R&D UI rework

This commit is contained in:
Markolie
2014-12-22 17:38:22 +01:00
parent d78fa6d160
commit 266b4cb113
18 changed files with 2686 additions and 2493 deletions
+112 -118
View File
@@ -1,142 +1,136 @@
/*///////////////Circuit Imprinter (By Darem)////////////////////////
Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in
a /datum/design on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of
using metal and glass, it uses glass and reagents (usually sulfuric acis).
*/
/obj/machinery/r_n_d/circuit_imprinter
name = "Circuit Imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
flags = OPENCONTAINER
var/g_amount = 0
var/gold_amount = 0
var/diamond_amount = 0
var/uranium_amount = 0
var/max_material_amount = 75000.0
var/efficiency_coeff
reagents = new()
New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
/obj/machinery/r_n_d/circuit_imprinter/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
reagents = R
R.my_atom = src
T = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_amount = T * 75000.0
T = 0
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
T += M.rating
efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas
reagents.my_atom = src
blob_act()
if (prob(50))
del(src)
/obj/machinery/r_n_d/circuit_imprinter/RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
G.reagents.trans_to(src, G.reagents.total_volume)
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_amount = T * 75000.0
T = 0
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
T += M.rating
efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas
meteorhit()
del(src)
/obj/machinery/r_n_d/circuit_imprinter/blob_act()
if (prob(50))
qdel(src)
/obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, var/M)
switch(M)
if("$glass")
return (g_amount - (being_built.materials[M]/efficiency_coeff) >= 0) ? 1 : 0
if("$gold")
return (gold_amount - (being_built.materials[M]/efficiency_coeff) >= 0) ? 1 : 0
if("$diamond")
return (diamond_amount - (being_built.materials[M]/efficiency_coeff) >= 0) ? 1 : 0
else
return (reagents.has_reagent(M, (being_built.materials[M]/efficiency_coeff)) != 0) ? 1 : 0
/obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials()
return g_amount + gold_amount + diamond_amount
/obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
if(linked_console)
linked_console.linked_imprinter = null
linked_console = null
return
proc/TotalMaterials()
return g_amount + gold_amount + diamond_amount + uranium_amount
if(exchange_parts(user, O))
return
attackby(var/obj/item/O as obj, var/mob/user as mob)
if(exchange_parts(user, O))
if (panel_open)
if(istype(O, /obj/item/weapon/crowbar))
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
if(g_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / MINERAL_MATERIAL_AMOUNT)
if(gold_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
G.amount = round(gold_amount / MINERAL_MATERIAL_AMOUNT)
if(diamond_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / MINERAL_MATERIAL_AMOUNT)
default_deconstruction_crowbar(O)
return
if (shocked)
shock(user,50)
if (istype(O, /obj/item/weapon/screwdriver))
if (default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O))
if(linked_console)
linked_console.linked_imprinter = null
linked_console = null
return
if (panel_open)
if(istype(O, /obj/item/weapon/crowbar))
for(var/obj/I in component_parts)
if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
reagents.trans_to(I, reagents.total_volume)
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
if(g_amount >= 3750)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / 3750)
if(gold_amount >= 2000)
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
G.amount = round(gold_amount / 2000)
if(diamond_amount >= 2000)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / 2000)
if(uranium_amount >= 2000)
var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(src.loc)
G.amount = round(uranium_amount / 2000)
default_deconstruction_crowbar(O)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
return 1
if (disabled)
user << "\The [name] appears to not be working!"
return
if (!linked_console)
user << "\The [name] must be linked to an R&D console first!"
return 1
if (O.is_open_container())
return 0
if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
user << "\red You cannot insert this item into the [name]!"
return 1
if (stat)
return 1
if (busy)
user << "\red The [name] is busy. Please wait for completion of previous operation."
return 1
var/obj/item/stack/sheet/stack = O
if ((TotalMaterials() + stack.perunit) > max_material_amount)
user << "\red The [name] is full. Please remove glass from the protolathe in order to insert more."
