diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index caead8e0a61..4c6a0881d36 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -14,9 +14,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
required_enemies = 1
recommended_enemies = 4
- uplink_welcome = "Syndicate Uplink Console:"
- uplink_uses = 20
-
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 07ead9ebd6d..f85f123d9ea 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -34,9 +34,6 @@
required_enemies = 3
recommended_enemies = 4
- uplink_welcome = "Nar-Sie Uplink Console:"
- uplink_uses = 20
-
var/datum/mind/sacrifice_target = null
var/finished = 0
diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm
index e3e16efc4e6..a5dcef8d4e7 100644
--- a/code/game/gamemodes/extended/extended.dm
+++ b/code/game/gamemodes/extended/extended.dm
@@ -3,9 +3,6 @@
config_tag = "extended"
required_players = 0
- uplink_welcome = "Syndicate Uplink Console:"
- uplink_uses = 20
-
/datum/game_mode/announce()
to_chat(world, "The current game mode is - Extended Role-Playing!")
to_chat(world, "Just have fun and role-play!")
diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm
index 2a1e7cb3013..214c5210c14 100644
--- a/code/game/gamemodes/malfunction/malfunction.dm
+++ b/code/game/gamemodes/malfunction/malfunction.dm
@@ -8,9 +8,6 @@
required_enemies = 1
recommended_enemies = 1
- uplink_welcome = "Crazy AI Uplink Console:"
- uplink_uses = 20
-
var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end.
var/malf_mode_declared = 0
var/station_captured = 0
diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm
index 14862add337..6df3df1dd19 100644
--- a/code/game/gamemodes/meteor/meteor.dm
+++ b/code/game/gamemodes/meteor/meteor.dm
@@ -5,9 +5,6 @@
var/wave = 1
required_players = 35
- uplink_welcome = "EVIL METEOR Uplink Console:"
- uplink_uses = 20
-
/datum/game_mode/meteor/announce()
to_chat(world, "The current game mode is - Meteor!")
diff --git a/code/game/gamemodes/mutiny/mutiny.dm b/code/game/gamemodes/mutiny/mutiny.dm
index 92b45e223a5..73876652e23 100644
--- a/code/game/gamemodes/mutiny/mutiny.dm
+++ b/code/game/gamemodes/mutiny/mutiny.dm
@@ -19,9 +19,6 @@ datum/game_mode/mutiny
required_players = 20
ert_disabled = 1
- uplink_welcome = "Mutineers Uplink Console:"
- uplink_uses = 0
-
New()
fluff = new(src)
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 0268133a5d1..9ebd3a28ab7 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -11,9 +11,6 @@ proc/issyndicate(mob/living/M as mob)
required_enemies = 5
recommended_enemies = 5
- uplink_welcome = "Corporate Backed Uplink Console:"
- uplink_uses = 120
-
var/const/agents_possible = 5 //If we ever need more syndicate agents.
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index c7fcd59dfe4..97f2d301472 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -16,10 +16,6 @@
required_enemies = 1
recommended_enemies = 4
-
- uplink_welcome = "Syndicate Uplink Console:"
- uplink_uses = 20
-
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors
diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm
index 92f08ecc586..79d644b2132 100644
--- a/code/game/gamemodes/vampire/vampire.dm
+++ b/code/game/gamemodes/vampire/vampire.dm
@@ -4,6 +4,7 @@
var/list/datum/mind/vampires = list()
var/list/datum/mind/vampire_enthralled = list() //those controlled by a vampire
var/list/vampire_thralls = list() //vammpires controlling somebody
+
/datum/game_mode/vampire
name = "vampire"
config_tag = "vampire"
@@ -14,9 +15,6 @@
required_enemies = 1
recommended_enemies = 4
- uplink_welcome = "Syndicate Uplink Console:"
- uplink_uses = 20
-
var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm
index 32d73ff33f7..9caa009f2e6 100644
--- a/code/game/gamemodes/wizard/wizard.dm
+++ b/code/game/gamemodes/wizard/wizard.dm
@@ -8,9 +8,6 @@
required_enemies = 1
recommended_enemies = 1
- uplink_welcome = "Wizardly Uplink Console:"
- uplink_uses = 20
-
var/use_huds = 0
var/finished = 0
var/but_wait_theres_more = 0