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Merge branch 'master' into overhaul-event-mob-selection
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@@ -161,10 +161,13 @@
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#define ui_bot_pull "EAST-2:26,SOUTH:7"
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//Ghosts
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#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
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#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
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#define ui_ghost_jumptomob "SOUTH:6,CENTER-2"
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#define ui_ghost_orbit "SOUTH:6,CENTER-1"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1"
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#define ui_ghost_respawn_list "SOUTH:6,CENTER+2"
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#define ui_ghost_respawn_mob "SOUTH:6+1,CENTER+2"
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#define ui_ghost_respawn_pai "SOUTH:6+2,CENTER+2"
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//HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12.
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#define HUD_STYLE_STANDARD 1
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@@ -40,6 +40,52 @@
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var/mob/dead/observer/G = usr
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G.dead_tele()
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/obj/screen/ghost/respawn_list
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name = "Ghost spawns"
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icon = 'icons/mob/screen_midnight.dmi'
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icon_state = "template"
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/obj/screen/ghost/respawn_list/Initialize(mapload)
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. = ..()
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update_hidden_state()
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/obj/screen/ghost/respawn_list/Click()
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var/client/C = hud.mymob.client
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hud.inventory_shown = !hud.inventory_shown
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if(hud.inventory_shown)
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C.screen += hud.toggleable_inventory
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else
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C.screen -= hud.toggleable_inventory
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update_hidden_state()
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/obj/screen/ghost/respawn_list/proc/update_hidden_state()
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var/matrix/M = matrix(transform)
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M.Turn(-90)
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overlays.Cut()
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var/image/img = image('icons/mob/actions/actions.dmi', src, (hud && hud.inventory_shown) ? "hide" : "show")
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img.transform = M
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overlays += img
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/obj/screen/ghost/respawn_mob
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name = "Mob spawners"
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icon_state = "mob_spawner"
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/obj/screen/ghost/respawn_mob/Click()
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var/mob/dead/observer/G = usr
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G.open_spawners_menu()
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/obj/screen/ghost/respawn_pai
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name = "Configure pAI"
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icon_state = "pai"
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/obj/screen/ghost/respawn_pai/Click()
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var/mob/dead/observer/G = usr
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GLOB.paiController.recruitWindow(G)
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/datum/hud/ghost
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inventory_shown = FALSE
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/datum/hud/ghost/New(mob/owner)
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..()
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var/obj/screen/using
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@@ -59,6 +105,22 @@
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using = new /obj/screen/ghost/teleport()
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using.screen_loc = ui_ghost_teleport
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static_inventory += using
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static_inventory += using
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using = new /obj/screen/ghost/respawn_list()
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using.screen_loc = ui_ghost_respawn_list
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static_inventory += using
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using = new /obj/screen/ghost/respawn_mob()
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using.screen_loc = ui_ghost_respawn_mob
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toggleable_inventory += using
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using = new /obj/screen/ghost/respawn_pai()
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using.screen_loc = ui_ghost_respawn_pai
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toggleable_inventory += using
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for(var/obj/screen/S in (static_inventory + toggleable_inventory))
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S.hud = src
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/datum/hud/ghost/show_hud()
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mymob.client.screen = list()
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