return 1
var/amount = round(input("How many sheets do you want to add?") as num)
if(amount < 0)
amount = 0
if(amount == 0)
return
if(amount > stack.amount)
amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit))
busy = 1
use_power(max(1000, (3750*amount/10)))
var/stacktype = stack.type
stack.use(amount)
if(do_after(usr,16))
user << "\blue You add [amount] sheets to the [src.name]."
switch(stacktype)
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
else
new stacktype(src.loc, amount)
busy = 0
src.updateUsrDialog()
user << "<span class='warning'>You can't load the [src.name] while it's opened.</span>"
return
if (disabled)
return
if (!linked_console)
user << "<span class='warning'>The [name] must be linked to an R&D console first!</span>"
return 1
if (O.is_open_container())
return
if (!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond))
user << "<span class='warning'>You cannot insert this item into the [name]!</span>"
return
if (stat)
return
if (busy)
user << "<span class='warning'>The [name] is busy. Please wait for completion of previous operation.</span>"
return
var/obj/item/stack/sheet/stack = O
if ((TotalMaterials() + stack.perunit) > max_material_amount)
user << "<span class='warning'>The [name] is full. Please remove glass from the protolathe in order to insert more.</span>"
return
var/amount = round(input("How many sheets do you want to add?") as num)
if(amount <= 0 || stack.amount <= 0)
return
if(amount > stack.amount)
amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit))
busy = 1
use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount/10)))
user << "<span class='notice'>You add [amount] sheets to the [src.name].</span>"
if(istype(stack, /obj/item/stack/sheet/glass))
g_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/gold))
gold_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/diamond))
diamond_amount += amount * MINERAL_MATERIAL_AMOUNT
stack.use(amount)
busy = 0
src.updateUsrDialog()
+3 -27
View File
@@ -33,12 +33,6 @@ other types of metals and chemistry for reagents).
*/
#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
#define AUTOLATHE 4 //Uses glass/metal only.
#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
@@ -50,6 +44,7 @@ datum/design //Datum for object designs, used in construction
var/reliability = 100 //Reliability of the device.
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = "" //The file path of the object that gets created
var/locked = 0 //If true it will spawn inside a lockbox with currently sec access
var/category = null //Primarily used for Mech Fabricators, but can be used for anything
@@ -58,11 +53,11 @@ datum/design //Datum for object designs, used in construction
//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
//Input: A list of /datum/tech; Output: The new reliabilty.
datum/design/proc/CalcReliability(var/list/temp_techs)
var/new_reliability = reliability_mod + reliability_base
var/new_reliability
for(var/datum/tech/T in temp_techs)
if(T.id in req_tech)
new_reliability += T.level
new_reliability = between(reliability_base, new_reliability, 100)
new_reliability = Clamp(new_reliability, reliability, 100)
reliability = new_reliability
return
@@ -292,25 +287,6 @@ datum/design/security_hud_night
materials = list("$metal" = 200, "$glass" = 200, "$uranium" = 1000, "$gold" = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1.0
m_amt = 30
g_amt = 10
var/datum/design/blueprint
/obj/item/weapon/disk/design_disk/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/////////////////////////////////////////
//////////////Borg Upgrades//////////////
/////////////////////////////////////////
@@ -2,182 +2,663 @@
/////////// Mecha Equpment /////////////
////////////////////////////////////////
datum/design/mech_scattershot
name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")"
desc = "Allows for the construction of LBX AC 10."
id = "mech_scattershot"
//Cyborg
/datum/design/borg_suit
name = "Cyborg Endoskeleton"
id = "borg_suit"
build_type = MECHFAB
req_tech = list("combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/robot_suit
materials = list("$metal"=15000)
construction_time = 500
category = list("Cyborg")
datum/design/mech_carbine
name = "Exosuit Weapon Design (FNX-66 Carbine)"
desc = "Allows for the construction of FNX-66 Carbine."
