diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 687c01a88ac..c34710d01f0 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -12,7 +12,7 @@
/obj/item/stack/medical/attack(mob/living/carbon/M, mob/user)
if(!istype(M))
- to_chat(user, "The [src] cannot be applied to [M]!")
+ to_chat(user, "[src] cannot be applied to [M]!")
return 1
if(!user.IsAdvancedToolUser())
@@ -42,7 +42,7 @@
else
M.heal_organ_damage(heal_brute/2, heal_burn/2)
user.visible_message("[M] has been applied with [src] by [user].", \
- "You apply the [src] to [M].")
+ "You apply [src] to [M].")
use(1)
M.updatehealth()
@@ -88,7 +88,7 @@
affecting.heal_damage(heal_brute, heal_burn)
use(1)
else
- to_chat(user, "The [affecting.name] is cut open, you'll need more than a bandage!")
+ to_chat(user, "[affecting] is cut open, you'll need more than a bandage!")
/obj/item/stack/medical/bruise_pack/advanced
@@ -129,7 +129,7 @@
affecting.heal_damage(heal_brute, heal_burn)
use(1)
else
- to_chat(user, "The [affecting.name] is cut open, you'll need more than some ointment!")
+ to_chat(user, "[affecting] is cut open, you'll need more than some ointment!")
/obj/item/stack/medical/ointment/advanced
@@ -193,30 +193,30 @@
to_chat(user, "You remove the splint from [M]'s [limb].")
return
if(M != user)
- user.visible_message("[user] starts to apply the [src] to [M]'s [limb].", \
- "You start to apply the [src] to [M]'s [limb].", \
+ user.visible_message("[user] starts to apply [src] to [M]'s [limb].", \
+ "You start to apply [src] to [M]'s [limb].", \
"You hear something being wrapped.")
else
if((!user.hand && affecting.limb_name in list("r_arm", "r_hand")) || (user.hand && affecting.limb_name in list("l_arm", "l_hand")))
to_chat(user, "You can't apply a splint to the arm you're using!")
return
- user.visible_message("[user] starts to apply the [src] to their [limb].", \
- "You start to apply the [src] to your [limb].", \
+ user.visible_message("[user] starts to apply [src] to their [limb].", \
+ "You start to apply [src] to your [limb].", \
"You hear something being wrapped.")
if(do_after(user, 50, target = M))
if(M != user)
- user.visible_message("[user] finishes applying the [src] to [M]'s [limb].", \
- "You finish applying the [src] to [M]'s [limb].", \
+ user.visible_message("[user] finishes applying [src] to [M]'s [limb].", \
+ "You finish applying [src] to [M]'s [limb].", \
"You hear something being wrapped.")
else
if(prob(25))
- user.visible_message("[user] successfully applies the [src] to their [limb].", \
- "You successfully apply the [src] to your [limb].", \
+ user.visible_message("[user] successfully applies [src] to their [limb].", \
+ "You successfully apply [src] to your [limb].", \
"You hear something being wrapped.")
else
- user.visible_message("[user] fumbles the [src].",
- "You fumble the [src].",
+ user.visible_message("[user] fumbles [src].",
+ "You fumble [src].",
"You hear something being wrapped.")
return
affecting.status |= ORGAN_SPLINTED
- use(1)
\ No newline at end of file
+ use(1)