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Port Baystruments PR from tgstation
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//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/instrument/attack_self(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return TRUE
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interact(user)
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/obj/item/instrument/attack_self(mob/user)
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tgui_interact(user)
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/obj/item/instrument/tgui_data(mob/user)
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return song.tgui_data(user)
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/obj/item/instrument/tgui_interact(mob/user)
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if(!isliving(user) || user.incapacitated())
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return
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song.tgui_interact(user)
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/obj/item/instrument/tgui_act(action, params)
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if(..())
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return
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return song.tgui_act(action, params)
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/**
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* Whether the instrument should stop playing
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*
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* Arguments:
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* * user - The user
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*/
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/obj/item/instrument/proc/should_stop_playing(mob/user)
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return !(src in user) || !isliving(user) || user.incapacitated()
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@@ -0,0 +1,206 @@
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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item_state = "violin"
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hitsound = "swing_hit"
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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item_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/piano_synth
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name = "synthesizer"
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desc = "An advanced electronic synthesizer that can be used as various instruments."
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icon_state = "synth"
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item_state = "synth"
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allowed_instrument_ids = "piano"
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/obj/item/instrument/piano_synth/Initialize(mapload)
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. = ..()
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song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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item_state = "banjo"
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attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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item_state = "guitar"
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attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "guitar"
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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item_state = "eguitar"
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force = 12
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attack_verb = list("played metal on", "shredded", "crashed", "smashed")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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item_state = "glockenspiel"
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allowed_instrument_ids = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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item_state = "accordion"
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allowed_instrument_ids = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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item_state = "trumpet"
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allowed_instrument_ids = "trombone"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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item_state = "spectral_trumpet"
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force = 0
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attack_verb = list("played", "jazzed", "trumpeted", "mourned", "dooted", "spooked")
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/obj/item/instrument/trumpet/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound(src, 'sound/instruments/trombone/En4.mid', 100, 1, -1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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item_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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item_state = "saxophone"
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force = 0
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attack_verb = list("played", "jazzed", "saxxed", "mourned", "dooted", "spooked")
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/obj/item/instrument/saxophone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound(src, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = "trombone"
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item_state = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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item_state = "trombone"
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force = 0
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attack_verb = list("played", "jazzed", "tromboned", "mourned", "dooted", "spooked")
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/obj/item/instrument/trombone/spectral/Initialize()
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. = ..()
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AddComponent(/datum/component/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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item_state = "recorder"
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allowed_instrument_ids = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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item_state = "harmonica"
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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allowed_instrument_ids = "harmonica"
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/obj/item/instrument/xylophone
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name = "xylophone"
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desc = "A percussion instrument with a bright tone."
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icon_state = "xylophone"
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item_state = "xylophone"
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allowed_instrument_ids = "bikehorn"
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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item_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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attack_verb = list("beautifully honks")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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allowed_instrument_ids = "bikehorn"
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// Crafting recipes
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/datum/crafting_recipe/violin
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name = "Violin"
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result = /obj/item/instrument/violin
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reqs = list(/obj/item/stack/sheet/wood = 5,
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/obj/item/stack/cable_coil = 6,
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/obj/item/stack/tape_roll = 5)
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 8 SECONDS
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category = CAT_MISC
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/datum/crafting_recipe/guitar
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name = "Guitar"
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result = /obj/item/instrument/guitar
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reqs = list(/obj/item/stack/sheet/wood = 5,
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/obj/item/stack/cable_coil = 6,
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/obj/item/stack/tape_roll = 5)
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 8 SECONDS
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category = CAT_MISC
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/datum/crafting_recipe/eguitar
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name = "Electric Guitar"
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result = /obj/item/instrument/eguitar
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reqs = list(/obj/item/stack/sheet/metal = 5,
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/obj/item/stack/cable_coil = 6,
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/obj/item/stack/tape_roll = 5)
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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time = 8 SECONDS
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category = CAT_MISC
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