-PDA notes and uplink notes are working again.

-Added light flickering
-Ghosts can now make lights flicker a little bit with a minute cooldown. (People voted for it http://www.kamletos.si/tgdb/ingamepolls.php)
-PDAs are sorted correctly on the Message Monitor
-Added some light flickering to the following events: High levels of radiation, Grey Tide virus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4143 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-07-22 20:56:47 +00:00
parent da8eeae0d5
commit 2399e8d561
6 changed files with 63 additions and 14 deletions
@@ -156,6 +156,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
L+=T
usr.loc = pick(L)
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
@@ -182,6 +183,19 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
else
A << "This mob is not located in the game world."
/mob/dead/observer/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time) return
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L)
L.flicker()
bootime = world.time + 600
return
//Maybe in the future we can add more <i>spooky</i> code here!
return
/mob/dead/observer/verb/toggle_alien_candidate()
set name = "Toggle Be Alien Candidate"