diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 8f1c29a82be..17ec358a4a8 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -485,7 +485,7 @@
var/mob/living/carbon/M = usr //for some vars
switch(event)
if(ORION_TRAIL_RAIDERS)
- if(prob(20))
+ if(prob(50))
usr << "You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?"
M.hallucination += 30
else
@@ -504,8 +504,8 @@
M.Stun(5)
sleep(30)
atom_say("[M] violently throws up!")
- playsound(loc, 'sound/effects/splat.ogg', 20, 1)
- M.nutrition -= 20 //lose a lot of food
+ playsound(loc, 'sound/effects/splat.ogg', 50, 1)
+ M.nutrition -= 50 //lose a lot of food
var/turf/location = usr.loc
if(istype(location, /turf/simulated))
location.add_vomit_floor(src, 1)
@@ -597,7 +597,7 @@
usr.Stun(10) //you can't run :^)
var/S = new /obj/singularity/academy(usr.loc)
emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
- sleep(20)
+ sleep(50)
atom_say("[S] winks out, just as suddenly as it appeared.")
qdel(S)
else
@@ -720,7 +720,7 @@
switch(event)
if(ORION_TRAIL_RAIDERS)
eventdat += "Raiders have come aboard your ship!"
- if(prob(20))
+ if(prob(50))
var/sfood = rand(1,10)
var/sfuel = rand(1,10)
food -= sfood
@@ -826,7 +826,7 @@
var/chance2attack = alive*20
if(prob(chance2attack))
- var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 20%, 2 lings, 2 crew is 20% chance
+ var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
if(prob(chancetokill))
var/deadguy = remove_crewmember()
eventdat += "
The Changeling[ling2 ? "s":""] run[ling2 ? "":"s"] up to [deadguy] and capitulates them!"
@@ -949,7 +949,7 @@
if(specific)
newcrew = specific
else
- if(prob(20))
+ if(prob(50))
newcrew = pick(first_names_male)
else
newcrew = pick(first_names_female)
@@ -994,7 +994,7 @@
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
if(!emagged)
- user << "You override the cheat code menu and skip to Cheat #[rand(1, 20)]: Realism Mode."
+ user << "You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode."
name = "The Orion Trail: Realism Edition"
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
newgame()