From 25477b0bbf7cbc57ec9e1afce31f221cd92cdd89 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Sun, 29 May 2016 22:05:20 -0400 Subject: [PATCH] clean up --- code/game/gamemodes/changeling/changeling.dm | 3 --- code/game/gamemodes/cult/cult.dm | 3 --- code/game/gamemodes/extended/extended.dm | 3 --- code/game/gamemodes/malfunction/malfunction.dm | 3 --- code/game/gamemodes/meteor/meteor.dm | 3 --- code/game/gamemodes/mutiny/mutiny.dm | 3 --- code/game/gamemodes/nuclear/nuclear.dm | 3 --- code/game/gamemodes/traitor/traitor.dm | 4 ---- code/game/gamemodes/vampire/vampire.dm | 4 +--- code/game/gamemodes/wizard/wizard.dm | 3 --- 10 files changed, 1 insertion(+), 31 deletions(-) diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index caead8e0a61..4c6a0881d36 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -14,9 +14,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon" required_enemies = 1 recommended_enemies = 4 - uplink_welcome = "Syndicate Uplink Console:" - uplink_uses = 20 - var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 07ead9ebd6d..f85f123d9ea 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -34,9 +34,6 @@ required_enemies = 3 recommended_enemies = 4 - uplink_welcome = "Nar-Sie Uplink Console:" - uplink_uses = 20 - var/datum/mind/sacrifice_target = null var/finished = 0 diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm index e3e16efc4e6..a5dcef8d4e7 100644 --- a/code/game/gamemodes/extended/extended.dm +++ b/code/game/gamemodes/extended/extended.dm @@ -3,9 +3,6 @@ config_tag = "extended" required_players = 0 - uplink_welcome = "Syndicate Uplink Console:" - uplink_uses = 20 - /datum/game_mode/announce() to_chat(world, "The current game mode is - Extended Role-Playing!") to_chat(world, "Just have fun and role-play!") diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 2a1e7cb3013..214c5210c14 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -8,9 +8,6 @@ required_enemies = 1 recommended_enemies = 1 - uplink_welcome = "Crazy AI Uplink Console:" - uplink_uses = 20 - var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end. var/malf_mode_declared = 0 var/station_captured = 0 diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 14862add337..6df3df1dd19 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -5,9 +5,6 @@ var/wave = 1 required_players = 35 - uplink_welcome = "EVIL METEOR Uplink Console:" - uplink_uses = 20 - /datum/game_mode/meteor/announce() to_chat(world, "The current game mode is - Meteor!") diff --git a/code/game/gamemodes/mutiny/mutiny.dm b/code/game/gamemodes/mutiny/mutiny.dm index 92b45e223a5..73876652e23 100644 --- a/code/game/gamemodes/mutiny/mutiny.dm +++ b/code/game/gamemodes/mutiny/mutiny.dm @@ -19,9 +19,6 @@ datum/game_mode/mutiny required_players = 20 ert_disabled = 1 - uplink_welcome = "Mutineers Uplink Console:" - uplink_uses = 0 - New() fluff = new(src) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 0268133a5d1..9ebd3a28ab7 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -11,9 +11,6 @@ proc/issyndicate(mob/living/M as mob) required_enemies = 5 recommended_enemies = 5 - uplink_welcome = "Corporate Backed Uplink Console:" - uplink_uses = 120 - var/const/agents_possible = 5 //If we ever need more syndicate agents. var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index c7fcd59dfe4..97f2d301472 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -16,10 +16,6 @@ required_enemies = 1 recommended_enemies = 4 - - uplink_welcome = "Syndicate Uplink Console:" - uplink_uses = 20 - var/traitors_possible = 4 //hard limit on traitors if scaling is turned off var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 92f08ecc586..79d644b2132 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -4,6 +4,7 @@ var/list/datum/mind/vampires = list() var/list/datum/mind/vampire_enthralled = list() //those controlled by a vampire var/list/vampire_thralls = list() //vammpires controlling somebody + /datum/game_mode/vampire name = "vampire" config_tag = "vampire" @@ -14,9 +15,6 @@ required_enemies = 1 recommended_enemies = 4 - uplink_welcome = "Syndicate Uplink Console:" - uplink_uses = 20 - var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 32d73ff33f7..9caa009f2e6 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -8,9 +8,6 @@ required_enemies = 1 recommended_enemies = 1 - uplink_welcome = "Wizardly Uplink Console:" - uplink_uses = 20 - var/use_huds = 0 var/finished = 0 var/but_wait_theres_more = 0