Port Baystruments PR from tgstation

This commit is contained in:
mochi
2020-07-17 15:18:17 +02:00
parent a7e4c8af42
commit 24e8cd66ac
269 changed files with 2253 additions and 717 deletions
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#define MUSICIAN_HEARCHECK_MINDELAY 4
#define MUSIC_MAXLINES 1000
#define MUSIC_MAXLINECHARS 300
/**
* # Song datum
*
* These are the actual backend behind instruments.
* They attach to an atom and provide the editor + playback functionality.
*/
/datum/song
/// Name of the song
var/name = "Untitled"
/// The atom we're attached to/playing from
var/atom/parent
/// Our song lines
var/list/lines
/// delay between notes in deciseconds
var/tempo = 5
/// How far we can be heard
var/instrument_range = 15
/// Are we currently playing?
var/playing = FALSE
/// Are we currently editing?
var/editing = TRUE
/// Is the help screen open?
var/help = FALSE
/// Repeats left
var/repeat = 1
/// Maximum times we can repeat
var/max_repeats = 10
/// Our volume
var/volume = 75
/// Max volume
var/max_volume = 75
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
var/min_volume = 1
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
var/list/allowed_instrument_ids
//////////// Cached instrument variables /////////////
/// Instrument we are currently using
var/datum/instrument/using_instrument
/// Cached legacy ext for legacy instruments
var/cached_legacy_ext
/// Cached legacy dir for legacy instruments
var/cached_legacy_dir
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
var/list/cached_samples
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
var/legacy = FALSE
//////////////////////////////////////////////////////
/////////////////// Playing variables ////////////////
/**
* Build by compile_chords()
* Must be rebuilt on instrument switch.
* Compilation happens when we start playing and is cleared after we finish playing.
* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
*/
var/list/compiled_chords
/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
var/elapsed_delay
/// Amount of delay to wait before playing the next chord
var/delay_by
/// Current chord we're on.
var/current_chord
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
var/list/channels_playing
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
var/list/channels_idle
/// Person playing us
var/mob/user_playing
//////////////////////////////////////////////////////
/// Last world.time we checked for who can hear us
var/last_hearcheck = 0
/// The list of mobs that can hear us
var/list/hearing_mobs
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
var/debug_mode = FALSE
/// Max sound channels to occupy
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
/// Current channels, so we can save a length() call.
var/using_sound_channels = 0
/// Last channel to play. text.
var/last_channel_played
/// Should we not decay our last played note?
var/full_sustain_held_note = TRUE
/////////////////////// DO NOT TOUCH THESE ///////////////////
var/octave_min = INSTRUMENT_MIN_OCTAVE
var/octave_max = INSTRUMENT_MAX_OCTAVE
var/key_min = INSTRUMENT_MIN_KEY
var/key_max = INSTRUMENT_MAX_KEY
var/static/list/note_offset_lookup
var/static/list/accent_lookup
//////////////////////////////////////////////////////////////
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
/// Note numbers to shift.
var/note_shift = 0
var/note_shift_min = -100
var/note_shift_max = 100
var/can_noteshift = TRUE
/// The kind of sustain we're using
var/sustain_mode = SUSTAIN_LINEAR
/// When a note is considered dead if it is below this in volume
var/sustain_dropoff_volume = 0
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
var/sustain_linear_duration = 5
/// Exponential sustain dropoff rate per decisecond
var/sustain_exponential_dropoff = 1.4
////////// DO NOT DIRECTLY SET THESE!
