Merge pull request #8307 from Allfd/supermatter

Update SM
This commit is contained in:
Crazy Lemon
2018-07-11 12:37:20 -07:00
committed by GitHub
18 changed files with 449 additions and 51 deletions
+7
View File
@@ -246,6 +246,13 @@ proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
"sig_low.gif" = 'icons/program_icons/sig_low.gif',
"sig_lan.gif" = 'icons/program_icons/sig_lan.gif',
"sig_none.gif" = 'icons/program_icons/sig_none.gif',
"smmon_0.gif" = 'icons/program_icons/smmon_0.gif',
"smmon_1.gif" = 'icons/program_icons/smmon_1.gif',
"smmon_2.gif" = 'icons/program_icons/smmon_2.gif',
"smmon_3.gif" = 'icons/program_icons/smmon_3.gif',
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif',
)
/datum/asset/nanoui
@@ -36,6 +36,7 @@
var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
hard_drive.store_file(new/datum/computer_file/program/power_monitor())
hard_drive.store_file(new/datum/computer_file/program/alarm_monitor())
hard_drive.store_file(new/datum/computer_file/program/supermatter_monitor())
// ===== RESEARCH CONSOLE =====
/obj/machinery/modular_computer/console/preset/research
@@ -0,0 +1,139 @@
/datum/computer_file/program/supermatter_monitor
filename = "smmonitor"
filedesc = "Supermatter Monitoring"
ui_header = "smmon_0.gif"
program_icon_state = "smmon_0"
extended_desc = "This program connects to specially calibrated supermatter sensors to provide information on the status of supermatter-based engines."
requires_ntnet = TRUE
transfer_access = access_construction
network_destination = "supermatter monitoring system"
size = 5
var/last_status = SUPERMATTER_INACTIVE
var/list/supermatters
var/obj/machinery/power/supermatter_shard/active // Currently selected supermatter crystal.
/datum/computer_file/program/supermatter_monitor/process_tick()
..()
var/new_status = get_status()
if(last_status != new_status)
last_status = new_status
if(last_status == SUPERMATTER_ERROR)
last_status = SUPERMATTER_INACTIVE
ui_header = "smmon_[last_status].gif"
program_icon_state = "smmon_[last_status]"
if(istype(computer))
computer.update_icon()
/datum/computer_file/program/supermatter_monitor/run_program(mob/living/user)
. = ..(user)
refresh()
/datum/computer_file/program/supermatter_monitor/kill_program(forced = FALSE)
active = null
supermatters = null
..()
// Refreshes list of active supermatter crystals
/datum/computer_file/program/supermatter_monitor/proc/refresh()
supermatters = list()
var/turf/T = get_turf(nano_host())
if(!T)
return
for(var/obj/machinery/power/supermatter_shard/S in SSair.atmos_machinery)
// Delaminating, not within coverage, not on a tile.
