From 2426162926b8dc2411807e98763efc35d7bb28f3 Mon Sep 17 00:00:00 2001 From: alex-gh Date: Mon, 25 Nov 2013 17:26:05 +0100 Subject: [PATCH] Borgs no longer need admin set crisis mode to activate the combat module --- code/modules/mob/living/silicon/robot/robot.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 15c5759729f..2d489b65885 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -10,7 +10,6 @@ var/sight_mode = 0 var/custom_name = "" var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best - var/crisis //Admin-settable for combat module use. //Hud stuff @@ -153,7 +152,7 @@ return var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security") - if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately. + if(security_level == SEC_LEVEL_RED) src << "\red Crisis mode active. Combat module available." modules+="Combat" if(mmi != null && mmi.alien)