diff --git a/code/datums/uplink_items/uplink_general.dm b/code/datums/uplink_items/uplink_general.dm index a7c1e600e79..82afc8e8bbb 100644 --- a/code/datums/uplink_items/uplink_general.dm +++ b/code/datums/uplink_items/uplink_general.dm @@ -819,7 +819,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) name = "Syndicate Two-Piece Suit" desc = "A snappy two-piece suit that any self-respecting Syndicate agent should wear. Perfect for professionals trying to go undetected, but moderately armored with experimental nanoweave in case things do get loud. Comes with two cashmere-lined pockets for maximum style and comfort." reference = "SUIT" - item = /obj/item/clothing/suit/storage/lawyer/blackjacket/armored + item = /obj/item/clothing/suit/storage/iaa/blackjacket/armored cost = 5 /datum/uplink_item/bundles_TC diff --git a/code/game/machinery/vendors/generic_vendors.dm b/code/game/machinery/vendors/generic_vendors.dm index 89e09dca0ba..3e192f65f84 100644 --- a/code/game/machinery/vendors/generic_vendors.dm +++ b/code/game/machinery/vendors/generic_vendors.dm @@ -369,7 +369,7 @@ /obj/item/clothing/under/suit/navy = 2, /obj/item/clothing/under/suit/really_black = 2, /obj/item/clothing/under/suit/checkered = 1, - /obj/item/clothing/suit/storage/lawyer/blackjacket = 2, + /obj/item/clothing/suit/storage/iaa/blackjacket = 2, /obj/item/clothing/under/pants/jeans = 3, /obj/item/clothing/under/pants/classicjeans = 3, /obj/item/clothing/under/pants/mustangjeans = 1, @@ -454,7 +454,7 @@ /obj/item/clothing/under/misc/overalls = 75, /obj/item/clothing/under/suit/checkered = 125, /obj/item/clothing/under/suit/really_black = 75, - /obj/item/clothing/suit/storage/lawyer/blackjacket = 75, + /obj/item/clothing/suit/storage/iaa/blackjacket = 75, /obj/item/clothing/under/pants/jeans = 75, /obj/item/clothing/under/pants/classicjeans = 75, /obj/item/clothing/under/pants/mustangjeans = 100, diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 69944dd78c6..00537f66e4e 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -164,7 +164,7 @@ /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2, /obj/item/storage/pill_bottle/fakedeath = 2, /obj/item/clothing/suit/jacket/syndicatebomber = 5, - /obj/item/clothing/suit/storage/lawyer/blackjacket/armored = 2, // More armored than bomber and has pockets, so it is rarer + /obj/item/clothing/suit/storage/iaa/blackjacket/armored = 2, // More armored than bomber and has pockets, so it is rarer "" = 61 // This should be a decently high number for chances where no loot will spawn ) diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 8b2e2b0043c..6562a14ea26 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -48,7 +48,7 @@ /obj/item/ammo_box/magazine/m10mm/ap, // 2TC /obj/item/clothing/under/suit/really_black, // 0TC /obj/item/card/id/syndicate, // 2TC - /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC + /obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 0TC /obj/item/storage/box/syndie_kit/emp, // 2TC /obj/item/clothing/glasses/hud/security/chameleon, // 2TC /obj/item/encryptionkey/syndicate, // 2TC @@ -74,7 +74,7 @@ /obj/item/jammer, // 4TC /obj/item/card/id/syndicate, // 2TC /obj/item/clothing/under/suit/really_black, // 0TC - /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC + /obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 0TC /obj/item/clothing/gloves/color/latex/nitrile, // 0 TC /obj/item/clothing/mask/gas/clown_hat, // 0TC /obj/item/grenade/plastic/c4, // 1TC @@ -124,7 +124,7 @@ /obj/item/clothing/glasses/chameleon/thermal, // 6TC /obj/item/clothing/gloves/combat, // 0 TC /obj/item/clothing/under/suit/really_black, // 0 TC - /obj/item/clothing/suit/storage/lawyer/blackjacket/armored, // 0TC + /obj/item/clothing/suit/storage/iaa/blackjacket/armored, // 0TC /obj/item/encryptionkey/syndicate) // 2TC var/static/list/grenadier = list( // 20TC + Tactical Grenadier Belt diff --git a/code/modules/clothing/suits/armor_suits.dm b/code/modules/clothing/suits/armor_suits.dm index 0c137d30831..096be172ed5 100644 --- a/code/modules/clothing/suits/armor_suits.dm +++ b/code/modules/clothing/suits/armor_suits.dm @@ -757,7 +757,7 @@ icon_state = "ertarmor_jan" //same defense as basic sec armor -/obj/item/clothing/suit/storage/lawyer/blackjacket/armored +/obj/item/clothing/suit/storage/iaa/blackjacket/armored desc = "A snappy dress jacket, reinforced with a layer of armor protecting the torso." allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/automatic/pistol) body_parts_covered = UPPER_TORSO|LOWER_TORSO