Fixed a UI bug caused by the lack of var/over = 1 for PDAs

This commit is contained in:
Albert Iordache
2012-01-12 16:58:46 +02:00
parent 0a3ca62f53
commit 25f7741772
4 changed files with 5 additions and 4 deletions
+2 -2
View File
@@ -701,7 +701,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
W.assignment = "CentCom Review Official"
W.registered = M.real_name
W.over = 0
W.over_jumpsuit = 0
M.equip_if_possible(W, M.slot_wear_id)
if("centcom commander")
@@ -726,7 +726,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.access += get_all_centcom_access()
W.assignment = "CentCom Commanding Officer"
W.registered = M.real_name
W.over = 0
W.over_jumpsuit = 0
M.equip_if_possible(W, M.slot_wear_id)
if("special ops officer")
@@ -880,7 +880,7 @@
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
if (wear_id)
if(wear_id.over)
if(wear_id.over_jumpsuit)
overlays += image("icon" = 'mob.dmi', "icon_state" = "id[!lying ? null : "2"]", "layer" = MOB_LAYER)
if (client)