id = "mech_carbine"
/datum/design/borg_chest
name = "Cyborg Torso"
id = "borg_chest"
build_type = MECHFAB
req_tech = list("combat" = 5, "materials" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/chest
materials = list("$metal"=40000)
construction_time = 350
category = list("Cyborg")
datum/design/mech_ion
name = "Exosuit Weapon Design (MKIV Ion Heavy Cannon)"
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
id = "mech_ion"
/datum/design/borg_head
name = "Cyborg Head"
id = "borg_head"
build_type = MECHFAB
req_tech = list("combat" = 6, "magnets" = 5, "materials" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/head
materials = list("$metal"=5000)
construction_time = 350
category = list("Cyborg")
datum/design/mech_laser
name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)"
desc = "Allows for the construction of CH-PS Laser."
id = "mech_laser"
/datum/design/borg_l_arm
name = "Cyborg Left Arm"
id = "borg_l_arm"
build_type = MECHFAB
req_tech = list("combat" = 3, "magnets" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/l_arm
materials = list("$metal"=10000)
construction_time = 200
category = list("Cyborg")
datum/design/mech_laser_heavy
name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
desc = "Allows for the construction of CH-LC Laser Cannon."
id = "mech_laser_heavy"
/datum/design/borg_r_arm
name = "Cyborg Right Arm"
id = "borg_r_arm"
build_type = MECHFAB
req_tech = list("combat" = 4, "magnets" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/r_arm
materials = list("$metal"=10000)
construction_time = 200
category = list("Cyborg")
datum/design/mech_grenade_launcher
name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)"
desc = "Allows for the construction of SGL-6 Grenade Launcher."
id = "mech_grenade_launcher"
/datum/design/borg_l_leg
name = "Cyborg Left Leg"
id = "borg_l_leg"
build_type = MECHFAB
req_tech = list("combat" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/l_leg
materials = list("$metal"=10000)
construction_time = 200
category = list("Cyborg")
datum/design/mech_missile_rack
name = "Exosuit Weapon Design (SRM-8 Missile Rack)"
desc = "Allows for the construction of SRM-8 Missile Rack."
id = "mech_missile_rack"
/datum/design/borg_r_leg
name = "Cyborg Right Leg"
id = "borg_r_leg"
build_type = MECHFAB
req_tech = list("combat" = 6, "materials" = 6)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
category = "Exosuit Equipment"
build_path = /obj/item/robot_parts/r_leg
materials = list("$metal"=10000)
construction_time = 200
category = list("Cyborg")
datum/design/clusterbang_launcher
name = "Exosuit Module Design (SOB-3 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
id = "clusterbang_launcher"
//Ripley
/datum/design/ripley_chassis
name = "Exosuit Chassis (APLU \"Ripley\")"
id = "ripley_chassis"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/chassis/ripley
materials = list("$metal"=20000)
construction_time = 100
category = list("Ripley")
datum/design/mech_wormhole_gen
name = "Exosuit Module Design (Localized Wormhole Generator)"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
id = "mech_wormhole_gen"
//firefighter subtype
/datum/design/firefighter_chassis
name = "Exosuit Chassis (APLU \"Firefighter\")"
id = "firefighter_chassis"
build_type = MECHFAB
req_tech = list("bluespace" = 3, "magnets" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/chassis/firefighter
materials = list("$metal"=20000)
construction_time = 100
category = list("Firefighter")
datum/design/mech_teleporter
name = "Exosuit Module Design (Teleporter Module)"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
id = "mech_teleporter"
/datum/design/ripley_torso
name = "Exosuit Torso (APLU \"Ripley\")"
id = "ripley_torso"
build_type = MECHFAB
req_tech = list("bluespace" = 10, "magnets" = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/ripley_torso
materials = list("$metal"=20000, "$glass"=7500)
construction_time = 200
category = list("Ripley","Firefighter")
datum/design/mech_rcd
name = "Exosuit Module Design (RCD Module)"
desc = "An exosuit-mounted Rapid Construction Device."
