diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 3da05a63f43..8784f768951 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -330,6 +330,7 @@ icon_state = "dshotgun" item_state = "shotgun" w_class = WEIGHT_CLASS_BULKY + weapon_weight = WEAPON_HEAVY force = 10 flags = CONDUCT slot_flags = SLOT_BACK @@ -362,6 +363,9 @@ else return ..() +/obj/item/gun/projectile/revolver/doublebarrel/sawoff(mob/user) + . = ..() + weapon_weight = WEAPON_MEDIUM /obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user) var/num_unloaded = 0 while(get_ammo() > 0) diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index a65f38ccb4a..aa6430ebc3a 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -12,7 +12,7 @@ mag_type = /obj/item/ammo_box/magazine/internal/shot fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg' var/recentpump = 0 // to prevent spammage - weapon_weight = WEAPON_MEDIUM + weapon_weight = WEAPON_HEAVY /obj/item/gun/projectile/shotgun/attackby(obj/item/A, mob/user, params) . = ..() @@ -131,6 +131,7 @@ name = "assault shotgun" desc = sawn_desc w_class = WEIGHT_CLASS_NORMAL + weapon_weight = WEAPON_MEDIUM current_skin = "riotshotgun-short" item_state = "gun" //phil235 is it different with different skin? slot_flags &= ~SLOT_BACK //you can't sling it on your back @@ -320,6 +321,7 @@ origin_tech = "combat=4;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/shot/tube w_class = WEIGHT_CLASS_HUGE + weapon_weight = WEAPON_HEAVY var/toggled = 0 var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine