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Adjustment to melee weapon embedding, so that axes don't instantly get ripped out of your hands in combat.
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@@ -227,7 +227,7 @@
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if(!organ) return
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if(istype(used_weapon,/obj/item/weapon))
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var/obj/item/weapon/W = used_weapon //Sharp objects will always embed if they do enough damage.
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if(damage > (5*W.w_class) && (prob(damage/W.w_class) || sharp)) //The larger it is, the harder it needs to hit to stick.
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if( (damage > (10*W.w_class)) && ( (sharp && !ismob(W.loc)) || prob(damage/W.w_class) ) )
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organ.implants += W
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visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
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W.add_blood(src)
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@@ -237,7 +237,7 @@
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W.loc = src
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else if(istype(used_weapon,/obj/item/projectile)) //We don't want to use the actual projectile item, so we spawn some shrapnel.
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if(prob(50) && damagetype == BRUTE)
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if(prob(75) && damagetype == BRUTE)
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var/obj/item/projectile/P = used_weapon
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var/obj/item/weapon/shard/shrapnel/S = new()
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S.name = "[P.name] shrapnel"
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