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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Adds true observing -- letting you see what your target sees (#24855)
* bring it back now y'all * adds a bunch of other changes * pretty much works at this point * grep * Fixes some bugs, still chasing some down * Add observers to recursive mob check, ensuring they can see messages from their orbitted atom * tidy some things up * resolve * remove unnecessary checks * Address todos, minor cleanups * oh dear * initial testing * Fix some vulnerabilities (oops) * Fix some other bugs from testing * ci fixes * Add some contingencies against clicking things you shouldn't * fix some noted bugs * Add observe to admin jump, improve messaging * add a few more fixes that should mostly address some runtimes * oh this wasn't really great * one last thing * Fix suit inventory problem * Remove merge artifact * Add some missing parens * Prevents you from observing other ghosts, and should fix the getting stuck outside of your body issue. * we love testing * adds to player panel * Fix more bugs with observers getting stuck outside of their body * cleans up player panel, verb offerings * shit * Update code/_onclick/hud/alert.dm welp Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Fixes some targeting issues * Fixes targeting on aobserve * Fix some weird storage bugs * clean up some doulbed up follow links * Update code/modules/admin/player_panel.dm Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Adds some checks for ghost observe * Remove mentor debug log * ahhhhhhhhh that'll do it * Cleans up some additional checks that were not quite what they should have been * better logging, too * mochi review * one more thing * Gets robot huds mostly working * hopefully fix folks not getting observe * Fix order of operations causing a runtime on qdeleting * Remove some unnecessary stack traces * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Fix bug with items in your inventory disappearing on changing HUD modes * Fix some bugs with the observe verbs * possibly fix nullspace issues * funny review * missed one --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
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@@ -20,6 +20,8 @@ GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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move_resist = INFINITY // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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blocks_emissive = FALSE // Ghosts are transparent, duh
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hud_type = /datum/hud/ghost
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speaks_ooc = TRUE
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var/can_reenter_corpse
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var/bootime = FALSE
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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@@ -41,8 +43,8 @@ GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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var/datum/orbit_menu/orbit_menu
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/// The "color" their runechat would have had
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var/alive_runechat_color = "#FFFFFF"
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hud_type = /datum/hud/ghost
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speaks_ooc = TRUE
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/// UID of the mob which we are currently observing
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var/mob_observed
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/mob/dead/observer/New(mob/body=null, flags=1)
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set_invisibility(GLOB.observer_default_invisibility)
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@@ -120,6 +122,8 @@ GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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if(seerads)
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STOP_PROCESSING(SSobj, src)
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remove_observer_verbs()
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if(mob_observed)
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cleanup_observe()
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return ..()
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/mob/dead/observer/examine(mob/user)
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@@ -184,25 +188,37 @@ Works together with spawning an observer, noted above.
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return 1
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/mob/proc/ghostize(flags = GHOST_CAN_REENTER, user_color, ghost_name)
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if(key)
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if(player_logged) //if they have disconnected we want to remove their SSD overlay
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overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
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if(GLOB.non_respawnable_keys[ckey])
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flags &= ~GHOST_CAN_REENTER
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var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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if(ghost.can_reenter_corpse)
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ADD_TRAIT(ghost, TRAIT_RESPAWNABLE, GHOSTED)
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else
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GLOB.non_respawnable_keys[ckey] = 1
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if(user_color)
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add_atom_colour(user_color, ADMIN_COLOUR_PRIORITY)
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ghost.color = user_color
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if(ghost_name)
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ghost.name = ghost_name
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ghost.key = key
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ghost.client?.init_verbs()
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return ghost
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if(!key)
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return
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if(player_logged) // if they have disconnected we want to remove their SSD overlay
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overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
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if(GLOB.non_respawnable_keys[ckey])
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flags &= ~GHOST_CAN_REENTER
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var/mob/dead/observer/ghost = new(src, flags) // Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath // BS12 EDIT
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if(ghost.can_reenter_corpse)
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ADD_TRAIT(ghost, TRAIT_RESPAWNABLE, GHOSTED)
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else
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GLOB.non_respawnable_keys[ckey] = 1
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// mods, mentors, and the like will have admin observe anyway, so this is moot
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if(((key in GLOB.antag_hud_users) || (key in GLOB.roundstart_observer_keys)) && !check_rights(R_MOD | R_ADMIN | R_MENTOR, FALSE, src))
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ghost.verbs |= /mob/dead/observer/proc/do_observe
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ghost.verbs |= /mob/dead/observer/proc/observe
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if(user_color)
