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Fixed a UI bug caused by the lack of var/over = 1 for PDAs
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@@ -701,7 +701,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
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W.assignment = "CentCom Review Official"
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W.registered = M.real_name
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W.over = 0
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W.over_jumpsuit = 0
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M.equip_if_possible(W, M.slot_wear_id)
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if("centcom commander")
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@@ -726,7 +726,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.access += get_all_centcom_access()
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W.assignment = "CentCom Commanding Officer"
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W.registered = M.real_name
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W.over = 0
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W.over_jumpsuit = 0
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M.equip_if_possible(W, M.slot_wear_id)
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if("special ops officer")
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@@ -880,7 +880,7 @@
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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if (wear_id)
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if(wear_id.over)
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if(wear_id.over_jumpsuit)
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overlays += image("icon" = 'mob.dmi', "icon_state" = "id[!lying ? null : "2"]", "layer" = MOB_LAYER)
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if (client)
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