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synced 2026-07-19 19:13:30 +01:00
Second package of skin tone fixes (#29489)
* further skin tone fixes * a bit more
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@@ -32,7 +32,7 @@
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var/f_style = "Shaved" //Facial hair type
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var/f_colour = "#000000" //Facial hair color
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var/f_sec_colour = "#000000" //Secondary facial hair color
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var/s_tone = 0 //Skin tone
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var/s_tone = 1 //Skin tone
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var/s_colour = "#000000" //Skin color
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var/e_colour = "#000000" //Eye color
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var/alt_head = "None" //Alt head style.
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@@ -619,7 +619,9 @@
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socks = random_socks(body_type, species)
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if(length(GLOB.body_accessory_by_species[species]))
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body_accessory = random_body_accessory(species, S.optional_body_accessory)
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if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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if(S.bodyflags & HAS_SKIN_TONE)
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s_tone = 35 - random_skin_tone(species)
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else if(S.bodyflags & HAS_ICON_SKIN_TONE)
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s_tone = random_skin_tone(species)
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h_style = random_hair_style(gender, species, robohead)
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f_style = random_facial_hair_style(gender, species, robohead)
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@@ -151,8 +151,10 @@
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if("eyes")
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active_character.e_colour = rand_hex_color()
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if("s_tone")
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if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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active_character.s_tone = random_skin_tone()
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if(S.bodyflags & HAS_SKIN_TONE)
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active_character.s_tone = 35 - random_skin_tone(active_character.species)
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else if(S.bodyflags & HAS_ICON_SKIN_TONE)
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active_character.s_tone = random_skin_tone(active_character.species)
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if("s_color")
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if(S.bodyflags & HAS_SKIN_COLOR)
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active_character.s_colour = rand_hex_color()
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@@ -246,10 +248,12 @@
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active_character.socks = random_socks(active_character.body_type, active_character.species)
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//reset skin tone and colour
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if(NS.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
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random_skin_tone(active_character.species)
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if(NS.bodyflags & HAS_SKIN_TONE)
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active_character.s_tone = 35 - random_skin_tone(active_character.species)
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else if(NS.bodyflags & HAS_ICON_SKIN_TONE)
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active_character.s_tone = random_skin_tone(active_character.species)
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else
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active_character.s_tone = 0
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active_character.s_tone = 1
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if(!(NS.bodyflags & HAS_SKIN_COLOR))
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active_character.s_colour = "#000000"
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@@ -639,18 +643,18 @@
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active_character.e_colour = new_eyes
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if("s_tone")
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var/new_s_tone
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if(S.bodyflags & HAS_SKIN_TONE)
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var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
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new_s_tone = tgui_input_number(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference", -active_character.s_tone + 35, 220, 1)
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if(isnull(new_s_tone))
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return
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active_character.s_tone = 35 - max(min(round(new_s_tone), 220), 1)
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active_character.s_tone = 35 - new_s_tone
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else if(S.bodyflags & HAS_ICON_SKIN_TONE)
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var/const/MAX_LINE_ENTRIES = 4
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var/prompt = "Choose your character's skin tone: 1-[length(S.icon_skin_tones)]\n(Light to Dark)"
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var/skin_c = tgui_input_number(user, prompt, "Character Preference", active_character.s_tone, length(S.icon_skin_tones), 1)
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if(isnull(skin_c))
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new_s_tone = tgui_input_number(user, prompt, "Character Preference", active_character.s_tone, length(S.icon_skin_tones), 1)
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if(isnull(new_s_tone))
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return
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active_character.s_tone = skin_c
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active_character.s_tone = new_s_tone
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if("skin")
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if((S.bodyflags & HAS_SKIN_COLOR) || GLOB.body_accessory_by_species[active_character.species] || check_rights(R_ADMIN, 0, user))
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