mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
@@ -8,7 +8,7 @@
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var/projectiletype
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var/projectilesound
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var/casingtype
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var/move_to_delay = 2 //delay for the automated movement.
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var/move_to_delay = 4 //delay for the automated movement.
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var/list/friends = list()
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var/break_stuff_probability = 10
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stop_automated_movement_when_pulled = 0
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@@ -19,7 +19,7 @@
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stop_automated_movement_when_pulled = 0
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health = 300
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maxHealth = 300
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speed = 4
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speed = 8
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projectiletype = /obj/item/projectile/beam/drone
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projectilesound = 'sound/weapons/laser3.ogg'
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destroy_surroundings = 0
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@@ -35,11 +35,16 @@
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var/disabled = 0
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var/exploding = 0
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//Drones aren't affected by atmos.
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min_oxy = 0
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max_oxy = 0
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min_tox = 0
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max_tox = 0
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min_co2 = 0
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max_co2 = 0
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min_n2 = 0
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max_n2 = 0
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minbodytemp = 0
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maxbodytemp = 600
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var/has_loot = 1
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faction = "malf_drone"
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@@ -446,7 +446,7 @@
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/mob/living/simple_animal/proc/SA_attackable(target_mob)
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if (isliving(target_mob))
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var/mob/living/L = target_mob
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if(!L.stat || L.health <= 0)
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if(!L.stat && L.health >= 0)
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return (0)
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if (istype(target_mob,/obj/mecha))
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var/obj/mecha/M = target_mob
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