mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
playsound(src.loc, 'sound/items/bubblewrap.ogg', 30, 1, extrarange = -4, falloff = 10)
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||||
icon_state = "prizeconfetti"
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||||
src.color = pick(random_color_list)
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||||
var/prize_inside = pick(/obj/random/carp_plushie, /obj/random/plushie, /obj/random/figure) //will add ticket bundles later
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||||
var/prize_inside = pick(/obj/random/carp_plushie, /obj/random/plushie, /obj/random/figure, /obj/item/toy/eight_ball) //will add ticket bundles later
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spawn(10)
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user.unEquip(src)
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new prize_inside(user.loc)
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||||
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||||
@@ -58,9 +58,12 @@
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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species_fit = list("Vox")
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species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
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||||
sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi'
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||||
"Vox" = 'icons/mob/species/vox/helmet.dmi',
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||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
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"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
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||||
)
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||||
|
||||
/obj/item/clothing/head/collectable/slime
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||||
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||||
@@ -68,7 +68,7 @@
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||||
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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item_state="cueball"
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||||
@@ -99,7 +99,7 @@
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||||
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||||
/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "fight for what's righteous!"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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item_state = "justicered"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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@@ -122,7 +122,7 @@
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless, and only good for your sex appeal."
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desc = "Wearing these makes you look useless, and only good for your sex appeal."
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icon_state = "bunny"
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||||
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||||
/obj/item/clothing/head/flatcap
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||||
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||||
@@ -24,9 +24,12 @@
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||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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action_button_name = "flip welding helmet"
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||||
species_fit = list("Vox")
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species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi'
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi'
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)
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/obj/item/clothing/head/welding/flamedecal
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@@ -8,9 +8,12 @@
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w_class = 2
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action_button_name = "Adjust Balaclava"
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||||
ignore_maskadjust = 0
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||||
species_fit = list("Vox")
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||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
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||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
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||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
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||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
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||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
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||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
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||||
)
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||||
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||||
/obj/item/clothing/mask/balaclava/attack_self(var/mob/user)
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||||
@@ -24,9 +27,12 @@
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||||
flags = BLOCKHAIR
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||||
flags_inv = HIDEFACE
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||||
w_class = 2
|
||||
species_fit = list("Vox")
|
||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
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||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
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||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
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"Unathi" = 'icons/mob/species/unathi/mask.dmi',
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||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
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||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
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||||
)
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||||
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||||
/obj/item/clothing/mask/luchador/tecnicos
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||||
@@ -34,11 +40,9 @@
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||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
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||||
icon_state = "luchador"
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item_state = "luchador"
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species_fit = list("Vox")
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||||
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/obj/item/clothing/mask/luchador/rudos
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name = "Rudos Mask"
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desc = "Worn by robust fighters who are willing to do anything to win."
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icon_state = "luchar"
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item_state = "luchar"
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||||
species_fit = list("Vox")
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item_state = "luchar"
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||||
@@ -7,13 +7,15 @@
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||||
w_class = 2
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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species_fit = list("Vox")
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action_button_name = "Adjust Breath Mask"
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ignore_maskadjust = 0
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species_fit = list("Vox", "Vox Armalis")
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species_fit = list("Vox", "Vox Armalis", "Unathi", "Tajaran", "Vulpkanin")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi',
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"Vox Armalis" = 'icons/mob/species/armalis/mask.dmi',
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"Unathi" = 'icons/mob/species/unathi/mask.dmi',
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||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
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"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
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||||
)
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||||
/obj/item/clothing/mask/breath/attack_self(var/mob/user)
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@@ -26,7 +28,7 @@
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||||
item_state = "medical"
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||||
permeability_coefficient = 0.01
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||||
put_on_delay = 10
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||||
species_fit = list("Vox")
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||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
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||||
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||||
/obj/item/clothing/mask/breath/vox
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||||
desc = "A weirdly-shaped breath mask."
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||||
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||||
@@ -8,9 +8,12 @@
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||||
item_state = "gas_alt"
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||||
gas_transfer_coefficient = 0.01
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||||
permeability_coefficient = 0.01
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||||
species_fit = list("Vox")
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||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
|
||||
sprite_sheets = list(
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||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
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||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
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||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
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||||
)
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||||
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||||
// **** Welding gas mask ****
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@@ -25,7 +28,6 @@
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||||
flash_protect = 2
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||||
tint = 2
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||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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||||
species_fit = list("Vox")
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||||
origin_tech = "materials=2;engineering=2"
|
||||
action_button_name = "Toggle Welding Helmet"
|
||||
|
||||
@@ -77,27 +79,23 @@
|
||||
icon_state = "plaguedoctor"
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||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
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||||
species_fit = list("Vox")
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||||
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||||
/obj/item/clothing/mask/gas/swat
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||||
name = "\improper SWAT mask"
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||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
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||||
icon_state = "swat"
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||||
species_fit = list("Vox")
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||||
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||||
/obj/item/clothing/mask/gas/syndicate
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||||
name = "syndicate mask"
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||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
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||||
icon_state = "swat"
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||||
strip_delay = 60
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||||
species_fit = list("Vox")
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||||
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||||
/obj/item/clothing/mask/gas/clown_hat
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||||
name = "clown wig and mask"
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||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
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||||
icon_state = "clown"
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||||
item_state = "clown_hat"
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||||
species_fit = list("Vox")
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/attack_self(mob/user)
|
||||
@@ -128,53 +126,45 @@
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
icon_state = "clown"
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||||
item_state = "clown_hat"
|
||||
species_fit = list("Vox")
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||||
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
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||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
name = "cyborg visor"
|
||||
desc = "Beep boop"
|
||||
icon_state = "death"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/gas/owl_mask
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||||
name = "owl mask"
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||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
species_fit = list("Vox")
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | NODROP
|
||||
var/cooldown = 0
|
||||
action_button_name = "Hoot"
|
||||
@@ -207,10 +197,23 @@
|
||||
var/aggressiveness = 2
|
||||
var/safety = 1
|
||||
ignore_maskadjust = 0
|
||||
species_fit = list()
|
||||
species_fit = list("Vox")
|
||||
action_button_name = "HALT!"
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/hos
|
||||
name = "\improper HOS SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a tan stripe."
|
||||
icon_state = "hosmask"
|
||||
aggressiveness = 3
|
||||
ignore_maskadjust = 1
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/warden
|
||||
name = "\improper Warden SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a blue stripe."
|
||||
icon_state = "wardenmask"
|
||||
aggressiveness = 3
|
||||
ignore_maskadjust = 1
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/swat
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000."
|
||||
|
||||
@@ -36,11 +36,15 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
|
||||
action_button_name = "Adjust Sterile Mask"
|
||||
ignore_maskadjust = 0
|
||||
species_fit = list("Vox")
|
||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
|
||||
)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/surgical/attack_self(var/mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
@@ -49,9 +53,12 @@
|
||||
desc = "moustache is totally real."
