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Some uses of ismouse() replaced with isanimal()
world.time used to calculate mouse spawn timer. Spawn timer now applies to being killed via splat().
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@@ -16,7 +16,7 @@
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var/moving = null
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var/adminobs = null
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var/area = null
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var/can_spawn_as_mouse = 1
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var/time_died_as_mouse = null //when the client last died as a mouse
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///////////////
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