- Nerfed chemical smoke. It is now less "penetrating". Also, bio suits protect against chemicals a lot better now.

- You can now simply wear a gas mask (or internals with a breath mask) to be completely immune to smoke, provided that you're wearing a full bio suit.
- Nerfed pacid and sulphuric acid a bit. Sulphuric acid is a lot less potent now, and requires large splash-dosages to actually burn peoples' faces off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2048 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-08-26 05:27:24 +00:00
parent 1d20768b4c
commit 256cdd37d2
6 changed files with 72 additions and 34 deletions
+3 -2
View File
@@ -417,7 +417,7 @@ steam.start() -- spawns the effect
/obj/effects/chem_smoke/Move()
..()
for(var/atom/A in view(2, src))
for(var/atom/A in view(1, src))
reagents.reaction(A)
return
@@ -501,7 +501,8 @@ steam.start() -- spawns the effect
else
direction = pick(alldirs)
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume) // copy reagents to each smoke
if(chemholder.reagents.total_volume != 1) // can't split 1 very well
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / number) // copy reagents to each smoke, divide evenly
if(finalcolor)
smoke.icon += finalcolor // give the smoke color, if it has any to begin with