|
||||
icon_state = "fake-moustache"
|
||||
flags_inv = HIDEFACE
|
||||
species_fit = list("Vox")
|
||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/verb/pontificate()
|
||||
@@ -175,9 +182,12 @@
|
||||
ignore_maskadjust = 0
|
||||
adjusted_flags = SLOT_HEAD
|
||||
icon_state = "bandbotany"
|
||||
species_fit = list("Vox")
|
||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi'
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
|
||||
)
|
||||
action_button_name = "Adjust Bandana"
|
||||
|
||||
@@ -187,37 +197,30 @@
|
||||
obj/item/clothing/mask/bandana/red
|
||||
name = "red bandana"
|
||||
icon_state = "bandred"
|
||||
species_fit = list("Vox")
|
||||
|
||||
obj/item/clothing/mask/bandana/blue
|
||||
name = "blue bandana"
|
||||
icon_state = "bandblue"
|
||||
species_fit = list("Vox")
|
||||
|
||||
obj/item/clothing/mask/bandana/gold
|
||||
name = "gold bandana"
|
||||
icon_state = "bandgold"
|
||||
species_fit = list("Vox")
|
||||
|
||||
obj/item/clothing/mask/bandana/green
|
||||
name = "green bandana"
|
||||
icon_state = "bandgreen"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/bandana/botany
|
||||
name = "botany bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "bandbotany"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/bandana/skull
|
||||
name = "skull bandana"
|
||||
desc = "It's a black bandana with a skull pattern."
|
||||
icon_state = "bandskull"
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/mask/bandana/black
|
||||
name = "black bandana"
|
||||
desc = "It's a black bandana."
|
||||
icon_state = "bandblack"
|
||||
species_fit = list("Vox")
|
||||
icon_state = "bandblack"
|
||||
@@ -1,5 +1,5 @@
|
||||
// PLASMEN SHIT
|
||||
// CAN'T WEAR UNLESS YOU'RE A PINK SKELLINGTON
|
||||
// CAN'T WEAR UNLESS YOU'RE A PINK SKELETON
|
||||
/obj/item/clothing/suit/space/eva/plasmaman
|
||||
name = "plasmaman suit"
|
||||
desc = "A special containment suit designed to protect a plasmaman's volatile body from outside exposure and quickly extinguish it in emergencies."
|
||||
|
||||
@@ -57,13 +57,6 @@
|
||||
else
|
||||
integrated_ai.get_rig_stats = 0
|
||||
|
||||
/mob/living/Stat()
|
||||
. = ..()
|
||||
if(. && get_rig_stats)
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(rig)
|
||||
SetupStat(rig)
|
||||
|
||||
/obj/item/rig_module/ai_container/proc/update_verb_holder()
|
||||
if(!verb_holder)
|
||||
verb_holder = new(src)
|
||||
|
||||
@@ -225,13 +225,6 @@
|
||||
/obj/item/rig_module/proc/accepts_item(var/obj/item/input_device)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
. = ..()
|
||||
|
||||
if(. && istype(back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/R = back
|
||||
SetupStat(R)
|
||||
|
||||
/mob/proc/SetupStat(var/obj/item/weapon/rig/R)
|
||||
if(R && (R.flags & NODROP) && R.installed_modules.len && statpanel("Hardsuit Modules"))
|
||||
var/cell_status = R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "ERROR"
|
||||
|
||||
@@ -15,6 +15,12 @@
|
||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "redwizard"
|
||||
|
||||
/obj/item/clothing/head/wizard/black
|
||||
name = "black wizard hat"
|
||||
desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
|
||||
icon_state = "blackwizard"
|
||||
|
||||
|
||||
/obj/item/clothing/head/wizard/clown
|
||||
name = "purple wizard hat"
|
||||
desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
|
||||
@@ -66,6 +72,12 @@
|
||||
icon_state = "redwizard"
|
||||
item_state = "redwizrobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/black
|
||||
name = "black wizard robe"
|
||||
desc = "An unnerving black gem-lined robe that reeks of death and decay."
|
||||
icon_state = "blackwizard"
|
||||
item_state = "blackwizrobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/clown
|
||||
name = "Clown Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power. That, and bad fashion decisions."
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/datum/event/mass_hallucination/start()
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/armor = H.getarmor(type = "rad")
|
||||
if((H.species.flags & NO_DNA_RAD) || armor >= 75) // Leave DNA-less species/rad armored players completely unaffected
|
||||
if((H.species.flags & RADIMMUNE) || armor >= 75) // Leave radiation-immune species/rad armored players completely unaffected
|
||||
continue
|
||||
H.hallucination += rand(50, 100)
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
for(var/i = 0, i < 10, i++)
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/armor = H.getarmor(type = "rad")
|
||||
if((H.species.flags & NO_DNA_RAD) || armor >= 100) // Leave DNA-less species/fully rad armored players completely unaffected
|
||||
if((H.species.flags & RADIMMUNE) || armor >= 100) // Leave radiation-immune species/fully rad armored players completely unaffected
|
||||
continue
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
|
||||
@@ -145,6 +145,8 @@
|
||||
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
|
||||
if(!get_trait(TRAIT_STINGS))
|
||||
return
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!target_limb) //if we weren't given a target_limb, pick a random one to try stinging
|
||||
target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
|
||||
if(chems && chems.len)
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
/obj/effect/plant/Crossed(var/mob/living/victim)
|
||||
if(!is_mature())
|
||||
return
|
||||
if(!istype(victim))
|
||||
return
|
||||
var/target_limb = pick("r_foot","l_foot","r_leg","l_leg")
|
||||
if(ishuman(victim))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
|
||||
@@ -210,7 +210,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
show_stat_station_time()
|
||||
if(ticker)
|
||||
if(ticker.mode)
|
||||
//world << "DEBUG: ticker not null"
|
||||
@@ -218,10 +218,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
//world << "DEBUG: malf mode ticker test"
|
||||
if(ticker.mode:malf_mode_declared)
|
||||
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
show_stat_emergency_shuttle_eta()
|
||||
|
||||
/mob/dead/observer/verb/reenter_corpse()
|
||||
set category = "Ghost"
|
||||
@@ -237,10 +234,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
|
||||
return
|
||||
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
|
||||
var/obj/effect/rune/R = locate() in mind.current.loc //whilst corpse is alive, we can only reenter the body if it's on the rune
|
||||
if(!(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
|
||||
var/turf/T = get_turf(mind.current)
|
||||
var/found_astral_rune = 0
|
||||
if(T)
|
||||
for(var/obj/effect/rune/R in T.contents) //whilst corpse is alive, we can only reenter the body if it's on the rune
|
||||
if(R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) //astral journeying rune
|
||||
found_astral_rune = 1
|
||||
break
|
||||
if(!found_astral_rune)
|
||||
usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
|
||||
return
|
||||
|
||||
mind.current.ajourn=0
|
||||
mind.current.key = key
|
||||
|
||||
|
||||
@@ -182,10 +182,7 @@
|
||||
//if (client.statpanel == "Status")//ORGANS
|
||||
// stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
|
||||
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
show_stat_emergency_shuttle_eta()
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount)
|
||||
if(status_flags & CANSTUN)
|
||||
|
||||
@@ -83,12 +83,8 @@ I'm using this for Stat to give it a more nifty interface to work with
|
||||
..()
|
||||
if(has_synthetic_assistance())
|
||||
statpanel("Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
show_stat_station_time()
|
||||
show_stat_emergency_shuttle_eta()
|
||||
|
||||
if(client.statpanel == "Status")
|
||||
//Knowing how well-off your mech is doing is really important as an MMI
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
qdel(guts)
|
||||
for(var/atom/movable/food in stomach_contents)
|
||||
qdel(food)
|
||||
remove_from_all_data_huds()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/blob_act()
|
||||
|
||||
@@ -32,9 +32,19 @@
|
||||
else //Everyone else fails, skip the emote attempt
|
||||
return
|
||||
if("squish")
|
||||
var/found_slime_bodypart = 0
|
||||
|
||||
if(species.name == "Slime People") //Only Slime People can squish
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
|
||||
else //Everyone else fails, skip the emote attempt
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
|
||||
found_slime_bodypart = 1
|
||||
else
|
||||
for(var/obj/item/organ/external/L in organs) // if your limbs are squishy you can squish too!
