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-Some more html fixing, for communication runes and books.
-Added a badmin secret. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4631 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -578,16 +578,18 @@
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return
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
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var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
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for (var/obj/machinery/ai_status_display/AISD in world) //change status
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spawn( 0 )
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AISD.emotion = emote
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for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays
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if(emote=="Friend Computer")
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spawn(0)
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SD.friendc = 1
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else
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spawn(0)
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SD.friendc = 0
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for (var/obj/machinery/M in machines) //change status
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if(istype(M, /obj/machinery/ai_status_display))
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var/obj/machinery/ai_status_display/AISD = M
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AISD.emotion = emote
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//if Friend Computer, change ALL displays
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else if(istype(M, /obj/machinery/status_display))
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var/obj/machinery/status_display/SD = M
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if(emote=="Friend Computer")
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SD.friendc = 1
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else
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SD.friendc = 0
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return
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//I am the icon meister. Bow fefore me. //>fefore
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@@ -5,6 +5,7 @@
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/mob/aiEye
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name = "Inactive AI Eye"
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icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
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var/list/visibleCameraChunks = list()
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var/mob/living/silicon/ai/ai = null
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density = 0
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