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https://github.com/ParadiseSS13/Paradise.git
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Energy Tweaks
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@@ -121,8 +121,8 @@
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user.do_attack_animation(L)
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baton_stun(L, user)
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else
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L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>", \
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"<span class='warning'>You've been prodded with [src] by [user]. Luckily it was off</span>")
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L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was off.</span>", \
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"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
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return
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else
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..()
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@@ -138,8 +138,8 @@
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L.Weaken(stunforce)
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L.apply_effect(STUTTER, stunforce)
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L.visible_message("<span class='danger'>[L] has been stunned with [src] by [user]!</span>", \
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"<span class='userdanger'>You've been stunned with [src] by [user]!</span>")
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L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
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"<span class='userdanger'>[user] has stunned you with [src]!</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(isrobot(loc))
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@@ -163,22 +163,9 @@
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..()
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//secborg stun baton module
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/obj/item/weapon/melee/baton/robot
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hitcost = 500
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/obj/item/weapon/melee/baton/loaded/robot
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hitcost = 1000
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/obj/item/weapon/melee/baton/robot/New()
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..()
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return
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/obj/item/weapon/melee/baton/robot/attack_self(mob/user)
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//try to find our power cell
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var/mob/living/silicon/robot/R = loc
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if (istype(R))
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bcell = R.cell
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return ..()
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/obj/item/weapon/melee/baton/robot/attackby(obj/item/weapon/W, mob/user, params)
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return
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/obj/item/weapon/melee/baton/loaded/ntcane
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name = "fancy cane"
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@@ -201,7 +201,7 @@
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src.modules += new /obj/item/device/flashlight/seclite(src)
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src.modules += new /obj/item/device/flash/cyborg(src)
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src.modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
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src.modules += new /obj/item/weapon/melee/baton/robot(src)
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src.modules += new /obj/item/weapon/melee/baton/loaded/robot(src)
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src.modules += new /obj/item/weapon/gun/energy/disabler/cyborg(src)
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src.modules += new /obj/item/taperoll/police(src)
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src.modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
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@@ -63,8 +63,8 @@ obj/item/weapon/gun/energy/laser/retro
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return 1
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell && R.cell.charge >= 500)
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R.cell.use(500)
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if(R && R.cell && R.cell.charge >= 83)
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R.cell.use(83)
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in_chamber = new/obj/item/projectile/beam(src)
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return 1
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return 0
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@@ -325,7 +325,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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if(R.cell.use(charge_cost)) //Take power from the borg...
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if(R.cell.use(charge_cost/10)) //Take power from the borg...
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power_supply.give(charge_cost) //... to recharge the shot
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update_icon()
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@@ -342,7 +342,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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projectile_type = "/obj/item/projectile/bullet/midbullet3"
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charge_cost = 300 //Yeah, let's NOT give them a 300 round clip that recharges, 20 is more reasonable and will actually hurt the borg's battery for overuse.
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charge_cost = 200 //Yeah, let's NOT give them a 300 round clip that recharges, 20 is more reasonable and will actually hurt the borg's battery for overuse.
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var/charge_tick = 0
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var/recharge_time = 5
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@@ -369,6 +369,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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if(R.cell.use(charge_cost)) //Take power from the borg...
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if(R.cell.use(charge_cost/10)) //Take power from the borg...
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power_supply.give(charge_cost) //...to recharge the shot
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return 1
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