Fixes up apply_damage

This commit is contained in:
Fox-McCloud
2016-07-22 21:03:17 -04:00
parent 5a9681b5cd
commit 25c01ef3ba
5 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
Returns
standard 0 if fail
*/
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/used_weapon = null, var/sharp = 0, var/edge = 0)
/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/used_weapon = null)
blocked = (100-blocked)/100
if(!damage || (blocked <= 0)) return 0
switch(damagetype)