/// Do not directly set, use update_sustain()
var/cached_linear_dropoff = 10
/// Do not directly set, use update_sustain()
var/cached_exponential_dropoff = 1.045
/////////////////////////////////////////////////////////////////////////
var/static/list/valid_files[0] // Cache to avoid running fexists() every time
/datum/song/New(atom/parent, list/instrument_ids, new_range)
SSinstruments.on_song_new(src)
lines = list()
tempo = sanitize_tempo(tempo)
src.parent = parent
if(instrument_ids)
allowed_instrument_ids = islist(instrument_ids)? instrument_ids : list(instrument_ids)
if(length(allowed_instrument_ids))
set_instrument(allowed_instrument_ids[1])
hearing_mobs = list()
volume = clamp(volume, min_volume, max_volume)
channels_playing = list()
channels_idle = list()
if(!note_offset_lookup)
note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
update_sustain()
if(new_range)
instrument_range = new_range
/datum/song/Destroy()
stop_playing()
SSinstruments.on_song_del(src)
lines = null
using_instrument = null
allowed_instrument_ids = null
parent = null
return ..()
/**
* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
*/
/datum/song/proc/do_hearcheck()
last_hearcheck = world.time
var/list/old = hearing_mobs.Copy()
hearing_mobs.len = 0
var/turf/source = get_turf(parent)
for(var/mob/M in GLOB.player_list)
var/dist = get_dist(M, source)
if(dist > instrument_range)
continue
hearing_mobs[M] = dist
var/list/exited = old - hearing_mobs
for(var/i in exited)
terminate_sound_mob(i)
/**
* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
*/
/datum/song/proc/set_instrument(datum/instrument/I)
terminate_all_sounds()
var/old_legacy
if(using_instrument)
using_instrument.songs_using -= src
old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
using_instrument = null
cached_samples = null
cached_legacy_ext = null
cached_legacy_dir = null
legacy = null
if(istext(I) || ispath(I))
I = SSinstruments.instrument_data[I]
if(istype(I))
using_instrument = I
I.songs_using += src
var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
if(instrument_legacy)
cached_legacy_ext = I.legacy_instrument_ext
cached_legacy_dir = I.legacy_instrument_path
legacy = TRUE
else
cached_samples = I.samples
legacy = FALSE
if(isnull(old_legacy) || (old_legacy != instrument_legacy))
if(playing)
compile_chords()
/**
* Attempts to start playing our song.
*/
/datum/song/proc/start_playing(mob/user)
if(playing)
return
if(!using_instrument?.is_ready())
to_chat(user, "<span class='warning'>An error has occured with [src]. Please reset the instrument.</span>")
return
compile_chords()
if(!length(compiled_chords))
to_chat(user, "<span class='warning'>Song is empty.</span>")
return
playing = TRUE
SStgui.update_uis(parent)
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
//wrap the rest of the stuff to ensure stop_playing() is called.
do_hearcheck()
SEND_SIGNAL(parent, COMSIG_SONG_START)
elapsed_delay = 0
delay_by = 0
current_chord = 1
user_playing = user
START_PROCESSING(SSinstruments, src)
/**
* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
*/
/datum/song/proc/stop_playing()
if(!playing)
return
playing = FALSE
if(!debug_mode)
compiled_chords = null
STOP_PROCESSING(SSinstruments, src)
SEND_SIGNAL(parent, COMSIG_SONG_END)
terminate_all_sounds(TRUE)
hearing_mobs.len = 0
SStgui.update_uis(parent)
user_playing = null
/**
* Processes our song.
*/
/datum/song/proc/process_song(wait)
if(!length(compiled_chords) || should_stop_playing(user_playing))
stop_playing()
return
var/list/chord = compiled_chords[current_chord]
if(++elapsed_delay >= delay_by)
play_chord(chord)
elapsed_delay = 0
delay_by = tempodiv_to_delay(chord[length(chord)])
current_chord++
if(current_chord > length(compiled_chords))
if(repeat)
repeat--
current_chord = 1
SStgui.update_uis(parent)
return
else
stop_playing()
return
/**
* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
*/
/datum/song/proc/tempodiv_to_delay(tempodiv)
return max(1, round((tempo/tempodiv) / world.tick_lag, 1))
/**
* Compiles chords.
*/
/datum/song/proc/compile_chords()
legacy ? compile_legacy() : compile_synthesized()
/**
* Plays a chord.
*/
/datum/song/proc/play_chord(list/chord)
// last value is timing information
for(var/i in 1 to (length(chord) - 1))
legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing)
/**
* Checks if we should halt playback.
*/
/datum/song/proc/should_stop_playing(mob/user)
return QDELETED(parent) || !using_instrument || !playing
/**
* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
*/
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
/**
* Gets our beats per minute based on our tempo.
*/
/datum/song/proc/get_bpm()
return 600 / tempo
/**
* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
*/
/datum/song/proc/set_bpm(bpm)
tempo = sanitize_tempo(600 / bpm)
/datum/song/process(wait)
if(!playing)
return PROCESS_KILL
// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
process_song(world.tick_lag)
process_decay(world.tick_lag)
/**
* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
*/
/datum/song/proc/update_sustain()
// Exponential is easy
cached_exponential_dropoff = sustain_exponential_dropoff
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
var/target_duration = sustain_linear_duration
var/volume_diff = max(0, 100 - sustain_dropoff_volume)
var/volume_decrease_per_decisecond = volume_diff / target_duration
cached_linear_dropoff = volume_decrease_per_decisecond
/**
* Setter for setting output volume.