|
||||
if(L.dna.species in list("Slime People"))
|
||||
on_CD = handle_emote_CD()
|
||||
found_slime_bodypart = 1
|
||||
break
|
||||
|
||||
if(!found_slime_bodypart) //Everyone else fails, skip the emote attempt
|
||||
return
|
||||
if("scream", "fart", "flip", "snap")
|
||||
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
|
||||
|
||||
@@ -95,9 +95,9 @@
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Vox Armalis")
|
||||
|
||||
/mob/living/carbon/human/skellington/New(var/new_loc)
|
||||
/mob/living/carbon/human/skeleton/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Skellington")
|
||||
..(new_loc, "Skeleton")
|
||||
|
||||
/mob/living/carbon/human/kidan/New(var/new_loc)
|
||||
..(new_loc, "Kidan")
|
||||
@@ -252,15 +252,13 @@
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
show_stat_station_time()
|
||||
|
||||
if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
|
||||
if(ticker.mode:malf_mode_declared)
|
||||
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
show_stat_emergency_shuttle_eta()
|
||||
|
||||
if(client.statpanel == "Status")
|
||||
if(locate(/obj/item/device/assembly/health) in src)
|
||||
@@ -384,33 +382,7 @@
|
||||
if(prob(50) && !shielded)
|
||||
Paralyse(10)
|
||||
|
||||
var/update = 0
|
||||
var/weapon_message = "Explosive Blast"
|
||||
for(var/obj/item/organ/external/temp in organs)
|
||||
switch(temp.limb_name)
|
||||
if("head")
|
||||
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
|
||||
if("chest")
|
||||
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
|
||||
if("groin")
|
||||
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
|
||||
if("l_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_arm")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("l_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_leg")
|
||||
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
|
||||
if("r_foot")
|
||||
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
|
||||
if("l_foot")
|
||||
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
|
||||
if("r_hand")
|
||||
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
|
||||
if("l_hand")
|
||||
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
|
||||
if(update) UpdateDamageIcon()
|
||||
take_overall_damage(b_loss,f_loss, used_weapon = "Explosive Blast")
|
||||
|
||||
..()
|
||||
|
||||
@@ -1504,6 +1476,10 @@
|
||||
|
||||
maxHealth = species.total_health
|
||||
|
||||
toxins_alert = 0
|
||||
oxygen_alert = 0
|
||||
fire_alert = 0
|
||||
|
||||
if(species.language)
|
||||
add_language(species.language)
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
/mob/living/carbon/human/adjustCloneLoss(var/amount)
|
||||
..()
|
||||
|
||||
if(species.flags & (NO_DNA_RAD))
|
||||
if(species.flags & (NO_DNA))
|
||||
cloneloss = 0
|
||||
return
|
||||
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/internal/brain/golem
|
||||
)
|
||||
suicide_messages = list(
|
||||
"is crumbling into dust!",
|
||||
"is smashing their body apart!")
|
||||
|
||||
/datum/species/golem/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
if(H.mind)
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
bodyflags = FEET_NOSLIP
|
||||
dietflags = DIET_OMNI //the mutation process allowed you to now digest all foods regardless of initial race
|
||||
reagent_tag = PROCESS_ORG
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is staring into the closest light source!")
|
||||
|
||||
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
|
||||
H.dust()
|
||||
@@ -0,0 +1,38 @@
|
||||
/datum/species/skeleton
|
||||
name = "Skeleton"
|
||||
name_plural = "Skeletons"
|
||||
|
||||
blurb = "Spoopy and scary."
|
||||
|
||||
icobase = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
deform = 'icons/mob/human_races/r_skeleton.dmi'
|
||||
path = /mob/living/carbon/human/skeleton
|
||||
default_language = "Galactic Common"
|
||||
unarmed_type = /datum/unarmed_attack/punch
|
||||
|
||||
blood_color = "#FFFFFF"
|
||||
flesh_color = "#E6E6C6"
|
||||
|
||||
flags = NO_BREATHE | NO_BLOOD | RADIMMUNE
|
||||
virus_immune = 1 //why is this a var and not a flag?
|
||||
dietflags = DIET_OMNI
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
warning_low_pressure = -1
|
||||
hazard_low_pressure = -1
|
||||
hazard_high_pressure = 999999999
|
||||
warning_high_pressure = 999999999
|
||||
|
||||
cold_level_1 = -1
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 999999999
|
||||
heat_level_2 = 999999999
|
||||
heat_level_3 = 999999999
|
||||
heat_level_3_breathe = 999999999
|
||||
|
||||
suicide_messages = list(
|
||||
"is snapping their own bones!",
|
||||
"is collapsing into a pile!",
|
||||
"is twisting their skull off!")
|
||||
@@ -88,6 +88,11 @@
|
||||
|
||||
//Death vars.
|
||||
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
|
||||
var/list/suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their thumbs into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
// Language/culture vars.
|
||||
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
|
||||
|
||||
@@ -55,6 +55,12 @@
|
||||
flesh_color = "#34AF10"
|
||||
reagent_tag = PROCESS_ORG
|
||||
base_color = "#066000"
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
/datum/species/unathi/handle_death(var/mob/living/carbon/human/H)
|
||||
H.stop_tail_wagging(1)
|
||||
@@ -100,6 +106,12 @@
|
||||
reagent_tag = PROCESS_ORG
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
/datum/species/tajaran/handle_death(var/mob/living/carbon/human/H)
|
||||
H.stop_tail_wagging(1)
|
||||
@@ -135,6 +147,12 @@
|
||||
reagent_tag = PROCESS_ORG
|
||||
flesh_color = "#966464"
|
||||
base_color = "#B43214"
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
/datum/species/vulpkanin/handle_death(var/mob/living/carbon/human/H)
|
||||
H.stop_tail_wagging(1)
|
||||
@@ -206,6 +224,13 @@
|
||||
flesh_color = "#808D11"
|
||||
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!",
|
||||
"is deeply inhaling oxygen!")
|
||||
|
||||
/datum/species/vox/handle_death(var/mob/living/carbon/human/H)
|
||||
H.stop_tail_wagging(1)
|
||||
@@ -292,6 +317,13 @@
|
||||
"eyes" = /obj/item/organ/internal/eyes,
|
||||
"stack" = /obj/item/organ/internal/stack/vox
|
||||
)
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their tongue off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!",
|
||||
"is huffing oxygen!")
|
||||
|
||||
/datum/species/kidan
|
||||
name = "Kidan"
|
||||
@@ -311,6 +343,12 @@
|
||||
dietflags = DIET_HERB
|
||||
blood_color = "#FB9800"
|
||||
reagent_tag = PROCESS_ORG
|
||||
|
||||
suicide_messages = list(
|
||||
"is attempting to bite their antenna off!",
|
||||
"is jamming their claws into their eye sockets!",
|
||||
"is twisting their own neck!",
|
||||
"is holding their breath!")
|
||||
|
||||
/datum/species/slime
|
||||
name = "Slime People"
|
||||
@@ -333,6 +371,10 @@
|
||||
has_organ = list(
|
||||
"brain" = /obj/item/organ/internal/brain/slime
|
||||
)
|
||||
|
||||
suicide_messages = list(
|
||||
"is melting into a puddle!",
|
||||
"is turning a dull, brown color and melting into a puddle!")
|
||||
|
||||
/datum/species/grey
|
||||
name = "Grey"
|
||||
@@ -433,6 +475,10 @@
|
||||
"l_foot" = list("path" = /obj/item/organ/external/diona/foot),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/diona/foot/right)
|
||||
)
|
||||
|
||||
suicide_messages = list(
|
||||
"is losing branches!",
|
||||
"is pulling themselves apart!")
|
||||
|
||||
/datum/species/diona/can_understand(var/mob/other)
|
||||
var/mob/living/simple_animal/diona/D = other
|
||||
@@ -496,7 +542,7 @@
|
||||
|
||||
passive_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
|
||||
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA_RAD | NO_POISON
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_DNA | NO_POISON | RADIMMUNE
|
||||
clothing_flags = HAS_SOCKS
|
||||
bodyflags = HAS_SKIN_COLOR
|
||||
dietflags = 0 //IPCs can't eat, so no diet
|
||||
@@ -526,6 +572,12 @@
|
||||
"l_foot" = list("path" = /obj/item/organ/external/foot/ipc),
|
||||
"r_foot" = list("path" = /obj/item/organ/external/foot/right/ipc)
|
||||
)
|
||||
|
||||
suicide_messages = list(
|
||||
"is powering down!",
|
||||
"is smashing their own monitor!",
|
||||
"is twisting their own neck!",
|
||||
"is blocking their ventilation port!")
|
||||
|
||||
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
|
||||
H.h_style = ""
|
||||
|
||||
@@ -330,6 +330,8 @@ var/global/list/damage_icon_parts = list()
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
if(src.species.bodyflags & TAIL_OVERLAPPED) // If the user's species is flagged to have a tail that needs to be overlapped by limbs...
|
||||
overlays_standing[LIMBS_LAYER] = image(stand_icon) // Diverts limbs to their own layer so they can overlay things (i.e. tails).
|
||||
else
|
||||
overlays_standing[LIMBS_LAYER] = null // So we don't get the old species' sprite splatted on top of the new one's
|
||||
|
||||
//Underwear
|
||||
overlays_standing[UNDERWEAR_LAYER] = null
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/apply_effect(var/effect = 0, var/effecttype = STUN, var/blocked = 0, var/negate_armor = 0)
|
||||
if((effecttype == IRRADIATE) && (species.flags & NO_DNA_RAD))
|
||||
if((effecttype == IRRADIATE) && (species.flags & RADIMMUNE))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -2,6 +2,13 @@
|
||||
/mob/living/Destroy()
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
/mob/living/Stat()
|
||||
. = ..()
|
||||
if(. && get_rig_stats)
|
||||
var/obj/item/weapon/rig/rig = get_rig()
|
||||
if(rig)
|
||||
SetupStat(rig)
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
|
||||
@@ -142,25 +142,11 @@
|
||||
return 0
|
||||
|
||||
|
||||
// this function displays the station time in the status panel
|
||||
/mob/living/silicon/proc/show_station_time()
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
|
||||
// this function displays the shuttles ETA in the status panel if the shuttle has been called
|
||||
/mob/living/silicon/proc/show_emergency_shuttle_eta()
|
||||
if(shuttle_master.emergency.mode >= SHUTTLE_RECALL)
|
||||
var/timeleft = shuttle_master.emergency.timeLeft()
|
||||
if(timeleft > 0)
|
||||
stat(null, "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]")
|
||||
|
||||
|
||||
|
||||
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
|
||||
/mob/living/silicon/Stat()
|
||||
if(statpanel("Status"))
|
||||
show_station_time()
|
||||
show_emergency_shuttle_eta()
|
||||
show_stat_station_time()
|
||||
show_stat_emergency_shuttle_eta()
|
||||
show_system_integrity()
|
||||
show_malf_ai()
|
||||
..()
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
if(spawnees & 128)
|
||||
C = new(src.loc)
|
||||
C.name = "Drone plasma overcharge counter"
|
||||
C.origin_tech = "plasma=[rand(3,6)]"
|
||||
C.origin_tech = "plasmatech=[rand(3,6)]"
|
||||
|
||||
if(spawnees & 256)
|
||||
C = new(src.loc)
|
||||
|
||||
@@ -990,6 +990,36 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
statpanel("Status") // Switch to the Status panel again, for the sake of the lazy Stat procs
|
||||
|
||||
// this function displays the station time in the status panel
|
||||
/mob/proc/show_stat_station_time()
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
|
||||
// this function displays the shuttles ETA in the status panel if the shuttle has been called
|
||||
/mob/proc/show_stat_emergency_shuttle_eta()
|
||||
var/obj/docking_port/mobile/emergency/E = shuttle_master.emergency
|
||||
|
||||
if(E.mode >= SHUTTLE_RECALL)
|
||||
var/message = ""
|
||||
|
||||
var/timeleft = E.timeLeft()
|
||||
message = "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
||||
|
||||
switch(E.mode)
|
||||
if(SHUTTLE_RECALL, SHUTTLE_ESCAPE)
|
||||
message = "ETR-[message]"
|
||||
if(SHUTTLE_CALL)
|
||||
message = "ETA-[message]"
|
||||
if(SHUTTLE_DOCKED)
|
||||
if(timeleft < 5)
|
||||
message = "Departing..."
