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Removes a few unused procs (#23470)
* Begone ye foul creature * More scope increase
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@@ -26,9 +26,6 @@
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breath.toxins -= toxins_used
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breath.oxygen += toxins_used
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//BREATH TEMPERATURE
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handle_breath_temperature(breath)
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/mob/living/carbon/alien/handle_status_effects()
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..()
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//natural reduction of movement delay due to stun.
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@@ -100,7 +100,7 @@
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if(ishuman(src) && !internal && environment.temperature < 273 && environment.return_pressure() > 20) //foggy breath :^)
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new /obj/effect/frosty_breath(loc, src)
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//Third link in a breath chain, calls handle_breath_temperature()
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//Third and last link in a breath chain
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/mob/living/carbon/proc/check_breath(datum/gas_mixture/breath)
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if(status_flags & GODMODE)
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return FALSE
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@@ -181,15 +181,8 @@
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if(prob(20))
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emote(pick("giggle","laugh"))
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//BREATH TEMPERATURE
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handle_breath_temperature(breath)
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return TRUE
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//Fourth and final link in a breath chain
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/mob/living/carbon/proc/handle_breath_temperature(datum/gas_mixture/breath)
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return
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/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
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if(internal)
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if(internal.loc != src)
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@@ -105,9 +105,6 @@
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qdel(dummy)
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return TRUE
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/obj/item/gun/medbeam/proc/on_beam_hit(mob/living/target)
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return
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/obj/item/gun/medbeam/proc/on_beam_tick(mob/living/target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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