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Fixed a derp
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@@ -410,7 +410,7 @@ var/list/wound_progressions = list(
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if(hasorgans(owner))
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var/wound_name
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var/update_time = world.time + damage*100
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var/size = min( max( 0, damage/10 ) , 6)
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var/size = min( max( 1, damage/10 ) , 6)
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switch(type)
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if(CUT)
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var/list/size_names = list("cut", "deep cut", "flesh wound", "gaping wound", "big gaping wound", "massive wound")
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