|
||||
else
|
||||
message = "ETD-[message]"
|
||||
if(SHUTTLE_STRANDED)
|
||||
message = "ETA-ERR"
|
||||
if(SHUTTLE_ENDGAME)
|
||||
return
|
||||
|
||||
stat(null, message)
|
||||
|
||||
/mob/proc/add_stings_to_statpanel(var/list/stings)
|
||||
for(var/obj/effect/proc_holder/changeling/S in stings)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
name = "Bald"
|
||||
icon_state = "bald"
|
||||
gender = MALE
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Kidan","Grey","Plasmaman","Skellington")
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Kidan","Grey","Plasmaman","Skeleton")
|
||||
|
||||
short
|
||||
name = "Short Hair" // try to capatilize the names please~
|
||||
@@ -1069,7 +1069,7 @@
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Vulpkanin","Kidan","Grey","Plasmaman","Skellington")
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Vulpkanin","Kidan","Grey","Plasmaman","Skeleton")
|
||||
|
||||
nude
|
||||
name = "Nude"
|
||||
@@ -1217,7 +1217,7 @@
|
||||
/datum/sprite_accessory/undershirt
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Vulpkanin","Kidan","Grey","Plasmaman","Skellington")
|
||||
species_allowed = list("Human","Unathi","Vox","Diona","Vulpkanin","Kidan","Grey","Plasmaman","Skeleton")
|
||||
|
||||
/datum/sprite_accessory/undershirt/nude
|
||||
name = "Nude"
|
||||
@@ -1503,13 +1503,13 @@
|
||||
///////////////////////
|
||||
/datum/sprite_accessory/socks
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington")
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skeleton")
|
||||
|
||||
/datum/sprite_accessory/socks/nude
|
||||
name = "Nude"
|
||||
icon_state = null
|
||||
gender = NEUTER
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington","Vox")
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skeleton","Vox")
|
||||
|
||||
|
||||
/datum/sprite_accessory/socks/white_norm
|
||||
@@ -1681,7 +1681,7 @@
|
||||
|
||||
/datum/sprite_accessory/head_accessory/none
|
||||
name = "None"
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington","Vox")
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skeleton","Vox")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/simple
|
||||
@@ -1773,7 +1773,7 @@
|
||||
|
||||
/datum/sprite_accessory/body_markings/none
|
||||
name = "None"
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington","Vox")
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skeleton","Vox")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/body_markings/stripe
|
||||
|
||||
@@ -30,21 +30,6 @@
|
||||
return STATUS_INTERACTIVE // interactive (green visibility)
|
||||
return STATUS_DISABLED // no updates, completely disabled (red visibility)
|
||||
|
||||
/mob/living/silicon/robot/syndicate/default_can_use_topic(var/src_object)
|
||||
. = ..()
|
||||
if(. != STATUS_INTERACTIVE)
|
||||
return
|
||||
|
||||
if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
|
||||
return STATUS_INTERACTIVE
|
||||
if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
|
||||
return STATUS_INTERACTIVE
|
||||
if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
|
||||
var/obj/machinery/Machine = src_object
|
||||
if(Machine.emagged)
|
||||
return STATUS_INTERACTIVE
|
||||
return STATUS_UPDATE
|
||||
|
||||
/mob/living/silicon/ai/default_can_use_topic(var/src_object)
|
||||
. = shared_nano_interaction()
|
||||
if(. != STATUS_INTERACTIVE)
|
||||
|
||||
@@ -11,4 +11,11 @@ Contents:
|
||||
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
|
||||
icon_state = "s-ninja(norm)"
|
||||
item_state = "s-ninja_mask"
|
||||
unacidable = 1
|
||||
unacidable = 1
|
||||
species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi'
|
||||
)
|
||||
|
||||
@@ -125,6 +125,38 @@
|
||||
..(user)
|
||||
user << "The bolt is [bolt_open ? "open" : "closed"]."
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted
|
||||
name = "enchanted bolt action rifle"
|
||||
desc = "Careful not to lose your head."
|
||||
var/guns_left = 30
|
||||
mag_type = "/obj/item/ammo_box/magazine/internal/boltaction/enchanted"
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted/New()
|
||||
..()
|
||||
bolt_open = 1
|
||||
pump()
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted/dropped()
|
||||
guns_left = 0
|
||||
|
||||
/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted/Fire(atom/target as mob|obj|turf|area, mob/living/carbon/user as mob|obj, params, reflex = 0)
|
||||
..()
|
||||
if(guns_left)
|
||||
var/obj/item/weapon/gun/projectile/shotgun/boltaction/enchanted/GUN = new
|
||||
GUN.guns_left = src.guns_left - 1
|
||||
user.drop_item()
|
||||
user.swap_hand()
|
||||
user.put_in_hands(GUN)
|
||||
else
|
||||
user.drop_item()
|
||||
spawn(0)
|
||||
throw_at(pick(oview(7,get_turf(user))),1,1)
|
||||
user.visible_message("<span class='warning'>[user] tosses aside the spent rifle!</span>")
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/boltaction/enchanted
|
||||
max_ammo =1
|
||||
|
||||
/////////////////////////////
|
||||
// DOUBLE BARRELED SHOTGUN //
|
||||
/////////////////////////////
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species && (H.species.name == "Skrell" || H.species.name =="Neara")) //Skrell and Neara get very drunk very quickly.
|
||||
var/obj/item/organ/liver/L = H.internal_organs_by_name["liver"]
|
||||
if(!L || (istype(L) && L.dna.species in list("Skrell", "Neara")))
|
||||
d*=5
|
||||
|
||||
M.dizziness += dizzy_adj.
|
||||
|
||||
@@ -357,34 +357,4 @@ datum/design/AAC
|
||||
req_tech = list("programming" = 4, "magnets" = 2)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000, "sacid" = 20)
|
||||
build_path = /obj/item/weapon/circuitboard/atmos_automation
|
||||
|
||||
|
||||
//Shield Generators//
|
||||
|
||||
/datum/design/shield_gen_ex
|
||||
name = "Circuit Design (Experimental hull shield generator)"
|
||||
desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator."
|
||||
id = "shield_gen_ex"
|
||||
req_tech = list("bluespace" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
|
||||
build_path = /obj/item/weapon/circuitboard/shield_gen_ex
|
||||
|
||||
/datum/design/shield_gen
|
||||
name = "Circuit Design (Experimental shield generator)"
|
||||
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
|
||||
id = "shield_gen"
|
||||
req_tech = list("bluespace" = 4, "plasmatech" = 3)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
|
||||
build_path = /obj/item/weapon/circuitboard/shield_gen
|
||||
|
||||
/datum/design/shield_cap
|
||||
name = "Circuit Design (Experimental shield capacitor)"
|
||||
desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor."