*/
/datum/song/proc/set_volume(volume)
src.volume = clamp(volume, max(0, min_volume), min(100, max_volume))
update_sustain()
SStgui.update_uis(parent)
/**
* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
*/
/datum/song/proc/set_dropoff_volume(volume)
sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
update_sustain()
SStgui.update_uis(parent)
/**
* Setter for setting exponential falloff factor.
*/
/datum/song/proc/set_exponential_drop_rate(drop)
sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
update_sustain()
SStgui.update_uis(parent)
/**
* Setter for setting linear falloff duration.
*/
/datum/song/proc/set_linear_falloff_duration(duration)
sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN)
update_sustain()
SStgui.update_uis(parent)
/datum/song/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, volume))
set_volume(var_value)
if(NAMEOF(src, sustain_dropoff_volume))
set_dropoff_volume(var_value)
if(NAMEOF(src, sustain_exponential_dropoff))
set_exponential_drop_rate(var_value)
if(NAMEOF(src, sustain_linear_duration))
set_linear_falloff_duration(var_value)
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/item/instrument/I = parent
return I.should_stop_playing(user)
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/should_stop_playing(mob/user)
. = ..()
if(.)
return TRUE
var/obj/structure/musician/M = parent
return M.should_stop_playing(user)
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/datum/song/tgui_data(mob/user)
var/data[0]
// General
data["playing"] = playing
data["repeat"] = repeat
data["maxRepeats"] = max_repeats
data["editing"] = editing
data["lines"] = lines
data["tempo"] = tempo
data["minTempo"] = world.tick_lag
data["maxTempo"] = 5 SECONDS
data["tickLag"] = world.tick_lag
data["help"] = help
// Status
var/list/allowed_instrument_names = list()
for(var/i in allowed_instrument_ids)
var/datum/instrument/I = SSinstruments.get_instrument(i)
if(I)
allowed_instrument_names += I.name
data["allowedInstrumentNames"] = allowed_instrument_names
data["instrumentLoaded"] = !isnull(using_instrument)
if(using_instrument)
data["instrument"] = using_instrument.name
data["canNoteShift"] = can_noteshift
if(can_noteshift)
data["noteShift"] = note_shift
data["noteShiftMin"] = note_shift_min
data["noteShiftMax"] = note_shift_max
data["sustainMode"] = sustain_mode
switch(sustain_mode)
if(SUSTAIN_LINEAR)
data["sustainLinearDuration"] = sustain_linear_duration
if(SUSTAIN_EXPONENTIAL)
data["sustainExponentialDropoff"] = sustain_exponential_dropoff
data["ready"] = using_instrument?.is_ready()
data["legacy"] = legacy
data["volume"] = volume
data["minVolume"] = min_volume
data["maxVolume"] = max_volume
data["sustainDropoffVolume"] = sustain_dropoff_volume
data["sustainHeldNote"] = full_sustain_held_note
return data
/datum/song/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, parent, ui_key, ui, force_open)
if(!ui)
ui = new(user, parent, ui_key, "Instrument", parent?.name || "Instrument", 700, 500)
ui.open()
ui.set_autoupdate(FALSE) // NO!!! Don't auto-update this!!
