From 25dd0feda24c0da8a6f9a7cf9549a85d4bf942e7 Mon Sep 17 00:00:00 2001 From: Ansari Date: Mon, 21 May 2018 08:02:36 +0800 Subject: [PATCH] Use !E.brutedam instead of == 0 --- code/game/objects/items/stacks/medical.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 00388d7e40b..846da0b61aa 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -95,7 +95,7 @@ break else if(E.status && ORGAN_ROBOT || E.open) // Ignore robotic or open limb continue - else if(E.brute_dam == 0 && E.burn_dam == 0) // Ignore undamaged limb + else if(!E.brute_dam && !E.burn_dam) // Ignore undamaged limb continue nrembrute = rembrute - E.brute_dam // Deduct the healed damage from the remain nremburn = remburn - E.burn_dam