id = "mech_rcd"
/datum/design/ripley_left_arm
name = "Exosuit Left Arm (APLU \"Ripley\")"
id = "ripley_left_arm"
build_type = MECHFAB
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
materials = list("$metal"=15000)
construction_time = 150
category = list("Ripley","Firefighter")
datum/design/mech_gravcatapult
name = "Exosuit Module Design (Gravitational Catapult Module)"
desc = "An exosuit mounted Gravitational Catapult."
id = "mech_gravcatapult"
/datum/design/ripley_right_arm
name = "Exosuit Right Arm (APLU \"Ripley\")"
id = "ripley_right_arm"
build_type = MECHFAB
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
materials = list("$metal"=15000)
construction_time = 150
category = list("Ripley","Firefighter")
datum/design/mech_repair_droid
name = "Exosuit Module Design (Repair Droid Module)"
desc = "Automated Repair Droid. BEEP BOOP"
id = "mech_repair_droid"
/datum/design/ripley_left_leg
name = "Exosuit Left Leg (APLU \"Ripley\")"
id = "ripley_left_leg"
build_type = MECHFAB
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
materials = list("$metal"=15000)
construction_time = 150
category = list("Ripley","Firefighter")
datum/design/mech_plasma_generator
name = "Exosuit Module Design (Plasma Converter Module)"
desc = "Exosuit-mounted plasma converter."
id = "mech_plasma_generator"
/datum/design/ripley_right_leg
name = "Exosuit Right Leg (APLU \"Ripley\")"
id = "ripley_right_leg"
build_type = MECHFAB
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
materials = list("$metal"=15000)
construction_time = 150
category = list("Ripley","Firefighter")
datum/design/mech_energy_relay
name = "Exosuit Module Design (Tesla Energy Relay)"
desc = "Tesla Energy Relay"
id = "mech_energy_relay"
//Odysseus
/datum/design/odysseus_chassis
name = "Exosuit Chassis (\"Odysseus\")"
id = "odysseus_chassis"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/chassis/odysseus
materials = list("$metal"=20000)
construction_time = 100
category = list("Odysseus")
datum/design/mech_ccw_armor
name = "Exosuit Module Design(Reactive Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_ccw_armor"
/datum/design/odysseus_torso
name = "Exosuit Torso (\"Odysseus\")"
id = "odysseus_torso"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/odysseus_torso
materials = list("$metal"=12000)
construction_time = 180
category = list("Odysseus")
datum/design/mech_proj_armor
name = "Exosuit Module Design(Reflective Armor Booster Module)"
desc = "Exosuit-mounted armor booster."
id = "mech_proj_armor"
/datum/design/odysseus_head
name = "Exosuit Head (\"Odysseus\")"
id = "odysseus_head"
build_type = MECHFAB
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/part/odysseus_head
materials = list("$metal"=6000,"$glass"=10000)
construction_time = 100
category = list("Odysseus")
datum/design/mech_syringe_gun
name = "Exosuit Module Design(Syringe Gun)"
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
/datum/design/odysseus_left_arm
name = "Exosuit Left Arm (\"Odysseus\")"
id = "odysseus_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
materials = list("$metal"=6000)
construction_time = 120
category = list("Odysseus")
/datum/design/odysseus_right_arm
name = "Exosuit Right Arm (\"Odysseus\")"
id = "odysseus_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
materials = list("$metal"=6000)
construction_time = 120
category = list("Odysseus")
/datum/design/odysseus_left_leg
name = "Exosuit Left Leg (\"Odysseus\")"
id = "odysseus_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
materials = list("$metal"=7000)
construction_time = 130
category = list("Odysseus")
/datum/design/odysseus_right_leg
name = "Exosuit Right Leg (\"Odysseus\")"
id = "odysseus_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
materials = list("$metal"=7000)
construction_time = 130
category = list("Odysseus")
/*/datum/design/odysseus_armor
name = "Exosuit Armor (\"Odysseus\")"
id = "odysseus_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/odysseus_armor
materials = list("$metal"=15000)
construction_time = 200
category = list("Odysseus")
*/
//Gygax
