diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 687c01a88ac..c34710d01f0 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -12,7 +12,7 @@ /obj/item/stack/medical/attack(mob/living/carbon/M, mob/user) if(!istype(M)) - to_chat(user, "The [src] cannot be applied to [M]!") + to_chat(user, "[src] cannot be applied to [M]!") return 1 if(!user.IsAdvancedToolUser()) @@ -42,7 +42,7 @@ else M.heal_organ_damage(heal_brute/2, heal_burn/2) user.visible_message("[M] has been applied with [src] by [user].", \ - "You apply the [src] to [M].") + "You apply [src] to [M].") use(1) M.updatehealth() @@ -88,7 +88,7 @@ affecting.heal_damage(heal_brute, heal_burn) use(1) else - to_chat(user, "The [affecting.name] is cut open, you'll need more than a bandage!") + to_chat(user, "[affecting] is cut open, you'll need more than a bandage!") /obj/item/stack/medical/bruise_pack/advanced @@ -129,7 +129,7 @@ affecting.heal_damage(heal_brute, heal_burn) use(1) else - to_chat(user, "The [affecting.name] is cut open, you'll need more than some ointment!") + to_chat(user, "[affecting] is cut open, you'll need more than some ointment!") /obj/item/stack/medical/ointment/advanced @@ -193,30 +193,30 @@ to_chat(user, "You remove the splint from [M]'s [limb].") return if(M != user) - user.visible_message("[user] starts to apply the [src] to [M]'s [limb].", \ - "You start to apply the [src] to [M]'s [limb].", \ + user.visible_message("[user] starts to apply [src] to [M]'s [limb].", \ + "You start to apply [src] to [M]'s [limb].", \ "You hear something being wrapped.") else if((!user.hand && affecting.limb_name in list("r_arm", "r_hand")) || (user.hand && affecting.limb_name in list("l_arm", "l_hand"))) to_chat(user, "You can't apply a splint to the arm you're using!") return - user.visible_message("[user] starts to apply the [src] to their [limb].", \ - "You start to apply the [src] to your [limb].", \ + user.visible_message("[user] starts to apply [src] to their [limb].", \ + "You start to apply [src] to your [limb].", \ "You hear something being wrapped.") if(do_after(user, 50, target = M)) if(M != user) - user.visible_message("[user] finishes applying the [src] to [M]'s [limb].", \ - "You finish applying the [src] to [M]'s [limb].", \ + user.visible_message("[user] finishes applying [src] to [M]'s [limb].", \ + "You finish applying [src] to [M]'s [limb].", \ "You hear something being wrapped.") else if(prob(25)) - user.visible_message("[user] successfully applies the [src] to their [limb].", \ - "You successfully apply the [src] to your [limb].", \ + user.visible_message("[user] successfully applies [src] to their [limb].", \ + "You successfully apply [src] to your [limb].", \ "You hear something being wrapped.") else - user.visible_message("[user] fumbles the [src].", - "You fumble the [src].", + user.visible_message("[user] fumbles [src].", + "You fumble [src].", "You hear something being wrapped.") return affecting.status |= ORGAN_SPLINTED - use(1) \ No newline at end of file + use(1)