/datum/song/tgui_act(action, params)
switch(action)
if("newsong")
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
return TRUE
if("import")
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(parent, usr))
return
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
parse_song(t)
if("help")
help = !help
return TRUE
if("edit")
editing = !editing
return TRUE
if("repeat") //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat = clamp(round(text2num(params["new"])), 0, max_repeats)
return TRUE
if("tempo")
tempo = sanitize_tempo(text2num(params["new"]))
return TRUE
if("play")
INVOKE_ASYNC(src, .proc/start_playing, usr)
if("newline")
var/newline = html_encode(input("Enter your line: ", parent.name) as text|null)
if(!newline || !in_range(parent, usr))
return
if(length(lines) > MUSIC_MAXLINES)
return
if(length(newline) > MUSIC_MAXLINECHARS)
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
lines.Add(newline)
return TRUE
if("deleteline")
var/num = round(text2num(params["line"]))
if(num > length(lines) || num < 1)
return
lines.Cut(num, num + 1)
return TRUE
if("modifyline")
var/num = round(text2num(params["line"]), 1)
var/content = stripped_input(usr, "Enter your line: ", parent.name, lines[num], MUSIC_MAXLINECHARS)
if(!content || !in_range(parent, usr))
return
if(num > length(lines) || num < 1)
return
lines[num] = content
return TRUE
if("stop")
stop_playing()
if("setlinearfalloff")
set_linear_falloff_duration(round(text2num(params["new"]) * 10, world.tick_lag))
return TRUE
if("setexpfalloff")
set_exponential_drop_rate(round(text2num(params["new"]), 0.00001))
return TRUE
if("setvolume")
set_volume(round(text2num(params["new"]), 1))
return TRUE
if("setdropoffvolume")
set_dropoff_volume(round(text2num(params["new"]), 0.01))
return TRUE
if("switchinstrument")
if(!length(allowed_instrument_ids))
return
else if(length(allowed_instrument_ids) == 1)
set_instrument(allowed_instrument_ids[1])
return
var/choice = params["name"]
for(var/i in allowed_instrument_ids)
var/datum/instrument/I = SSinstruments.get_instrument(i)
if(I && I.name == choice)
set_instrument(I)
return TRUE
if("setnoteshift")
note_shift = clamp(round(text2num(params["new"])), note_shift_min, note_shift_max)
return TRUE
if("setsustainmode")
var/static/list/sustain_modes
if(!length(sustain_modes))
sustain_modes = list("Linear" = SUSTAIN_LINEAR, "Exponential" = SUSTAIN_EXPONENTIAL)
var/choice = params["new"]
sustain_mode = sustain_modes[choice] || sustain_mode
return TRUE
if("togglesustainhold")
full_sustain_held_note = !full_sustain_held_note
return TRUE
else
return FALSE
parent.add_fingerprint(usr)
/**
* Parses a song the user has input into lines and stores them.
*/
/datum/song/proc/parse_song(text)
set waitfor = FALSE
//split into lines
lines = splittext(text, "\n")
if(length(lines))
var/bpm_string = "BPM: "
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
tempo = sanitize_tempo(600 / round(divisor, 1))
lines.Cut(1, 2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(length(lines) > MUSIC_MAXLINES)
to_chat(usr, "Too many lines!")
lines.Cut(MUSIC_MAXLINES + 1)
var/linenum = 1
for(var/l in lines)
if(length_char(l) > MUSIC_MAXLINECHARS)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
SStgui.update_uis(parent)
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/**
* Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
*/
/datum/song/proc/compile_legacy()
if(!length(src.lines))
return
var/list/lines = src.lines //cache for hyepr speed!
compiled_chords = list()
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
for(var/line in lines)
var/list/chords = splittext(lowertext(line), ",")
for(var/chord in chords)
var/list/compiled_chord = list()
var/tempodiv = 1
var/list/notes_tempodiv = splittext(chord, "/")
var/len = length(notes_tempodiv)
if(len >= 2)
tempodiv = text2num(notes_tempodiv[2])
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
var/list/notes = splittext(notes_tempodiv[1], "-")
for(var/note in notes)
if(length(note) == 0)
continue
// 1-7, A-G
var/key = text2ascii(note) - 96
if((key < 1) || (key > 7))
continue
for(var/i in 2 to length(note))
var/oct_acc = copytext(note, i, i + 1)
var/num = text2num(oct_acc)
if(!num) //it's an accidental
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
else //octave
octaves[key] = clamp(num, octave_min, octave_max)
compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key])
compiled_chord += tempodiv //this goes last
if(length(compiled_chord))
compiled_chords[++compiled_chords.len] = compiled_chord
/**
* Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
*
* Arguments:
* * note - number from 1-7 for A-G
* * acc - either "b", "n", or "#"
* * oct - 1-8 (or 9 for C)
*/
/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/filename = "sound/instruments/[cached_legacy_dir]/[ascii2text(note + 64)][acc][oct].[cached_legacy_ext]"
var/soundfile = file(filename)
// make sure the note exists
var/cached_fexists = valid_files[filename]
if(!isnull(cached_fexists))
if(!cached_fexists)
return
else if(!fexists(soundfile))
valid_files[filename] = FALSE
return
else
valid_files[filename] = TRUE
// and play
var/turf/source = get_turf(parent)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
do_hearcheck()
var/sound/music_played = sound(soundfile)
for(var/i in hearing_mobs)
var/mob/M = i
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
continue
M.playsound_local(source, null, volume * using_instrument.volume_multiplier, falloff = 5, S = music_played)
// Could do environment and echo later but not for now
@@ -0,0 +1,134 @@
/**
* Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
*/
/datum/song/proc/compile_synthesized()
if(!length(src.lines))
return
var/list/lines = src.lines //cache for hyepr speed!