/datum/design/gygax_chassis
name = "Exosuit Chassis (\"Gygax\")"
id = "gygax_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/gygax
materials = list("$metal"=20000)
construction_time = 100
category = list("Gygax")
/datum/design/gygax_torso
name = "Exosuit Torso (\"Gygax\")"
id = "gygax_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_torso
materials = list("$metal"=20000,"$glass"=10000,"$diamond"=2000)
construction_time = 300
category = list("Gygax")
/datum/design/gygax_head
name = "Exosuit Head (\"Gygax\")"
id = "gygax_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_head
materials = list("$metal"=10000,"$glass"=5000, "$diamond"=2000)
construction_time = 200
category = list("Gygax")
/datum/design/gygax_left_arm
name = "Exosuit Left Arm (\"Gygax\")"
id = "gygax_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_left_arm
materials = list("$metal"=15000, "$diamond"=1000)
construction_time = 200
category = list("Gygax")
/datum/design/gygax_right_arm
name = "Exosuit Right Arm (\"Gygax\")"
id = "gygax_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_right_arm
materials = list("$metal"=15000, "$diamond"=1000)
construction_time = 200
category = list("Gygax")
/datum/design/gygax_left_leg
name = "Exosuit Left Leg (\"Gygax\")"
id = "gygax_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_left_leg
materials = list("$metal"=15000, "$diamond"=2000)
construction_time = 200
category = list("Gygax")
/datum/design/gygax_right_leg
name = "Exosuit Right Leg (\"Gygax\")"
id = "gygax_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_right_leg
materials = list("$metal"=15000, "$diamond"=2000)
construction_time = 200
category = list("Gygax")
/datum/design/gygax_armor
name = "Exosuit Armor (\"Gygax\")"
id = "gygax_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_armour
materials = list("$metal"=25000,"$diamond"=10000)
construction_time = 600
category = list("Gygax")
//Durand
/datum/design/durand_chassis
name = "Exosuit Chassis (\"Durand\")"
id = "durand_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/durand
materials = list("$metal"=25000)
construction_time = 100
category = list("Durand")
/datum/design/durand_torso
name = "Exosuit Torso (\"Durand\")"
id = "durand_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_torso
materials = list("$metal"=25000,"$glass"=10000,"$silver"=10000)
construction_time = 300
category = list("Durand")
/datum/design/durand_head
name = "Exosuit Head (\"Durand\")"
id = "durand_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_head
materials = list("$metal"=10000,"$glass"=15000,"$silver"=2000)
construction_time = 200
category = list("Durand")
/datum/design/durand_left_arm
name = "Exosuit Left Arm (\"Durand\")"
id = "durand_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_left_arm
materials = list("$metal"=10000,"$silver"=4000)
construction_time = 200
category = list("Durand")
/datum/design/durand_right_arm
name = "Exosuit Right Arm (\"Durand\")"
id = "durand_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_right_arm
materials = list("$metal"=10000,"$silver"=4000)
construction_time = 200
category = list("Durand")
/datum/design/durand_left_leg
name = "Exosuit Left Leg (\"Durand\")"
id = "durand_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_left_leg
materials = list("$metal"=15000,"$silver"=4000)
construction_time = 200
category = list("Durand")
/datum/design/durand_right_leg
name = "Exosuit Right Leg (\"Durand\")"
id = "durand_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_right_leg
materials = list("$metal"=15000,"$silver"=4000)
construction_time = 200
category = list("Durand")
/datum/design/durand_armor
name = "Exosuit Armor (\"Durand\")"
id = "durand_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_armor
materials = list("$metal"=50000,"$uranium"=30000)
construction_time = 600
category = list("Durand")
//H.O.N.K
/datum/design/honk_chassis
name = "Exosuit Chassis (\"H.O.N.K\")"
id = "honk_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/honker
materials = list("$metal"=20000)
construction_time = 100
category = list("H.O.N.K")