|
||||
id = "shield_cap"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
|
||||
build_path = /obj/item/weapon/circuitboard/shield_cap
|
||||
build_path = /obj/item/weapon/circuitboard/atmos_automation
|
||||
@@ -1,80 +0,0 @@
|
||||
|
||||
/datum/artifact_effect/forcefield
|
||||
effecttype = "forcefield"
|
||||
var/list/created_field = list()
|
||||
effect_type = 4
|
||||
|
||||
/datum/artifact_effect/forcefield/New()
|
||||
..()
|
||||
trigger = TRIGGER_TOUCH
|
||||
|
||||
/datum/artifact_effect/forcefield/ToggleActivate()
|
||||
..()
|
||||
if(created_field.len)
|
||||
for(var/obj/effect/energy_field/F in created_field)
|
||||
created_field.Remove(F)
|
||||
qdel(F)
|
||||
else if(holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z))
|
||||
created_field.Add(E)
|
||||
E.strength = 1
|
||||
E.density = 1
|
||||
E.anchored = 1
|
||||
E.invisibility = 0
|
||||
spawn(10)
|
||||
UpdateMove()
|
||||
return 1
|
||||
|
||||
/datum/artifact_effect/forcefield/process()
|
||||
..()
|
||||
for(var/obj/effect/energy_field/E in created_field)
|
||||
if(E.strength < 1)
|
||||
E.Strengthen(0.15)
|
||||
else if(E.strength < 5)
|
||||
E.Strengthen(0.25)
|
||||
|
||||
/datum/artifact_effect/forcefield/UpdateMove()
|
||||
if(created_field.len && holder)
|
||||
var/turf/T = get_turf(holder)
|
||||
while(created_field.len < 16)
|
||||
//for now, just instantly respawn the fields when they get destroyed
|
||||
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T))
|
||||
created_field.Add(E)
|
||||
E.anchored = 1
|
||||
E.density = 1
|
||||
E.invisibility = 0
|
||||
|
||||
var/obj/effect/energy_field/E = created_field[1]
|
||||
E.loc = locate(T.x + 2,T.y + 2,T.z)
|
||||
E = created_field[2]
|
||||
E.loc = locate(T.x + 2,T.y + 1,T.z)
|
||||
E = created_field[3]
|
||||
E.loc = locate(T.x + 2,T.y,T.z)
|
||||
E = created_field[4]
|
||||
E.loc = locate(T.x + 2,T.y - 1,T.z)
|
||||
E = created_field[5]
|
||||
E.loc = locate(T.x + 2,T.y - 2,T.z)
|
||||
E = created_field[6]
|
||||
E.loc = locate(T.x + 1,T.y + 2,T.z)
|
||||
E = created_field[7]
|
||||
E.loc = locate(T.x + 1,T.y - 2,T.z)
|
||||
E = created_field[8]
|
||||
E.loc = locate(T.x,T.y + 2,T.z)
|
||||
E = created_field[9]
|
||||
E.loc = locate(T.x,T.y - 2,T.z)
|
||||
E = created_field[10]
|
||||
E.loc = locate(T.x - 1,T.y + 2,T.z)
|
||||
E = created_field[11]
|
||||
E.loc = locate(T.x - 1,T.y - 2,T.z)
|
||||
E = created_field[12]
|
||||
E.loc = locate(T.x - 2,T.y + 2,T.z)
|
||||
E = created_field[13]
|
||||
E.loc = locate(T.x - 2,T.y + 1,T.z)
|
||||
E = created_field[14]
|
||||
E.loc = locate(T.x - 2,T.y,T.z)
|
||||
E = created_field[15]
|
||||
E.loc = locate(T.x - 2,T.y - 1,T.z)
|
||||
E = created_field[16]
|
||||
E.loc = locate(T.x - 2,T.y - 2,T.z)
|
||||
@@ -1,51 +0,0 @@
|
||||
|
||||
////////////////////////////////////////
|
||||
// External Shield Generator
|
||||
|
||||
/obj/item/weapon/circuitboard/shield_gen_ex
|
||||
name = "Circuit board (Experimental hull shield generator)"
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_gen/external"
|
||||
origin_tech = "bluespace=4;plasmatech=3"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1,
|
||||
"/obj/item/stack/cable_coil" = 5)
|
||||
|
||||
////////////////////////////////////////
|
||||
// Shield Generator
|
||||
|
||||
/obj/item/weapon/circuitboard/shield_gen
|
||||
name = "Circuit board (Experimental shield generator)"
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_gen/external"
|
||||
origin_tech = "bluespace=4;plasmatech=3"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1,
|
||||
"/obj/item/stack/cable_coil" = 5)
|
||||
|
||||
////////////////////////////////////////
|
||||
// Shield Capacitor
|
||||
|
||||
/obj/item/weapon/circuitboard/shield_cap
|
||||
name = "Circuit board (Experimental shield capacitor)"
|
||||
board_type = "machine"
|
||||
build_path = "/obj/machinery/shield_capacitor"
|
||||
origin_tech = "magnets=3;powerstorage=4"
|
||||
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/treatment" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1,
|
||||
"/obj/item/stack/cable_coil" = 5)
|
||||
@@ -1,50 +0,0 @@
|
||||
|
||||
//---------- actual energy field
|
||||
|
||||
/obj/effect/energy_field
|
||||
name = "energy field"
|
||||
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
|
||||
icon = 'code/modules/shieldgen/shielding.dmi'
|
||||
icon_state = "shieldsparkles"
|
||||
anchored = 1
|
||||
layer = 4.1 //just above mobs
|
||||
density = 0
|
||||
invisibility = 101
|
||||
var/strength = 0
|
||||
|
||||
/obj/effect/energy_field/ex_act(var/severity)
|
||||
Stress(0.5 + severity)
|
||||
|
||||
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
|
||||
Stress(Proj.damage / 10)
|
||||
|
||||
/obj/effect/energy_field/proc/Stress(var/severity)
|
||||
strength -= severity
|
||||
|
||||
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
|
||||
if(strength < 1)
|
||||
invisibility = 101
|
||||
density = 0
|
||||
else if(strength >= 1)
|
||||
invisibility = 0
|
||||
density = 1
|
||||
|
||||
/obj/effect/energy_field/proc/Strengthen(var/severity)
|
||||
strength += severity
|
||||
|
||||
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
|
||||
if(strength >= 1)
|
||||
invisibility = 0
|
||||
density = 1
|
||||
else if(strength < 1)
|
||||
invisibility = 101
|
||||
density = 0
|
||||
|
||||
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
//Purpose: Determines if the object (or airflow) can pass this atom.
|
||||
//Called by: Movement, airflow.
|
||||
//Inputs: The moving atom (optional), target turf, "height" and air group
|
||||
//Outputs: Boolean if can pass.
|
||||
|
||||
//return (!density || !height || air_group)
|
||||
return !density
|
||||
@@ -1,168 +0,0 @@
|
||||
|
||||
//---------- shield capacitor
|
||||
//pulls energy out of a power net and charges an adjacent generator
|
||||
|
||||
/obj/machinery/shield_capacitor
|
||||
name = "shield capacitor"
|
||||
desc = "Machine that charges a shield generator."
|
||||
icon = 'code/modules/shieldgen/shielding.dmi'
|
||||
icon_state = "capacitor"
|
||||
var/active = 1
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/stored_charge = 0
|
||||
var/time_since_fail = 100
|
||||
var/max_charge = 1000000
|
||||
var/max_charge_rate = 100000
|
||||
var/min_charge_rate = 0
|
||||
var/locked = 0
|
||||
//
|
||||
use_power = 1 //0 use nothing
|
||||
//1 use idle power
|
||||
//2 use active power
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
var/charge_rate = 100
|
||||
|
||||
/obj/machinery/shield_capacitor/New()
|
||||
spawn(10)
|
||||
for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
|
||||
if(get_dir(src, possible_gen) == src.dir)
|
||||
possible_gen.owned_capacitor = src
|
||||
break
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = W
|
||||
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
|
||||
src.locked = !src.locked
|
||||
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
updateDialog()
|
||||
else
|
||||
user << "\red Access denied."