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add_atom_colour(user_color, ADMIN_COLOUR_PRIORITY)
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ghost.color = user_color
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if(ghost_name)
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ghost.name = ghost_name
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ghost.key = key
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ghost.client?.init_verbs()
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for(var/mob/dead/observer/obs in observers)
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obs.cleanup_observe()
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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@@ -492,52 +508,67 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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GLOB.ghost_crew_monitor.ui_interact(src)
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/mob/dead/observer/proc/add_observer_verbs()
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verbs.Add(/mob/dead/observer/proc/ManualFollow)
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verbs.Add(
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/mob/dead/observer/proc/ManualFollow,
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)
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/mob/dead/observer/proc/remove_observer_verbs()
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verbs.Remove(/mob/dead/observer/proc/ManualFollow)
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verbs.Remove(
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/mob/dead/observer/proc/ManualFollow,
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// these might not necessarily be here, but we want to make sure they're gonezo anyway
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/mob/dead/observer/proc/observe,
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/mob/dead/observer/proc/do_observe
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)
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// This is the ghost's follow verb with an argument
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// This is the ghost's follow verb with an argument.
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// We need to do the usr check on this verb itself, but the logic follows.
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/mob/dead/observer/proc/ManualFollow(atom/movable/target)
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set name = "\[Observer\] Orbit"
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set desc = "Orbits the specified movable atom."
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set category = null
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if(!target || !isobserver(usr))
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// this usr check is apparently necessary for security
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if(!isobserver(usr))
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return
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return do_manual_follow(target)
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// We need to check usr when calling the verb, but we still want this logic to be accessible elsewhere
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/mob/dead/observer/proc/do_manual_follow(atom/movable/target)
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if(!get_turf(target))
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return
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if(target != src)
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if(src in target.get_orbiters())
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return
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if(!target || target == src)
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return
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var/icon/I = icon(target.icon,target.icon_state,target.dir)
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if(src in target.get_orbiters())
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return
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var/orbitsize = (I.Width()+I.Height())*0.5
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var/icon/I = icon(target.icon, target.icon_state, target.dir)
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if(orbitsize == 0)
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orbitsize = 40
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var/orbitsize = (I.Width() + I.Height())*0.5
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orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
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if(orbitsize == 0)
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orbitsize = 40
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var/rot_seg
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orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
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switch(ghost_orbit)
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if(GHOST_ORBIT_TRIANGLE)
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rot_seg = 3
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if(GHOST_ORBIT_SQUARE)
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rot_seg = 4
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if(GHOST_ORBIT_PENTAGON)
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rot_seg = 5
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if(GHOST_ORBIT_HEXAGON)
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rot_seg = 6
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else //Circular
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rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
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var/rot_seg
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to_chat(src, "<span class='notice'>Now following [target].</span>")
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orbit(target,orbitsize, FALSE, 20, rot_seg)
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switch(ghost_orbit)
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if(GHOST_ORBIT_TRIANGLE)
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rot_seg = 3
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if(GHOST_ORBIT_SQUARE)
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rot_seg = 4
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if(GHOST_ORBIT_PENTAGON)
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rot_seg = 5
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if(GHOST_ORBIT_HEXAGON)
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rot_seg = 6
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else // Circular
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rot_seg = 36 // 360/10 bby, smooth enough aproximation of a circle
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to_chat(src, "<span class='notice'>Now following [target].</span>")
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orbit(target, orbitsize, FALSE, 20, rot_seg)
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/mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER)
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setDir(2)//reset dir so the right directional sprites show up
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@@ -825,6 +856,102 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/get_runechat_color()
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return alive_runechat_color
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/mob/dead/observer/proc/observe()
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set name = "Observe"
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set desc = "Observe a mob."
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set category = "Ghost"
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var/list/possible_targets = list()
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for(var/mob/living/L in GLOB.player_list)
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if(!L.mind)
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continue
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possible_targets.Add(L)
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if(!length(possible_targets))
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to_chat(src, "<span class='warning'>There's nobody for you to observe!</span>")
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return
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var/mob/target = tgui_input_list(usr, "Please, select a player!", "Observe", possible_targets)
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if(!istype(target) || QDELETED(target))
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return
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do_observe(target)
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/mob/dead/observer/proc/do_observe(mob/mob_eye)
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set name = "\[Observer\] Observe"
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set desc = "Observe the target mob."
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set category = null
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if(isnewplayer(mob_eye))
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to_chat(src, "<span class='warning'>You can't observe someone in the lobby.</span>")
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return
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if(isobserver(mob_eye))
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to_chat(src, "<span class='warning'>You can't observe a ghost.</span>")
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return
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if(!mob_eye.mind)
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to_chat(src, "<span class='notice'>You can only observe mobs that have been or are being inhabited by a player!</span>")
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return
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if(mob_eye == src)
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to_chat(src, "<span class='warning'>You can't observe yourself!</span>")
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return
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if(mob_observed)
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// clean up first
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stop_orbit()
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cleanup_observe()
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// Istype so we filter out points of interest that are not mobs
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if(client && ismob(mob_eye))
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// follow the mob so they're technically right there for visible messages n stuff
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// call the sub-proc since the base one checks for usr
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do_manual_follow(mob_eye)
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client.set_eye(mob_eye)
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add_attack_logs(src, mob_eye, "observed", ATKLOG_ALMOSTALL)
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client.perspective = EYE_PERSPECTIVE
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if(mob_eye.hud_used)
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client.clear_screen()
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LAZYOR(mob_eye.observers, src)
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mob_eye.hud_used?.show_hud(mob_eye.hud_used.hud_version, src)
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mob_observed = mob_eye.UID()
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// mentor observing grants you this trait, and provides its own signal handler for this
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if(!HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
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RegisterSignal(src, COMSIG_ATOM_ORBITER_STOP, PROC_REF(on_observer_orbit_end), override = TRUE)
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else
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if(!check_rights(R_MENTOR, FALSE, src))
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log_debug("[key_name(src)] has the the mobserve trait while observing, but isn't a mentor. This is likely an error, and may result in them getting stuck")
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/// Clean up observing
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/mob/dead/observer/proc/cleanup_observe()
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if(isnull(mob_observed))
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return
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var/mob/target = locateUID(mob_observed)
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add_attack_logs(src, target, "un-observed", ATKLOG_ALL)
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mob_observed = null
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reset_perspective(null)
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client?.perspective = initial(client.perspective)
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set_sight(initial(sight))
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UnregisterSignal(src, COMSIG_ATOM_ORBITER_STOP)
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if(s_active)
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var/obj/item/storage/bag = s_active
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s_active = null
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bag.update_viewers(src)
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if(!QDELETED(target) && istype(target))
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hide_other_mob_action_buttons(target)
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target.observers -= src
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/mob/dead/observer/proc/on_observer_orbit_end(mob/follower, atom)
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SIGNAL_HANDLER // COMSIG_ATOM_ORBITER_STOP
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if(HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
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log_debug("[key_name(src)] ended up in regular cleanup_observe rather than the mentor cleanup observe despite having TRAIT_MENTOR_OBSERVING. This is likely a bug and may result in them being stuck outside of their bodies.")
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cleanup_observe()
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/mob/dead/observer/proc/update_dead_radio()
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if(get_preference(PREFTOGGLE_CHAT_GHOSTRADIO))
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GLOB.deadchat_radio.listeners |= src
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@@ -1,6 +1,9 @@
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/mob/dead/observer/Logout()
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if(client)
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client.images -= GLOB.ghost_images
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if(mob_observed && ismob(locateUID(mob_observed)))
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cleanup_observe()
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..()
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spawn(0)
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if(src && !key) //we've transferred to another mob. This ghost should be deleted.
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