/datum/design/honk_torso
name = "Exosuit Torso (\"H.O.N.K\")"
id = "honk_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_torso
materials = list("$metal"=20000,"$glass"=10000,"$bananium"=10000)
construction_time = 300
category = list("H.O.N.K")
/datum/design/honk_head
name = "Exosuit Head (\"H.O.N.K\")"
id = "honk_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_head
materials = list("$metal"=10000,"$glass"=5000,"$bananium"=5000)
construction_time = 200
category = list("H.O.N.K")
/datum/design/honk_left_arm
name = "Exosuit Left Arm (\"H.O.N.K\")"
id = "honk_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_left_arm
materials = list("$metal"=15000,"$bananium"=5000)
construction_time = 200
category = list("H.O.N.K")
/datum/design/honk_right_arm
name = "Exosuit Right Arm (\"H.O.N.K\")"
id = "honk_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_right_arm
materials = list("$metal"=15000,"$bananium"=5000)
construction_time = 200
category = list("H.O.N.K")
/datum/design/honk_left_leg
name = "Exosuit Left Leg (\"H.O.N.K\")"
id = "honk_left_leg"
build_type = MECHFAB
build_path =/obj/item/mecha_parts/part/honker_left_leg
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 200
category = list("H.O.N.K")
/datum/design/honk_right_leg
name = "Exosuit Right Leg (\"H.O.N.K\")"
id = "honk_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/honker_right_leg
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 200
category = list("H.O.N.K")
//Phazon
/datum/design/phazon_chassis
name = "Exosuit Chassis (\"Phazon\")"
id = "phazon_chassis"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/chassis/phazon
materials = list("$metal"=20000)
construction_time = 100
category = list("Phazon")
/datum/design/phazon_torso
name = "Exosuit Torso (\"Phazon\")"
id = "phazon_torso"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_torso
materials = list("$metal"=35000,"$glass"=10000,"$plasma"=20000)
construction_time = 300
category = list("Phazon")
/datum/design/phazon_head
name = "Exosuit Head (\"Phazon\")"
id = "phazon_head"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_head
materials = list("$metal"=15000,"$glass"=5000,"$plasma"=10000)
construction_time = 200
category = list("Phazon")
/datum/design/phazon_left_arm
name = "Exosuit Left Arm (\"Phazon\")"
id = "phazon_left_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_left_arm
materials = list("$metal"=20000,"$plasma"=10000)
construction_time = 200
category = list("Phazon")
/datum/design/phazon_right_arm
name = "Exosuit Right Arm (\"Phazon\")"
id = "phazon_right_arm"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_right_arm
materials = list("$metal"=20000,"$plasma"=10000)
construction_time = 200
category = list("Phazon")
/datum/design/phazon_left_leg
name = "Exosuit Left Leg (\"Phazon\")"
id = "phazon_left_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_left_leg
materials = list("$metal"=20000,"$plasma"=10000)
construction_time = 200
category = list("Phazon")
/datum/design/phazon_right_leg
name = "Exosuit Right Leg (\"Phazon\")"
id = "phazon_right_leg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_right_leg
materials = list("$metal"=20000,"$plasma"=10000)
construction_time = 200
category = list("Phazon")
/datum/design/phazon_armor
name = "Exosuit Armor (\"Phazon\")"
id = "phazon_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_armor
materials = list("$metal"=45000,"$plasma"=30000)
construction_time = 300
category = list("Phazon")
//Exosuit Equipment
/datum/design/mech_hydraulic_clamp
name = "Exosuit Engineering Equipement (Hydraulic Clamp)"
id = "mech_hydraulic_clamp"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_drill
name = "Exosuit Engineering Equipement (Drill)"
id = "mech_drill"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_extinguisher
name = "Exosuit Engineering Equipement (Extinguisher)"
id = "mech_extinguisher"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_cable_layer
name = "Exosuit Engineering Equipement (Cable Layer)"
id = "mech_cable_layer"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_sleeper