|
||||
else if(istype(W, /obj/item/weapon/card/emag))
|
||||
if(prob(75))
|
||||
src.locked = !src.locked
|
||||
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
updateDialog()
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
src.anchored = !src.anchored
|
||||
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
|
||||
|
||||
spawn(0)
|
||||
for(var/obj/machinery/shield_gen/gen in range(1, src))
|
||||
if(get_dir(src, gen) == src.dir)
|
||||
if(!src.anchored && gen.owned_capacitor == src)
|
||||
gen.owned_capacitor = null
|
||||
break
|
||||
else if(src.anchored && !gen.owned_capacitor)
|
||||
gen.owned_capacitor = src
|
||||
break
|
||||
gen.updateDialog()
|
||||
updateDialog()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_capacitor/attack_ai(user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/shield_capacitor/attack_hand(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/shield_capacitor/interact(mob/user)
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=shield_capacitor")
|
||||
return
|
||||
var/t = "<B>Shield Capacitor Control Console</B><br><br>"
|
||||
if(locked)
|
||||
t += "<i>Swipe your ID card to begin.</i>"
|
||||
else
|
||||
t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
|
||||
t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
|
||||
t += "Charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
|
||||
t += "Charge rate: \
|
||||
<a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> \
|
||||
<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
|
||||
<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec \
|
||||
<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
|
||||
<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
|
||||
<a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
|
||||
t += "<hr>"
|
||||
t += "<A href='?src=\ref[src]'>Refresh</A> "
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
|
||||
user << browse(t, "window=shield_capacitor;size=500x800")
|
||||
user.set_machine(src)
|
||||
|
||||
/obj/machinery/shield_capacitor/process()
|
||||
//
|
||||
if(active)
|
||||
use_power = 2
|
||||
if(stored_charge + charge_rate > max_charge)
|
||||
active_power_usage = max_charge - stored_charge
|
||||
else
|
||||
active_power_usage = charge_rate
|
||||
stored_charge += active_power_usage
|
||||
else
|
||||
use_power = 1
|
||||
|
||||
time_since_fail++
|
||||
if(stored_charge < active_power_usage * 1.5)
|
||||
time_since_fail = 0
|
||||
|
||||
/obj/machinery/shield_capacitor/Topic(href, href_list[])
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=shield_capacitor")
|
||||
usr.unset_machine()
|
||||
return
|
||||
if( href_list["toggle"] )
|
||||
active = !active
|
||||
if(active)
|
||||
use_power = 2
|
||||
else
|
||||
use_power = 1
|
||||
if( href_list["charge_rate"] )
|
||||
charge_rate += text2num(href_list["charge_rate"])
|
||||
if(charge_rate > max_charge_rate)
|
||||
charge_rate = max_charge_rate
|
||||
else if(charge_rate < min_charge_rate)
|
||||
charge_rate = min_charge_rate
|
||||
//
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/shield_capacitor/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broke"
|
||||
else
|
||||
if( powered() )
|
||||
if (src.active)
|
||||
icon_state = "capacitor"
|
||||
else
|
||||
icon_state = "capacitor"
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "capacitor"
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/shield_capacitor/verb/rotate()
|
||||
set name = "Rotate capacitor clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if (src.anchored)
|
||||
usr << "It is fastened to the floor!"
|
||||
return
|
||||
src.dir = turn(src.dir, 270)
|
||||
return
|
||||
@@ -1,280 +0,0 @@
|
||||
//renwicks: fictional unit to describe shield strength
|
||||
//a small meteor hit will deduct 1 renwick of strength from that shield tile
|
||||
//light explosion range will do 1 renwick's damage
|
||||
//medium explosion range will do 2 renwick's damage
|
||||
//heavy explosion range will do 3 renwick's damage
|
||||
//explosion damage is cumulative. if a tile is in range of light, medium and heavy damage, it will take a hit from all three
|
||||
|
||||
/obj/machinery/shield_gen
|
||||
name = "shield generator"
|
||||
desc = "Machine that generates an impenetrable field of energy when activated."
|
||||
icon = 'code/modules/shieldgen/shielding.dmi'
|
||||
icon_state = "generator0"
|
||||
var/active = 0
|
||||
var/field_radius = 3
|
||||
var/list/field
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/locked = 0
|
||||
var/average_field_strength = 0
|
||||
var/strengthen_rate = 0.2
|
||||
var/max_strengthen_rate = 0.2
|
||||
var/powered = 0
|
||||
var/check_powered = 1
|
||||
var/obj/machinery/shield_capacitor/owned_capacitor
|
||||
var/max_field_strength = 10
|
||||
var/time_since_fail = 100
|
||||
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
|
||||
//
|
||||
use_power = 1 //0 use nothing
|
||||
//1 use idle power
|
||||
//2 use active power
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
|
||||
/obj/machinery/shield_gen/New()
|
||||
spawn(10)
|
||||
for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
|
||||
if(get_dir(possible_cap, src) == possible_cap.dir)
|
||||
owned_capacitor = possible_cap
|
||||
break
|
||||
field = new/list()
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/C = W
|
||||
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
|
||||
src.locked = !src.locked
|
||||
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
updateDialog()
|
||||
else
|
||||
user << "\red Access denied."
|
||||
else if(istype(W, /obj/item/weapon/card/emag))
|
||||
if(prob(75))
|
||||
src.locked = !src.locked
|
||||
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
||||
updateDialog()
|
||||
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
src.anchored = !src.anchored
|
||||
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
|
||||
|
||||
spawn(0)
|
||||
for(var/obj/machinery/shield_gen/gen in range(1, src))
|
||||
if(get_dir(src, gen) == src.dir)
|
||||
if(!src.anchored && gen.owned_capacitor == src)
|
||||
gen.owned_capacitor = null
|
||||
break
|
||||
else if(src.anchored && !gen.owned_capacitor)
|
||||
gen.owned_capacitor = src
|
||||
break
|
||||
gen.updateDialog()
|
||||
updateDialog()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_gen/attack_ai(user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/shield_gen/attack_hand(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/shield_gen/interact(mob/user)
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=shield_generator")
|
||||
return
|
||||
var/t = "<B>Shield Generator Control Console</B><BR><br>"
|
||||
if(locked)
|
||||
t += "<i>Swipe your ID card to begin.</i>"
|
||||
else
|
||||
t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
|
||||
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
|
||||
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
|
||||
t += "Coverage radius (restart required): \
|
||||
<a href='?src=\ref[src];change_radius=-5'>--</a> \
|
||||
<a href='?src=\ref[src];change_radius=-1'>-</a> \
|
||||
[field_radius * 2]m \
|
||||
<a href='?src=\ref[src];change_radius=1'>+</a> \
|
||||
<a href='?src=\ref[src];change_radius=5'>++</a><br>"
|
||||
t += "Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>"
|
||||
t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
|
||||
<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a> \
|
||||
[strengthen_rate] Renwicks/sec \
|
||||
<a href='?src=\ref[src];strengthen_rate=0.01'>+</a> \
|
||||
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
|
||||
t += "Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>"
|
||||
t += "Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>"
