From 24098c6529fa3b0bea0df41fcdf4fcaede2333dc Mon Sep 17 00:00:00 2001 From: Furlucis Date: Fri, 31 May 2013 22:32:39 -0400 Subject: [PATCH] UNadded robotic hands and feet because there was no point in doing this in the first place. Signed-off-by: Furlucis --- code/game/objects/items/robot/robot_parts.dm | 65 ------------------- .../objects/items/robot/robot_upgrades.dm | 2 +- .../objects/items/weapons/surgery_tools.dm | 6 +- 3 files changed, 4 insertions(+), 69 deletions(-) diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index ba72255ebe3..b3911d7c9f5 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -17,14 +17,6 @@ construction_cost = list("metal"=18000) part = list("l_arm","l_hand") -/obj/item/robot_parts/l_hand - name = "robot left hand" - desc = "A skeletal hand wrapped in pseudomuscles, with a low-conductivity case." - icon_state = "l_arm" - construction_time = 150 - construction_cost = list("metal"=9000) - part = list("l_hand") - /obj/item/robot_parts/r_arm name = "robot right arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." @@ -33,14 +25,6 @@ construction_cost = list("metal"=18000) part = list("r_arm","r_hand") -/obj/item/robot_parts/r_hand - name = "robot right hand" - desc = "A skeletal hand wrapped in pseudomuscles, with a low-conductivity case." - icon_state = "r_arm" - construction_time = 150 - construction_cost = list("metal"=9000) - part = list("r_hand") - /obj/item/robot_parts/l_leg name = "robot left leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." @@ -49,14 +33,6 @@ construction_cost = list("metal"=15000) part = list("l_leg","l_foot") -/obj/item/robot_parts/l_foot - name = "robot left foot" - desc = "A skeletal foot wrapped in pseudomuscles, with a low-conductivity case." - icon_state = "l_leg" - construction_time = 150 - construction_cost = list("metal"=9000) - part = list("l_foot") - /obj/item/robot_parts/r_leg name = "robot right leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." @@ -65,14 +41,6 @@ construction_cost = list("metal"=15000) part = list("r_leg","r_foot") -/obj/item/robot_parts/r_foot - name = "robot right foot" - desc = "A skeletal foot wrapped in pseudomuscles, with a low-conductivity case." - icon_state = "r_leg" - construction_time = 150 - construction_cost = list("metal"=9000) - part = list("r_foot") - /obj/item/robot_parts/chest name = "robot torso" desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." @@ -264,38 +232,6 @@ return -/obj/item/robot_parts/r_arm/attackby(obj/item/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/screwdriver)) - user << "\blue You screw the wrist join apart and discard the arm." - new /obj/item/robot_parts/r_hand(src.loc) - del(src) - return - -/obj/item/robot_parts/l_arm/attackby(obj/item/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/screwdriver)) - user << "\blue You screw the wrist join apart and discard the arm." - new /obj/item/robot_parts/l_hand(src.loc) - del(src) - return - -/obj/item/robot_parts/l_leg/attackby(obj/item/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/screwdriver)) - user << "\blue You screw the ankle join apart and discard the leg." - new /obj/item/robot_parts/l_foot(src.loc) - del(src) - return - -/obj/item/robot_parts/r_leg/attackby(obj/item/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/screwdriver)) - user << "\blue You screw the ankle join apart and discard the leg." - new /obj/item/robot_parts/r_foot(src.loc) - del(src) - return - /obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob) ..() if(istype(W, /obj/item/weapon/cell)) @@ -342,4 +278,3 @@ del(src) return return - diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 0de996ceaf3..4d8ef18f03d 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -14,7 +14,7 @@ /obj/item/borg/upgrade/proc/action(var/mob/living/silicon/robot/R) if(R.stat == DEAD) - usr << "\red The [src] will not function on a deceased robot." + usr << "/red The [src] will not function on a deceased robot." return 1 return 0 diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index fd4357f8dbc..673bb96c9bb 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/ attack_verb = list("drilled") suicide_act(mob/user) - viewers(user) << pick("\red [user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.", \ - "\red [user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.") + viewers(user) << pick("/red [user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.", \ + "/red [user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.") return (BRUTELOSS) /* @@ -816,4 +816,4 @@ LOOK FOR SURGERY.DM*/ throwforce = 9.0 throw_speed = 3 throw_range = 5 - attack_verb = list("attacked", "hit", "bludgeoned") + attack_verb = list("attacked", "hit", "bludgeoned") \ No newline at end of file