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Changes Dark Priest to Hunter
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@@ -18,9 +18,11 @@
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I.icon_state = special_icon
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/datum/outfit/admin
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var/is_hunter_outfit = 0 // Whether this can be used by the Smite command to send a hunter after someone
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/datum/outfit/admin/syndicate
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name = "Syndicate Agent"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/weapon/storage/backpack
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@@ -61,6 +63,7 @@
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/datum/outfit/admin/syndicate/infiltrator
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name = "Syndicate Infiltrator"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/chameleon
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glasses = /obj/item/clothing/glasses/hud/security/chameleon
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@@ -90,6 +93,7 @@
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/datum/outfit/admin/syndicate/operative
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name = "Syndicate Nuclear Operative"
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is_hunter_outfit = 1
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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belt = /obj/item/weapon/storage/belt/military
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@@ -121,6 +125,7 @@
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/datum/outfit/admin/syndicate_strike_team
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name = "Syndicate Strike Team"
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is_hunter_outfit = 1
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/datum/outfit/admin/syndicate_strike_team/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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return H.equip_syndicate_commando()
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@@ -359,6 +364,7 @@
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/datum/outfit/admin/death_commando
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name = "NT Death Commando"
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is_hunter_outfit = 1
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/datum/outfit/admin/death_commando/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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return H.equip_death_commando()
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@@ -435,6 +441,7 @@
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/datum/outfit/admin/tunnel_clown
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name = "Tunnel Clown"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/rank/clown
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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@@ -465,6 +472,7 @@
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/datum/outfit/admin/mime_assassin
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name = "Mime Assassin"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/mime
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suit = /obj/item/clothing/suit/suspenders
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@@ -514,6 +522,7 @@
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/datum/outfit/admin/greytide
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name = "Greytide"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/color/grey
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back = /obj/item/weapon/storage/backpack
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@@ -539,6 +548,7 @@
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/datum/outfit/admin/greytide/leader
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name = "Greytide Leader"
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is_hunter_outfit = 1
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belt = /obj/item/weapon/storage/belt/utility/full/multitool
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gloves = /obj/item/clothing/gloves/color/yellow
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@@ -613,6 +623,7 @@
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/datum/outfit/admin/soviet/soldier
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name = "Soviet Soldier"
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is_hunter_outfit = 1
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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@@ -684,6 +695,7 @@
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/datum/outfit/admin/solgov
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name = "Solar Federation Marine"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/solgov
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back = /obj/item/weapon/storage/backpack/security
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@@ -709,6 +721,7 @@
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/datum/outfit/admin/solgov/lieutenant
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name = "Solar Federation Lieutenant"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/solgov/command
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head = /obj/item/clothing/head/soft/solgov/command
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@@ -756,6 +769,7 @@
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/datum/outfit/admin/chrono
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name = "Chrono Legionnaire"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/space/chronos
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@@ -947,6 +961,7 @@
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/datum/outfit/admin/masked_killer
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name = "Masked Killer"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/overalls
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suit = /obj/item/clothing/suit/apron
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@@ -982,6 +997,7 @@
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/datum/outfit/admin/singuloth_knight
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name = "Singuloth Knight"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/space/hardsuit/singuloth
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@@ -1006,7 +1022,8 @@
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apply_to_card(I, H, get_all_accesses(), "Singuloth Knight")
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/datum/outfit/admin/assassin
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name = "Assassin"
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name = "Syndicate Assassin"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/suit_jacket
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suit = /obj/item/clothing/suit/wcoat
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@@ -1061,6 +1078,7 @@
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/datum/outfit/admin/spy
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name = "Spy"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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back = /obj/item/weapon/storage/backpack
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@@ -1105,6 +1123,7 @@
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/datum/outfit/admin/dark_lord
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name = "Dark Lord"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/color/black
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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@@ -1177,6 +1196,7 @@
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/datum/outfit/admin/dark_priest
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name = "Dark Priest"
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is_hunter_outfit = 1
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uniform = /obj/item/clothing/under/color/black
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suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
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