From 23eef7223dc79baf64072e73cb8a9afd3e8fd76c Mon Sep 17 00:00:00 2001 From: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Date: Thu, 12 Oct 2023 12:22:47 -0400 Subject: [PATCH] makes caves only narrow on blocked burrows (#22776) * makes caves only narrow on blocked burrows * holy shit this was significantly more painful than it needed to be --- code/game/turfs/simulated/floor/asteroid_floors.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/turfs/simulated/floor/asteroid_floors.dm b/code/game/turfs/simulated/floor/asteroid_floors.dm index e6035fe1b2f..9d374ffda3a 100644 --- a/code/game/turfs/simulated/floor/asteroid_floors.dm +++ b/code/game/turfs/simulated/floor/asteroid_floors.dm @@ -253,7 +253,7 @@ GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/me break var/list/L = list(45) - if(ISODD(dir2angle(dir)) && (!SSmapping.cave_theme == BLOCKED_BURROWS || prob(33))) // We're going at an angle and we want thick angled tunnels. + if(ISODD(dir2angle(dir)) && (!(SSmapping.cave_theme == BLOCKED_BURROWS) || prob(15))) L += -45 // Expand the edges of our tunnel