diff --git a/code/game/gamemodes/wizard/spell3.dm b/code/game/gamemodes/wizard/spell3.dm index 92f7350b516..0f541cf7f0b 100644 --- a/code/game/gamemodes/wizard/spell3.dm +++ b/code/game/gamemodes/wizard/spell3.dm @@ -1,13 +1,13 @@ /client/proc/knock() set category = "Spells" set name = "Knock" - if(!usr.casting()) return +// if(!usr.casting()) return usr.verbs -= /client/proc/knock spawn(100) usr.verbs += /client/proc/knock - usr.say("AULIE OXIN FIERA") - usr.spellvoice() + usr.whisper("AULIE OXIN FIERA") +// usr.spellvoice() for(var/obj/machinery/door/G in oview(3)) spawn(1) diff --git a/code/game/gamemodes/wizard/spell4.dm b/code/game/gamemodes/wizard/spell4.dm index 9634dac0fec..8553ecaa3a5 100644 --- a/code/game/gamemodes/wizard/spell4.dm +++ b/code/game/gamemodes/wizard/spell4.dm @@ -2,10 +2,15 @@ set category = "Spells" set name = "Fireball" set desc="Fireball target:" - if(!usr.casting()) return +// if(!usr.casting()) return + usr.verbs -= /client/proc/fireball spawn(200) usr.verbs += /client/proc/fireball + + usr.say("ONI SOMA") +// usr.spellvoice() + var/obj/overlay/A = new /obj/overlay( usr.loc ) A.icon_state = "fireball" A.icon = 'wizard.dmi' diff --git a/code/game/gamemodes/wizard/spell6.dm b/code/game/gamemodes/wizard/spell6.dm index 137a3e4db22..6df673c0b61 100644 --- a/code/game/gamemodes/wizard/spell6.dm +++ b/code/game/gamemodes/wizard/spell6.dm @@ -12,15 +12,16 @@ set category = "Spells" set name = "Forcewall" set desc = "Create a forcewall on your location." - if(!usr.casting()) return + +// if(!usr.casting()) return + usr.verbs -= /client/proc/forcewall spawn(100) usr.verbs += /client/proc/forcewall var/forcefield - var/mob/living/carbon/human/G = usr - G.say("TARCOL MINTI ZHERI") - usr.spellvoice() + usr.whisper("TARCOL MINTI ZHERI") +// usr.spellvoice() forcefield = new /obj/forcefield(locate(usr.x,usr.y,usr.z)) spawn (300) diff --git a/code/game/gamemodes/wizard/spell7.dm b/code/game/gamemodes/wizard/spell7.dm index 6568240ae7b..0710c1a6351 100644 --- a/code/game/gamemodes/wizard/spell7.dm +++ b/code/game/gamemodes/wizard/spell7.dm @@ -3,7 +3,7 @@ set category = "Spells" set name = "Smoke" set desc = "Creates a cloud of smoke" - if(!usr.casting()) return +// if(!usr.casting()) return usr.verbs -= /client/proc/smokecloud spawn(120) usr.verbs += /client/proc/smokecloud diff --git a/code/game/gamemodes/wizard/spell8.dm b/code/game/gamemodes/wizard/spell8.dm index 5349de67509..f1d3fcf9f00 100644 --- a/code/game/gamemodes/wizard/spell8.dm +++ b/code/game/gamemodes/wizard/spell8.dm @@ -4,6 +4,9 @@ set desc="Whom" if(!usr.casting()) return + usr.say("FORTI GY AMA") + usr.spellvoice() + for (var/mob/M as mob in oview()) spawn(0) var/obj/overlay/A = new /obj/overlay( usr.loc ) diff --git a/code/game/gamemodes/wizard/spell9.dm b/code/game/gamemodes/wizard/spell9.dm index 4cabaa6687f..2ee6501e0ca 100644 --- a/code/game/gamemodes/wizard/spell9.dm +++ b/code/game/gamemodes/wizard/spell9.dm @@ -1,13 +1,13 @@ /client/proc/blind(mob/M as mob in oview()) set category = "Spells" set name = "Blind" - if(!usr.casting()) return +// if(!usr.casting()) return usr.verbs -= /client/proc/blind spawn(300) usr.verbs += /client/proc/blind - usr.say("STI KALY!") - usr.spellvoice() + usr.whisper("STI KALY") +// usr.spellvoice() var/obj/overlay/B = new /obj/overlay( M.loc ) B.icon_state = "blspell" diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 85846140821..425e7a6e563 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -380,7 +380,7 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/fireball - src.temp = "This spell fires a fireball at a target. Be careful not to fire it at people that are standing next to you." + src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you." else if (href_list["spell_disintegrate"]) if (src.uses >= 1) src.uses -= 1 @@ -395,17 +395,17 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/smokecloud - src.temp = "This spell spawns a cloud of choking smoke at your location." + src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." else if (href_list["spell_blind"]) if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/blind - src.temp = "This spell temporarly blinds a single person." + src.temp = "This spell temporarly blinds a single person and does not require wizard garb." else if (href_list["spell_forcewall"]) if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/forcewall - src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds." + src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb." else if (href_list["spell_blink"]) if (src.uses >= 1) src.uses -= 1 @@ -420,7 +420,7 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/mutate - src.temp = "This spell causes you to turn into a hulk, and gain telekinesis for a short while." + src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while." else if (href_list["spell_jaunt"]) if (src.uses >= 1) src.uses -= 1 @@ -430,7 +430,7 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/knock - src.temp = "This spell opens nearby doors." + src.temp = "This spell opens nearby doors and does not require wizard garb." else if (href_list["lock"] && src.origradio) // presto chango, a regular radio again! (reset the freq too...) usr.machine = null @@ -521,7 +521,7 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/fireball - src.temp = "This spell fires a fireball at a target. Be careful not to fire it at people that are standing next to you." + src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you." if("disintegrate") if (src.uses >= 1) src.uses -= 1 @@ -536,17 +536,17 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/smokecloud - src.temp = "This spell spawns a cloud of choking smoke at your location." + src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." if("blind") if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/blind - src.temp = "This spell temporarly blinds a single person." + src.temp = "This spell temporarly blinds a single person and does not require wizard garb." if("forcewall") if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/forcewall - src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds." + src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb." if("blink") if (src.uses >= 1) src.uses -= 1 @@ -571,7 +571,7 @@ if (src.uses >= 1) src.uses -= 1 usr.verbs += /client/proc/knock - src.temp = "This spell opens nearby doors." + src.temp = "This spell opens nearby doors and does not require wizard garb." src.generate_menu() src.print_to_host(src.menu_message) return diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 00904e2638f..dd5da48e399 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -233,7 +233,7 @@ dat += "
LIST OF SPELLS AVAILABLE
Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.
Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.
Disintegrate:This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.
Disable Technology:
This spell disables all weapons, cameras and most other technology in range.
Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.
Blind:
This spell temporarly blinds a single person and does not require wizard garb.
Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.
Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.
Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.
Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.
Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.
Knock:
This spell opens nearby doors and does not require wizard garb.