mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 15:37:36 +01:00
Derp, I break stuff when I update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1118 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -272,7 +272,7 @@ var/global/list/autolathe_recipes_hidden = list( \
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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RefreshParts()
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@@ -32,9 +32,7 @@
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overlays = null
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/obj/machinery/cell_charger/attack_hand(mob/user)
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add_fingerprint(user)
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if(stat & BROKEN)
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if(..())
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return
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if(charging)
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@@ -130,7 +130,7 @@ to destroy them and players will be able to make replacements.
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origin_tech = "magnets=2;materials=2"
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/micro_manipulator" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1)
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/obj/item/weapon/circuitboard/autolathe
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@@ -140,7 +140,7 @@ to destroy them and players will be able to make replacements.
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origin_tech = "materials=3"
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 3,
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"/obj/item/weapon/stock_parts/micro_manipulator" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/stock_parts/console_screen" = 1)
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/obj/item/weapon/circuitboard/protolathe
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@@ -150,7 +150,7 @@ to destroy them and players will be able to make replacements.
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origin_tech = "materials=2"
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 2,
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"/obj/item/weapon/stock_parts/micro_manipulator" = 2,
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"/obj/item/weapon/stock_parts/manipulator" = 2,
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"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
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@@ -161,7 +161,7 @@ to destroy them and players will be able to make replacements.
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origin_tech = "materials=2;programming=2"
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/micro_manipulator" = 1,
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"/obj/item/weapon/stock_parts/manipulator" = 1,
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"/obj/item/weapon/reagent_containers/glass/beaker" = 2)
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/obj/item/weapon/circuitboard/pacman
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@@ -17,7 +17,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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RefreshParts()
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@@ -17,7 +17,7 @@ Note: Must be placed within 3 tiles of the R&D Console
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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RefreshParts()
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@@ -29,8 +29,8 @@ Note: Must be placed west/left of and R&D console to function.
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component_parts += new /obj/item/weapon/circuitboard/protolathe(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
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RefreshParts()
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