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refactor human butchering trait (#28725)
* refactor human butchering trait * Update code/datums/elements/butchers_humans.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -462,24 +462,9 @@ emp_act
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return ..()
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/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
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if(!I || !user)
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if(!I || !user || QDELETED(src))
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return
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if(HAS_TRAIT(I, TRAIT_BUTCHERS_HUMANS) && stat == DEAD && user.a_intent == INTENT_HARM)
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var/obj/item/food/meat/human/newmeat = new /obj/item/food/meat/human(get_turf(loc))
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newmeat.name = real_name + newmeat.name
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newmeat.subjectname = real_name
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newmeat.subjectjob = job
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newmeat.reagents.add_reagent("nutriment", (nutrition / 15) / 3)
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reagents.trans_to(newmeat, round((reagents.total_volume) / 3, 1))
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add_mob_blood(src)
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--meatleft
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to_chat(user, "<span class='warning'>You hack off a chunk of meat from [name]</span>")
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if(!meatleft)
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add_attack_logs(user, src, "Chopped up into meat")
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qdel(src)
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return
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var/obj/item/organ/external/affecting = get_organ(ran_zone(user.zone_selected))
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// if the targeted limb doesn't exist, pick a new one at random so you don't have to swap target zone
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