if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !istype(S.loc, /turf/simulated/)))
continue
supermatters.Add(S)
if(!(active in supermatters))
active = null
/datum/computer_file/program/supermatter_monitor/proc/get_status()
. = SUPERMATTER_INACTIVE
for(var/obj/machinery/power/supermatter_shard/S in supermatters)
. = max(., S.get_status())
/datum/computer_file/program/supermatter_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers)
assets.send(user)
ui = new(user, src, ui_key, "supermatter_monitor.tmpl", "Supermatter Monitoring", 600, 400)
ui.set_auto_update(TRUE)
ui.set_layout_key("program")
ui.open()
/datum/computer_file/program/supermatter_monitor/ui_data()
var/list/data = get_header_data()
if(istype(active))
var/turf/T = get_turf(active)
if(!T)
active = null
refresh()
return
var/datum/gas_mixture/air = T.return_air()
if(!air)
active = null
return
data["active"] = TRUE
data["SM_integrity"] = active.get_integrity()
data["SM_power"] = active.power
data["SM_ambienttemp"] = air.temperature
data["SM_ambientpressure"] = air.return_pressure()
//data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01)
var/other_moles = 0.0
for(var/datum/gas/G in air.trace_gases)
other_moles+=G.moles
var/TM = air.total_moles()
if(TM)
data["SM_gas_O2"] = round(100*air.oxygen/TM,0.01)
data["SM_gas_CO2"] = round(100*air.carbon_dioxide/TM,0.01)
data["SM_gas_N2"] = round(100*air.nitrogen/TM,0.01)
data["SM_gas_PL"] = round(100*air.toxins/TM,0.01)
if(other_moles)
data["SM_gas_OTHER"] = round(100*other_moles/TM,0.01)
else
data["SM_gas_OTHER"] = 0
else
data["SM_gas_O2"] = 0
data["SM_gas_CO2"] = 0
data["SM_gas_N2"] = 0
data["SM_gas_PH"] = 0
data["SM_gas_OTHER"] = 0
else
var/list/SMS = list()
for(var/obj/machinery/power/supermatter_shard/S in supermatters)
var/area/A = get_area(S)
if(!A)
continue
SMS.Add(list(list(
"area_name" = A.name,
"integrity" = S.get_integrity(),
"uid" = S.uid
)))
data["active"] = FALSE
data["supermatters"] = SMS
return data
/datum/computer_file/program/supermatter_monitor/Topic(href, href_list)
if(..())
return TRUE
if(href_list["clear"])
active = null
return TRUE
if(href_list["refresh"])
refresh()
return TRUE
if(href_list["set"])
var/newuid = text2num(href_list["set"])
for(var/obj/machinery/power/supermatter_shard/S in supermatters)
if(S.uid == newuid)
active = S
return TRUE
+178 -50
View File
@@ -1,21 +1,33 @@
//Ported from /vg/station13, which was in turn forked from baystation12;
//Please do not bother them with bugs from this port, however, as it has been modified quite a bit.
//Modifications include removing the world-ending full supermatter variation, and leaving only the shard.
#define NITROGEN_RETARDATION_FACTOR 0.15 //Higher == N2 slows reaction more
#define THERMAL_RELEASE_MODIFIER 10000 //Higher == more heat released during reaction
#define PLASMA_RELEASE_MODIFIER 1500 //Higher == less phor.. plasma released by reaction
#define OXYGEN_RELEASE_MODIFIER 15000 //Higher == less oxygen released at high temperature/power
#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
#define NITROGEN_RETARDATION_FACTOR 2 //Higher == N2 slows reaction more
#define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction
#define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction
#define OXYGEN_RELEASE_MODIFIER 325 //Higher == less oxygen released at high temperature/power
#define REACTION_POWER_MODIFIER 0.55 //Higher == more overall power
/*
How to tweak the SM
POWER_FACTOR directly controls how much power the SM puts out at a given level of excitation (power var). Making this lower means you have to work the SM harder to get the same amount of power.
CRITICAL_TEMPERATURE The temperature at which the SM starts taking damage.
CHARGING_FACTOR Controls how much emitter shots excite the SM.
DAMAGE_RATE_LIMIT Controls the maximum rate at which the SM will take damage due to high temperatures.
*/
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 5000 //K
#define CHARGING_FACTOR 0.05
#define DAMAGE_RATE_LIMIT 4.5 //damage rate cap at power = 300, scales linearly with power
//These would be what you would get at point blank, decreases with distance
// Base variants are applied to everyone on the same Z level
// Range variants are applied on per-range basis: numbers here are on point blank, it scales with the map size (assumes square shaped Z levels)
#define DETONATION_RADS 200
#define DETONATION_HALLUCINATION 600
#define WARNING_DELAY 30 //seconds between warnings.
#define WARNING_DELAY 20 //seconds between warnings.
