From 23ed1991f557b818f11269bb2a674ca0d6dce450 Mon Sep 17 00:00:00 2001 From: Markolie Date: Wed, 23 Sep 2015 06:27:16 +0200 Subject: [PATCH] Clean-up game_options --- config/example/game_options.txt | 22 +++++++--------------- 1 file changed, 7 insertions(+), 15 deletions(-) diff --git a/config/example/game_options.txt b/config/example/game_options.txt index 219e5a18025..69847e0a6b6 100644 --- a/config/example/game_options.txt +++ b/config/example/game_options.txt @@ -1,5 +1,4 @@ ### HEALTH ### - ## level of health at which a mob becomes unconscious (crit) HEALTH_THRESHOLD_CRIT -50 @@ -13,42 +12,36 @@ BONES_CAN_BREAK 1 ## 0 means limbs can't be amputated, 1 means they can LIMBS_CAN_BREAK 1 -## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed +## Multiplier which enables organs to take more damage before bones breaking or limbs being destroyed ## 100 means normal, 50 means half ORGAN_HEALTH_MULTIPLIER 100 -## multiplier which influences how fast organs regenerate naturally +## Multiplier which influences how fast organs regenerate naturally ## 100 means normal, 50 means half ORGAN_REGENERATION_MULTIPLIER 0 ### REVIVAL ### - -## whether pod plants work or not +## Whether pod plants work or not REVIVAL_POD_PLANTS 1 -## whether cloning tubes work or not +## Whether cloning tubes work or not REVIVAL_CLONING 1 -## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) +## Amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite) REVIVAL_BRAIN_LIFE -1 - ### AUTO TOGGLE OOC DURING ROUND ### #Uncomment this if you want OOC to be automatically disabled during the round, it will be enabled during the lobby and after the round end results. #AUTO_TOGGLE_OOC_DURING_ROUND ### MOB MOVEMENT ### - ## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name. - ## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive. - ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. RUN_SPEED 1 WALK_SPEED 4 - ## The variables below affect the movement of specific mob types. HUMAN_DELAY 0 ROBOT_DELAY 0 @@ -57,9 +50,8 @@ ALIEN_DELAY 0 METROID_DELAY 0 ANIMAL_DELAY 0 - -//Comment for "normal" explosions, which ignore obstacles -//Uncomment for explosions that react to doors and walls +## Comment for "normal" explosions, which ignore obstacles +## Uncomment for explosions that react to doors and walls REACTIONARY_EXPLOSIONS ### Configure the bomb cap