diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index ae0dc3c5c36..09e771335b9 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -8,6 +8,7 @@ active_power_usage = 300 var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassembly var/processing = 0 + luminosity = 2 /obj/machinery/computer/New() ..() @@ -20,7 +21,9 @@ /obj/machinery/computer/process() if(stat & (NOPOWER|BROKEN)) + luminosity = 0 return 0 + luminosity = 2 return 1 /obj/machinery/computer/meteorhit(var/obj/O as obj) diff --git a/code/game/machinery/computer/power.dm b/code/game/machinery/computer/power.dm index b3b017565c4..f32293f67af 100644 --- a/code/game/machinery/computer/power.dm +++ b/code/game/machinery/computer/power.dm @@ -10,6 +10,7 @@ use_power = 2 idle_power_usage = 20 active_power_usage = 80 + luminosity = 2 //fix for issue 521, by QualityVan. //someone should really look into why circuits have a powernet var, it's several kinds of retarded.