/obj/machinery/power/supermatter_shard
name = "supermatter shard"
desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure. <span class='danger'>You get headaches just from looking at it.</span>"
@@ -35,15 +47,16 @@
var/safe_alert = "Crystalline hyperstructure returning to safe operating levels."
var/warning_point = 50
var/warning_alert = "Danger! Crystal hyperstructure instability!"
var/emergency_point = 500
var/emergency_point = 400
var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT."
var/explosion_point = 900
var/explosion_point = 600
var/emergency_issued = 0
var/explosion_power = 8
var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
var/last_zap = 0 // Time in 1/10th of seconds since the last tesla zap
var/power = 0
var/oxygen = 0 // Moving this up here for easier debugging.
@@ -51,38 +64,90 @@
//Temporary values so that we can optimize this
//How much the bullets damage should be multiplied by when it is added to the internal variables
var/config_bullet_energy = 2
//How much of the power is left after processing is finished?
// var/config_power_reduction_per_tick = 0.5
//How much hallucination should it produce per unit of power?
var/config_hallucination_power = 0.1
var/debug = 0
var/disable_adminwarn = FALSE
var/aw_normal = FALSE
var/aw_notify = FALSE
var/aw_warning = FALSE
var/aw_danger = FALSE
var/aw_emerg = FALSE
var/aw_delam = FALSE
var/obj/item/radio/radio
//for logging
var/has_been_powered = 0
var/has_reached_emergency = 0
/obj/machinery/power/supermatter_shard/crystal
name = "supermatter crystal"
desc = "A strangely translucent and iridescent crystal."
base_icon_state = "darkmatter"
icon_state = "darkmatter"
anchored = TRUE
warning_point = 200
emergency_point = 2000
explosion_point = 3600
gasefficency = 0.25
explosion_power = 24
/obj/machinery/power/supermatter_shard/New()
. = ..()
poi_list |= src
//Added to the atmos_machine process as the SM is highly coupled with the atmospherics system.
//Having the SM run at a different rate then atmospherics causes odd behavior.
SSair.atmos_machinery += src
radio = new(src)
radio.listening = 0
investigate_log("has been created.", "supermatter")
/obj/machinery/power/supermatter_shard/proc/handle_admin_warnings()
if(disable_adminwarn)
return
// Generic checks, similar to checks done by supermatter monitor program.
aw_normal = status_adminwarn_check(SUPERMATTER_NORMAL, aw_normal, "INFO: Supermatter crystal has been energised.<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", FALSE)
aw_notify = status_adminwarn_check(SUPERMATTER_NOTIFY, aw_notify, "INFO: Supermatter crystal is approaching unsafe operating temperature.<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", FALSE)
aw_warning = status_adminwarn_check(SUPERMATTER_WARNING, aw_warning, "WARN: Supermatter crystal is taking integrity damage!<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", FALSE)
aw_danger = status_adminwarn_check(SUPERMATTER_DANGER, aw_danger, "WARN: Supermatter integrity is below 75%!<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", TRUE)
aw_emerg = status_adminwarn_check(SUPERMATTER_EMERGENCY, aw_emerg, "CRIT: Supermatter integrity is below 50%!<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", FALSE)
aw_delam = status_adminwarn_check(SUPERMATTER_DELAMINATING, aw_delam, "CRIT: Supermatter is delaminating!<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.", TRUE)
/obj/machinery/power/supermatter_shard/proc/status_adminwarn_check(var/min_status, var/current_state, var/message, var/send_to_irc = FALSE)
var/status = get_status()
if(status >= min_status)
if(!current_state)
log_and_message_admins(message)
if(send_to_irc)
send2adminirc(message)
return TRUE
else
return FALSE
/obj/machinery/power/supermatter_shard/Destroy()
investigate_log("has been destroyed.", "supermatter")
if(damage > emergency_point)
emergency_lighting(0)
QDEL_NULL(radio)
poi_list.Remove(src)
SSair.atmos_machinery -= src
return ..()
/obj/machinery/power/supermatter_shard/proc/explode()
investigate_log("has exploded.", "supermatter")
explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1)
explosion(get_turf(src), explosion_power, explosion_power * 1.2, explosion_power * 1.5, explosion_power * 2, 1, 1)
qdel(src)
return
/obj/machinery/power/supermatter_shard/process()
/obj/machinery/power/supermatter_shard/process_atmos()
var/turf/L = loc
if(isnull(L)) // We have a null turf...something is wrong, stop processing this entity.