compiled_chords = list()
var/list/octaves = list(3, 3, 3, 3, 3, 3, 3)
var/list/accents = list("n", "n", "n", "n", "n", "n", "n")
for(var/line in lines)
var/list/chords = splittext(lowertext(line), ",")
for(var/chord in chords)
var/list/compiled_chord = list()
var/tempodiv = 1
var/list/notes_tempodiv = splittext(chord, "/")
var/len = length(notes_tempodiv)
if(len >= 2)
tempodiv = text2num(notes_tempodiv[2])
if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that.
var/list/notes = splittext(notes_tempodiv[1], "-")
for(var/note in notes)
if(length(note) == 0)
continue
// 1-7, A-G
var/key = text2ascii(note) - 96
if((key < 1) || (key > 7))
continue
for(var/i in 2 to length(note))
var/oct_acc = copytext(note, i, i + 1)
var/num = text2num(oct_acc)
if(!num) //it's an accidental
accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks.
else //octave
octaves[key] = clamp(num, octave_min, octave_max)
compiled_chord += clamp((note_offset_lookup[key] + octaves[key] * 12 + accent_lookup[accents[key]]), key_min, key_max)
compiled_chord += tempodiv //this goes last
if(length(compiled_chord))
compiled_chords[++compiled_chords.len] = compiled_chord
/**
* Plays a specific numerical key from our instrument to anyone who can hear us.
* Does a hearing check if enough time has passed.
*/
/datum/song/proc/playkey_synth(key, mob/user)
if(can_noteshift)
key = clamp(key + note_shift, key_min, key_max)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
do_hearcheck()
var/datum/instrument_key/K = using_instrument.samples[num2text(key)] //See how fucking easy it is to make a number text? You don't need a complicated 9 line proc!
//Should probably add channel limiters here at some point but I don't care right now.
var/channel = pop_channel()
if(isnull(channel))
return FALSE
. = TRUE
var/sound/copy = sound(K.sample)
var/volume = src.volume * using_instrument.volume_multiplier
copy.frequency = K.frequency
copy.volume = volume
var/channel_text = num2text(channel)
channels_playing[channel_text] = 100
last_channel_played = channel_text
for(var/i in hearing_mobs)
var/mob/M = i
if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS))
continue
M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF)
// Could do environment and echo later but not for now
/**
* Stops all sounds we are "responsible" for. Only works in synthesized mode.
*/
/datum/song/proc/terminate_all_sounds(clear_channels = TRUE)
for(var/i in hearing_mobs)
terminate_sound_mob(i)
if(clear_channels && channels_playing)
channels_playing.len = 0
channels_idle.len = 0
SSinstruments.current_instrument_channels -= using_sound_channels
using_sound_channels = 0
SSsounds.free_datum_channels(src)
/**
* Stops all sounds we are responsible for in a given person. Only works in synthesized mode.
*/
/datum/song/proc/terminate_sound_mob(mob/M)
for(var/channel in channels_playing)
M.stop_sound_channel(text2num(channel))
/**
* Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
*/
/datum/song/proc/pop_channel()
if(length(channels_idle)) //just pop one off of here if we have one available
. = text2num(channels_idle[1])
channels_idle.Cut(1, 2)
return
if(using_sound_channels >= max_sound_channels)
return
. = SSinstruments.reserve_instrument_channel(src)
if(!isnull(.))
using_sound_channels++
/**
* Decays our channels and updates their volumes to mobs who can hear us.
*
* Arguments:
* * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
*/
/datum/song/proc/process_decay(wait_ds)
var/linear_dropoff = cached_linear_dropoff * wait_ds
var/exponential_dropoff = cached_exponential_dropoff ** wait_ds
for(var/channel in channels_playing)
if(full_sustain_held_note && (channel == last_channel_played))
continue
var/current_volume = channels_playing[channel]
switch(sustain_mode)
if(SUSTAIN_LINEAR)
current_volume -= linear_dropoff
if(SUSTAIN_EXPONENTIAL)
current_volume /= exponential_dropoff
channels_playing[channel] = current_volume
var/dead = current_volume <= sustain_dropoff_volume
var/channelnumber = text2num(channel)
if(dead)
channels_playing -= channel
channels_idle += channel
for(var/i in hearing_mobs)
var/mob/M = i
M.stop_sound_channel(channelnumber)
else
for(var/i in hearing_mobs)
var/mob/M = i
M.set_sound_channel_volume(channelnumber, (current_volume * 0.01) * volume * using_instrument.volume_multiplier)