pick(O.attack_verb)]": "attacked"] you with [O]!</span>")
else
visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
else
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")
adjustBruteLoss(damage)
..()
/mob/living/simple_animal/movement_delay()
. = ..()
+1 -1
View File
@@ -1,5 +1,5 @@
/mob/Logout()
nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs
unset_machine()
player_list -= src
log_access("Logout: [key_name(src)]")
+21 -1
View File
@@ -946,12 +946,32 @@ var/list/slot_equipment_priority = list( \
if(processScheduler)
processScheduler.statProcesses()
if(statpanel("MC")) //looking at that panel
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
stat("CPU:", "[world.cpu]")
stat("Instances:", "[num2text(world.contents.len, 10)]")
GLOB.stat_entry()
stat(null)
if(Master)
Master.stat_entry()
else
stat("Master Controller:", "ERROR")
if(Failsafe)
Failsafe.stat_entry()
else
stat("Failsafe Controller:", "ERROR")
if(Master)
stat(null)
for(var/datum/controller/subsystem/SS in Master.subsystems)
SS.stat_entry()
statpanel("Status") // Switch to the Status panel again, for the sake of the lazy Stat procs
// this function displays the station time in the status panel
/mob/proc/show_stat_station_time()
stat(null, "Station Time: [worldtime2text()]")
stat(null, "Round Time: [worldtime2text()]")
stat(null, "Station Time: [station_time_timestamp()]")
// this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/proc/show_stat_emergency_shuttle_eta()

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