@@ -91,11 +156,10 @@
if(!istype(L)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
return //Yeah just stop.
if(istype(L, /turf/space)) // Stop processing this stuff if we've been ejected.
return
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((world.timeofday - lastwarning) / 10 >= WARNING_DELAY)
alarm()
emergency_lighting(1)
var/stability = num2text(round((damage / explosion_point) * 100))
if(damage > emergency_point)
@@ -112,6 +176,7 @@
else // Phew, we're safe
radio.autosay("[safe_alert]", src.name)
emergency_lighting(0)
lastwarning = world.timeofday
if(damage > explosion_point)
@@ -128,6 +193,11 @@
mob.apply_effect(rads, IRRADIATE)
explode()
emergency_lighting(0)
if(damage > warning_point && world.timeofday > last_zap)
last_zap = world.timeofday + rand(80,200)
supermatter_zap()
//Ok, get the air from the turf
var/datum/gas_mixture/env = L.return_air()
@@ -135,52 +205,57 @@
//Remove gas from surrounding area
var/datum/gas_mixture/removed = env.remove(gasefficency * env.total_moles())
if(!removed || !removed.total_moles())
damage += max((power-1600)/10, 0)
power = min(power, 1600)
return 1
//ensure that damage doesn't increase too quickly due to super high temperatures resulting from no coolant, for example. We dont want the SM exploding before anyone can react.
//We want the cap to scale linearly with power (and explosion_point). Let's aim for a cap of 5 at power = 300 (based on testing, equals roughly 5% per SM alert announcement).
var/damage_inc_limit = (power/300)*(explosion_point/1000)*DAMAGE_RATE_LIMIT
if(!env || !removed || !removed.total_moles())
damage += max((power - 15*POWER_FACTOR)/10, 0)
else
damage_archived = damage
damage = max(0, damage + between(-DAMAGE_RATE_LIMIT, (removed.temperature - CRITICAL_TEMPERATURE) / 150, damage_inc_limit))
damage_archived = damage
damage = max( damage + ( (removed.temperature - 800) / 150 ) , 0 )
//Ok, 100% oxygen atmosphere = best reaction
//Maxes out at 100% oxygen pressure
oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
var/temp_factor = 50
oxygen = Clamp((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / removed.total_moles(), 0, 1)
var/temp_factor
var/equilibrium_power
if(oxygen > 0.8)
// with a perfect gas mix, make the power less based on heat
//If chain reacting at oxygen > 0.8, we want the power at 800 K to stabilize at a power level of 400
equilibrium_power = 400
icon_state = "[base_icon_state]_glow"
else
// in normal mode, base the produced energy around the heat
temp_factor = 30
//Otherwise, we want the power at 800 K to stabilize at a power level of 250
equilibrium_power = 250
icon_state = base_icon_state
power = max( (removed.temperature * temp_factor / T0C) * oxygen + power, 0) //Total laser power plus an overload
//We've generated power, now let's transfer it to the collectors for storing/usage
transfer_energy()
temp_factor = ((equilibrium_power / DECAY_FACTOR) ** 3) / 800
power = max((removed.temperature * temp_factor) * oxygen + power, 0)
var/device_energy = power * REACTION_POWER_MODIFIER
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
//Since the core is effectively "cold"
var/heat_capacity = removed.heat_capacity()
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
removed.temperature += (device_energy / THERMAL_RELEASE_MODIFIER)
removed.temperature = max(0, min(removed.temperature, 2500))
//Calculate how much gas to release
removed.toxins += max(device_energy / PLASMA_RELEASE_MODIFIER, 0)
removed.oxygen += max((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
var/thermal_power = THERMAL_RELEASE_MODIFIER * device_energy
if(debug)
var/heat_capacity_new = removed.heat_capacity()
visible_message("[src]: Releasing [round(thermal_power)] W.")
