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- Nerfed chemical smoke. It is now less "penetrating". Also, bio suits protect against chemicals a lot better now.
- You can now simply wear a gas mask (or internals with a breath mask) to be completely immune to smoke, provided that you're wearing a full bio suit. - Nerfed pacid and sulphuric acid a bit. Sulphuric acid is a lot less potent now, and requires large splash-dosages to actually burn peoples' faces off. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2048 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -417,7 +417,7 @@ steam.start() -- spawns the effect
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/obj/effects/chem_smoke/Move()
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..()
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for(var/atom/A in view(2, src))
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for(var/atom/A in view(1, src))
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reagents.reaction(A)
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return
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@@ -501,7 +501,8 @@ steam.start() -- spawns the effect
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else
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direction = pick(alldirs)
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chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume) // copy reagents to each smoke
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if(chemholder.reagents.total_volume != 1) // can't split 1 very well
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chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / number) // copy reagents to each smoke, divide evenly
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if(finalcolor)
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smoke.icon += finalcolor // give the smoke color, if it has any to begin with
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