Pepper Spray update (#24033)

* pepper spray update

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/food_reagents.dm

* Rurik review

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
HMBGERDO
2024-03-01 20:56:03 +01:00
committed by GitHub
parent 52efa8eac5
commit 25996e232a
3 changed files with 37 additions and 36 deletions
@@ -219,56 +219,36 @@
if(method == REAGENT_TOUCH)
if(ishuman(M))
var/mob/living/carbon/human/victim = M
var/mouth_covered = 0
var/eyes_covered = 0
var/mouth_covered = FALSE
var/eyes_covered = FALSE
var/obj/item/safe_thing = null
if(victim.wear_mask)
if(victim.wear_mask.flags_cover & MASKCOVERSEYES)
eyes_covered = 1
eyes_covered = TRUE
safe_thing = victim.wear_mask
if(victim.wear_mask.flags_cover & MASKCOVERSMOUTH)
mouth_covered = 1
mouth_covered = TRUE
safe_thing = victim.wear_mask
if(victim.head)
if(victim.head.flags_cover & MASKCOVERSEYES)
eyes_covered = 1
eyes_covered = TRUE
safe_thing = victim.head
if(victim.head.flags_cover & MASKCOVERSMOUTH)
mouth_covered = 1
mouth_covered = TRUE
safe_thing = victim.head
if(victim.glasses)
eyes_covered = 1
if(!safe_thing)
safe_thing = victim.glasses
if(eyes_covered && mouth_covered)
to_chat(victim, "<span class='danger'>Your [safe_thing] protects you from the pepperspray!</span>")
return
else if(mouth_covered) // Reduced effects if partially protected
to_chat(victim, "<span class='danger'>Your [safe_thing] protect you from most of the pepperspray!</span>")
if(prob(5))
victim.emote("scream")
victim.EyeBlurry(6 SECONDS)
victim.EyeBlind(2 SECONDS)
victim.Confused(6 SECONDS)
victim.damageoverlaytemp = 60
victim.Weaken(6 SECONDS)
victim.drop_item()
return
else if(eyes_covered) // Eye cover is better than mouth cover
to_chat(victim, "<span class='danger'>Your [safe_thing] protects your eyes from the pepperspray!</span>")
victim.EyeBlurry(6 SECONDS)
victim.damageoverlaytemp = 30
return
else // Oh dear :D
if(prob(5))
victim.emote("scream")
to_chat(victim, "<span class='danger'>You're sprayed directly in the eyes with pepperspray!</span>")
victim.EyeBlurry(10 SECONDS)
victim.EyeBlind(4 SECONDS)
victim.Confused(12 SECONDS)
victim.damageoverlaytemp = 75
victim.Weaken(10 SECONDS)
victim.drop_item()
if(!mouth_covered)
victim.apply_status_effect(STATUS_EFFECT_PEPPERSPRAYED)
if(!eyes_covered)
to_chat(victim, "<span class='danger'>Your eyes burns!</span>")
victim.Stun(0.5 SECONDS)
victim.EyeBlurry(20 SECONDS)
victim.EyeBlind(8 SECONDS)
/datum/reagent/consumable/frostoil
name = "Frost Oil"