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-PDA notes and uplink notes are working again.
-Added light flickering -Ghosts can now make lights flicker a little bit with a minute cooldown. (People voted for it http://www.kamletos.si/tgdb/ingamepolls.php) -PDAs are sorted correctly on the Message Monitor -Added some light flickering to the following events: High levels of radiation, Grey Tide virus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4143 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -156,6 +156,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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L+=T
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usr.loc = pick(L)
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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@@ -182,6 +183,19 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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else
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A << "This mob is not located in the game world."
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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set name = "Boo!"
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set desc= "Scare your crew members because of boredom!"
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if(bootime > world.time) return
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
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if(L)
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L.flicker()
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bootime = world.time + 600
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return
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//Maybe in the future we can add more <i>spooky</i> code here!
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return
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/mob/dead/observer/verb/toggle_alien_candidate()
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set name = "Toggle Be Alien Candidate"
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