visible_message("[src]: Releasing additional [round((heat_capacity_new - heat_capacity)*removed.temperature)] W with exhaust gasses.")
removed.temperature += (device_energy)
removed.temperature = max(0, min(removed.temperature, 10000))
env.merge(removed)
air_update_turf()
transfer_energy()
for(var/mob/living/carbon/human/l in view(src, min(7, round(sqrt(power/6)))))
// If they can see it without mesons on. Bad on them.
if(l.glasses && istype(l.glasses, /obj/item/clothing/glasses/meson))
@@ -196,7 +271,8 @@
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.apply_effect(rads, IRRADIATE)
power -= (power/500)**3
power -= (power/DECAY_FACTOR)**3
handle_admin_warnings()
return 1
@@ -217,12 +293,13 @@
has_been_powered = 1
else
damage += Proj.damage * config_bullet_energy
supermatter_zap()
return 0
/obj/machinery/power/supermatter_shard/singularity_act()
var/gain = 100
investigate_log("Supermatter shard consumed by singularity.","singulo")
message_admins("Singularity has consumed a supermatter shard and can now become stage six.")
message_admins("Singularity has consumed a supermatter shard and can now become stage six.<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>(JMP)</a>.")
visible_message("<span class='userdanger'>[src] is consumed by the singularity!</span>")
for(var/mob/M in mob_list)
M << 'sound/effects/supermatter.ogg' //everyone gunna know bout this
@@ -306,7 +383,6 @@
user.apply_effect(150, IRRADIATE)
/obj/machinery/power/supermatter_shard/Bumped(atom/AM as mob|obj)
if(istype(AM, /mob/living))
AM.visible_message("<span class='danger'>\The [AM] slams into \the [src] inducing a resonance... [AM.p_their(TRUE)] body starts to glow and catch flame before flashing into ash.</span>",\
@@ -335,6 +411,8 @@
qdel(AM)
power += 200
supermatter_zap()
//Some poor sod got eaten, go ahead and irradiate people nearby.
for(var/mob/living/L in range(10))
@@ -346,3 +424,53 @@
"<span class='danger'>The unearthly ringing subsides and you notice you have new radiation burns.</span>", 2)
else
L.show_message("<span class='italics'>You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.</span>", 2)
#define CRITICAL_TEMPERATURE 10000
/obj/machinery/power/supermatter_shard/proc/get_status()
var/turf/T = get_turf(src)
if(!T)
return SUPERMATTER_ERROR
var/datum/gas_mixture/air = T.return_air()
if(!air)
return SUPERMATTER_ERROR
if(get_integrity() < 25)
return SUPERMATTER_DELAMINATING
if(get_integrity() < 50)
return SUPERMATTER_EMERGENCY
if(get_integrity() < 75)
return SUPERMATTER_DANGER
if((get_integrity() < 100) || (air.temperature > CRITICAL_TEMPERATURE))
return SUPERMATTER_WARNING
if(air.temperature > (CRITICAL_TEMPERATURE * 0.8))
return SUPERMATTER_NOTIFY
if(power > 5)
return SUPERMATTER_NORMAL
return SUPERMATTER_INACTIVE
/obj/machinery/power/supermatter_shard/proc/alarm()
switch(get_status())
if(SUPERMATTER_DELAMINATING)
playsound(src, 'sound/misc/bloblarm.ogg', 100)
if(SUPERMATTER_EMERGENCY)
playsound(src, 'sound/machines/engine_alert1.ogg', 100)
if(SUPERMATTER_DANGER)
playsound(src, 'sound/machines/engine_alert2.ogg', 100)
if(SUPERMATTER_WARNING)
playsound(src, 'sound/machines/terminal_alert.ogg', 75)
/obj/machinery/power/supermatter_shard/proc/emergency_lighting(active)
if(active)
post_status("alert", "radiation")
else
post_status("shuttle")
/obj/machinery/power/supermatter_shard/proc/supermatter_zap()
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, max(1000,power * damage / explosion_point))