|
||||
t += "Maximum field strength: \
|
||||
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=-10'>--</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=-1'>-</a> \
|
||||
[max_field_strength] Renwicks \
|
||||
<a href='?src=\ref[src];max_field_strength=1'>+</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=10'>++</a> \
|
||||
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
|
||||
t += "<hr>"
|
||||
t += "<A href='?src=\ref[src]'>Refresh</A> "
|
||||
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
user << browse(t, "window=shield_generator;size=500x800")
|
||||
user.set_machine(src)
|
||||
|
||||
/obj/machinery/shield_gen/process()
|
||||
|
||||
if(active && field.len)
|
||||
var/stored_renwicks = 0
|
||||
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
|
||||
if(owned_capacitor)
|
||||
var/required_energy = field.len * target_field_strength / energy_conversion_rate
|
||||
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
|
||||
stored_renwicks = assumed_charge * energy_conversion_rate
|
||||
owned_capacitor.stored_charge -= assumed_charge
|
||||
|
||||
time_since_fail++
|
||||
|
||||
average_field_strength = 0
|
||||
target_field_strength = stored_renwicks / field.len
|
||||
|
||||
for(var/obj/effect/energy_field/E in field)
|
||||
if(stored_renwicks)
|
||||
var/strength_change = target_field_strength - E.strength
|
||||
if(strength_change > stored_renwicks)
|
||||
strength_change = stored_renwicks
|
||||
if(E.strength < 0)
|
||||
E.strength = 0
|
||||
else
|
||||
E.Strengthen(strength_change)
|
||||
|
||||
stored_renwicks -= strength_change
|
||||
|
||||
average_field_strength += E.strength
|
||||
else
|
||||
E.Strengthen(-E.strength)
|
||||
|
||||
average_field_strength /= field.len
|
||||
if(average_field_strength < 0)
|
||||
time_since_fail = 0
|
||||
else
|
||||
average_field_strength = 0
|
||||
|
||||
/obj/machinery/shield_gen/Topic(href, href_list[])
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=shield_generator")
|
||||
usr.unset_machine()
|
||||
return
|
||||
else if( href_list["toggle"] )
|
||||
toggle()
|
||||
else if( href_list["change_radius"] )
|
||||
field_radius += text2num(href_list["change_radius"])
|
||||
if(field_radius > 200)
|
||||
field_radius = 200
|
||||
else if(field_radius < 0)
|
||||
field_radius = 0
|
||||
else if( href_list["strengthen_rate"] )
|
||||
strengthen_rate += text2num(href_list["strengthen_rate"])
|
||||
if(strengthen_rate > 1)
|
||||
strengthen_rate = 1
|
||||
else if(strengthen_rate < 0)
|
||||
strengthen_rate = 0
|
||||
else if( href_list["max_field_strength"] )
|
||||
max_field_strength += text2num(href_list["max_field_strength"])
|
||||
if(max_field_strength > 1000)
|
||||
max_field_strength = 1000
|
||||
else if(max_field_strength < 0)
|
||||
max_field_strength = 0
|
||||
//
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/shield_gen/power_change()
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broke"
|
||||
else
|
||||
if( powered() )
|
||||
if (src.active)
|
||||
icon_state = "generator1"
|
||||
else
|
||||
icon_state = "generator0"
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "generator0"
|
||||
stat |= NOPOWER
|
||||
if (src.active)
|
||||
toggle()
|
||||
|
||||
/obj/machinery/shield_gen/ex_act(var/severity)
|
||||
|
||||
if(active)
|
||||
toggle()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
/obj/machinery/shield_gen/proc/check_powered()
|
||||
check_powered = 1
|
||||
if(!anchored)
|
||||
powered = 0
|
||||
return 0
|
||||
var/turf/T = src.loc
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
var/net
|
||||
if (C)
|
||||
net = C.netnum // find the powernet of the connected cable
|
||||
|
||||
if(!net)
|
||||
powered = 0
|
||||
return 0
|
||||
var/datum/powernet/PN = powernets[net] // find the powernet. Magic code, voodoo code.
|
||||
|
||||
if(!PN)
|
||||
powered = 0
|
||||
return 0
|
||||
var/surplus = max(PN.avail-PN.load, 0)
|
||||
var/shieldload = min(rand(50,200), surplus)
|
||||
if(shieldload==0 && !storedpower) // no cable or no power, and no power stored
|
||||
powered = 0
|
||||
return 0
|
||||
else
|
||||
powered = 1
|
||||
if(PN)
|
||||
storedpower += shieldload
|
||||
PN.load += shieldload //uses powernet power.
|
||||
*/
|
||||
|
||||
/obj/machinery/shield_gen/proc/toggle()
|
||||
active = !active
|
||||
power_change()
|
||||
if(active)
|
||||
var/list/covered_turfs = get_shielded_turfs()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T in covered_turfs)
|
||||
covered_turfs.Remove(T)
|
||||
for(var/turf/O in covered_turfs)
|
||||
var/obj/effect/energy_field/E = new(O)
|
||||
field.Add(E)
|
||||
qdel(covered_turfs)
|
||||
|
||||
for(var/mob/M in view(5,src))
|
||||
M << "\icon[src] You hear heavy droning start up."
|
||||
else
|
||||
for(var/obj/effect/energy_field/D in field)
|
||||
field.Remove(D)
|
||||
qdel(D)
|
||||
|
||||
for(var/mob/M in view(5,src))
|
||||
M << "\icon[src] You hear heavy droning fade out."
|
||||
|
||||
//grab the border tiles in a circle around this machine
|
||||
/obj/machinery/shield_gen/proc/get_shielded_turfs()
|
||||
var/list/out = list()
|
||||
for(var/turf/T in range(field_radius, src))
|
||||
if(get_dist(src,T) == field_radius)
|
||||
out.Add(T)
|
||||
return out
|
||||
@@ -1,42 +0,0 @@
|
||||
|
||||
//---------- external shield generator
|
||||
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
|
||||
|
||||
/obj/machinery/shield_gen/external/New()
|
||||
..()
|
||||
|
||||
/obj/machinery/shield_gen/external/get_shielded_turfs()
|
||||
var
|
||||
list
|
||||
open = list(get_turf(src))
|
||||
closed = list()
|
||||
|
||||
while(open.len)
|
||||
for(var/turf/T in open)
|
||||
for(var/turf/O in orange(1, T))
|
||||
if(get_dist(O,src) > field_radius)
|
||||
continue
|
||||
var/add_this_turf = 0
|
||||
if(istype(O,/turf/space))
|
||||
for(var/turf/simulated/G in orange(1, O))
|
||||
add_this_turf = 1
|
||||
break
|
||||
|
||||
//uncomment this for structures (but not lattices) to be surrounded by shield as well
|
||||
/*if(!add_this_turf)
|
||||
for(var/obj/structure/S in orange(1, O))
|
||||
if(!istype(S, /obj/structure/lattice))
|
||||
add_this_turf = 1
|
||||
break
|
||||
if(add_this_turf)
|
||||
for(var/obj/structure/S in O)
|
||||
if(!istype(S, /obj/structure/lattice))
|
||||
add_this_turf = 0
|
||||
break*/
|
||||
|
||||
if(add_this_turf && !(O in open) && !(O in closed))
|
||||
open += O
|
||||
open -= T
|
||||
closed += T
|
||||
|
||||
return closed
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.4 KiB |
@@ -402,12 +402,14 @@
|
||||
var/obj/machinery/door/Door = O
|
||||
spawn(-1)
|
||||
if(Door)
|
||||
Door.close()
|
||||
if(istype(Door, /obj/machinery/door/airlock))
|
||||
var/obj/machinery/door/airlock/A = Door
|
||||
A.close(0,1)
|
||||
if(A.id_tag == "s_docking_airlock")
|
||||
A.lock()
|
||||
door_unlock_list += A
|
||||
else
|
||||
Door.close()
|
||||
else if (istype(AM,/mob))
|
||||
var/mob/M = AM
|
||||
if(!M.move_on_shuttle)
|
||||
|
||||
@@ -348,14 +348,14 @@
|
||||
E.droplimb(0,DROPLIMB_EDGE)
|
||||
if(3)
|
||||
if(ishuman(mob))
|
||||
if(H.species.name != "Skellington")
|
||||
if(H.species.name != "Skeleton")
|
||||
mob << "<span class = 'warning'> Your necrotic skin ruptures!</span>"
|
||||
for (var/obj/item/organ/external/E in H.organs)
|
||||
if(pick(1,0) && !(E.status & ORGAN_ROBOT))
|
||||
E.createwound(CUT, pick(2,4))
|
||||
if(prob(30))
|
||||
if(H.species.name != "Skellington")
|
||||
if(H.set_species("Skellington"))
|
||||
if(H.species.name != "Skeleton")
|
||||
if(H.set_species("Skeleton"))
|
||||
mob << "<span class = 'warning'> A massive amount of flesh sloughs off your bones!</span>"
|
||||
H.regenerate_icons()
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user