name = "Exosuit Medical Equipement (Mounted Sleeper)"
id = "mech_sleeper"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list("$metal"=5000,"$glass"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_syringe_gun
name = "Exosuit Medical Equipement (Syringe Gun)"
id = "mech_syringe_gun"
build_type = MECHFAB
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
category = "Exosuit Equipment"
materials = list("$metal"=3000,"$glass"=2000)
construction_time = 200
category = list("Exosuit Equipment")
datum/design/mech_diamond_drill
name = "Exosuit Module Design (Diamond Mining Drill)"
desc = "An upgraded version of the standard drill"
id = "mech_diamond_drill"
/datum/design/mech_generator
name = "Exosuit Equipement (Plasma Generator)"
id = "mech_generator"
build_type = MECHFAB
req_tech = list("materials" = 4, "engineering" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
construction_time = 100
category = list("Exosuit Equipment")
datum/design/mech_generator_nuclear
name = "Exosuit Module Design (ExoNuclear Reactor)"
desc = "Compact nuclear reactor module"
id = "mech_generator_nuclear"
/datum/design/mech_taser
name = "Exosuit Weapon (PBT \"Pacifier\" Mounted Taser)"
id = "mech_taser"
build_type = MECHFAB
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
category = "Exosuit Equipment"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_lmg
name = "Exosuit Weapon (\"Ultra AC 2\" LMG)"
id = "mech_lmg"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
materials = list("$metal"=10000)
construction_time = 100
category = list("Exosuit Equipment")
/datum/design/mech_mousetrap_mortar
name = "H.O.N.K Mousetrap Mortar"
id = "mech_mousetrap_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/mousetrap_mortar
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_banana_mortar
name = "H.O.N.K Banana Mortar"
id = "mech_banana_mortar"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
materials = list("$metal"=20000,"$bananium"=5000)
construction_time = 300
category = list("Exosuit Equipment")
/datum/design/mech_honker
name = "HoNkER BlAsT 5000"
id = "mech_honker"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
materials = list("$metal"=20000,"$bananium"=10000)
construction_time = 500
category = list("Exosuit Equipment")
//Cyborg Upgrade Modules
/datum/design/borg_upgrade_reset
name = "Cyborg Upgrade Module (Reset Module)"
id = "borg_upgrade_reset"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/reset
materials = list("$metal"=10000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_rename
name = "Cyborg Upgrade Module (Rename Module)"
id = "borg_upgrade_rename"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/rename
materials = list("$metal"=35000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_restart
name = "Cyborg Upgrade Module (Restart Module)"
id = "borg_upgrade_restart"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/restart
materials = list("$metal"=60000 , "$glass"=5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_vtec
name = "Cyborg Upgrade Module (VTEC Module)"
id = "borg_upgrade_vtec"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/vtec
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 5000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_tasercooler
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
id = "borg_upgrade_tasercooler"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/tasercooler
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_jetpack
name = "Cyborg Upgrade Module (Mining Jetpack)"
id = "borg_upgrade_jetpack"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/jetpack
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
//Misc
/datum/design/mecha_tracking
name = "Exosuit Tracking Beacon"
id = "mecha_tracking"
build_type = MECHFAB
build_path =/obj/item/mecha_parts/mecha_tracking
materials = list("$metal"=500)
construction_time = 50
category = list("Misc")
+23 -48
View File
@@ -9,6 +9,7 @@ Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/destructive_analyzer
name = "Destructive Analyzer"
desc = "Learn science by destroying things!"
icon_state = "d_analyzer"
var/obj/item/weapon/loaded_item = null
var/decon_mod = 0
@@ -16,10 +17,10 @@ Note: Must be placed within 3 tiles of the R&D Console
/obj/machinery/r_n_d/destructive_analyzer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(null)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
RefreshParts()
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
@@ -28,9 +29,6 @@ Note: Must be placed within 3 tiles of the R&D Console
T += S.rating
decon_mod = T
/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
del(src)
return
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
@@ -39,68 +37,45 @@ Note: Must be placed within 3 tiles of the R&D Console
return temp_list
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (istype(O, /obj/item/weapon/screwdriver))
if (default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer", O))
if(linked_console)
linked_console.linked_destroy = null
linked_console = null
return 1
if (default_deconstruction_screwdriver(user, "d_analyzer_t", "d_analyzer", O))
if(linked_console)
linked_console.linked_destroy = null
linked_console = null
return
if(exchange_parts(user, O))
return 1
if (panel_open)
if(istype(O, /obj/item/weapon/crowbar))
default_deconstruction_crowbar(O)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
return 1
return
default_deconstruction_crowbar(O)
if (disabled)
return
if (!linked_console)
user << "\red The protolathe must be linked to an R&D console first!"
user << "<span class='warning'>The [src.name] must be linked to an R&D console first!</span>"
return
if (busy)
user << "\red The protolathe is busy right now."
user << "<span class='warning'>The [src.name] is busy right now.</span>"
return
if (istype(O, /obj/item) && !loaded_item)
if(isrobot(user)) //Don't put your module items in there!
return
if(!O.origin_tech)
user << "\red This doesn't seem to have a tech origin!"
user << "<span class='warning'>This doesn't seem to have a tech origin!</span>"
return
var/list/temp_tech = ConvertReqString2List(O.origin_tech)
if (temp_tech.len == 0)
user << "\red You cannot deconstruct this item!"
user << "<span class='warning'>You cannot deconstruct this item!</span>"
return
if(O.reliability < 90 && O.crit_fail == 0)
usr << "\red Item is neither reliable enough or broken enough to learn from."
if(!user.drop_item())
user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>"
return
busy = 1
loaded_item = O
user.drop_item()
O.loc = src
user << "\blue You add the [O.name] to the machine!"
user << "<span class='notice'>You add the [O.name] to the [src.name]!</span>"
flick("d_analyzer_la", src)
spawn(10)
icon_state = "d_analyzer_l"
busy = 0
if(exchange_parts(user, O))
return
return
//For testing purposes only.
/*/obj/item/weapon/deconstruction_test
name = "Test Item"
desc = "WTF?"
icon = 'icons/obj/weapons.dmi'
icon_state = "d20"
g_amt = 5000
m_amt = 5000
origin_tech = "materials=5;plasmatech=5;syndicate=5;programming=9"*/
+84 -74
View File
@@ -9,12 +9,12 @@ Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
flags = OPENCONTAINER
var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
var/m_amount = 0.0
var/plasteel_amount = 0.0
var/g_amount = 0.0
var/gold_amount = 0.0
var/silver_amount = 0.0
@@ -24,6 +24,8 @@ Note: Must be placed west/left of and R&D console to function.
var/clown_amount = 0.0
var/efficiency_coeff
reagents = new()
/obj/machinery/r_n_d/protolathe/New()
..()
@@ -37,17 +39,15 @@ Note: Must be placed west/left of and R&D console to function.
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
RefreshParts()
reagents.my_atom = src
/obj/machinery/r_n_d/protolathe/proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
return m_amount + g_amount + gold_amount + silver_amount + plasma_amount + uranium_amount + diamond_amount + clown_amount
/obj/machinery/r_n_d/protolathe/RefreshParts()
var/T = 0
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
T += G.reagents.maximum_volume
var/datum/reagents/R = new/datum/reagents(T) //Holder for the reagents used as materials.
reagents = R
R.my_atom = src
T = 0
G.reagents.trans_to(src, G.reagents.total_volume)
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
T += M.rating
max_material_storage = T * 75000
@@ -56,20 +56,42 @@ Note: Must be placed west/left of and R&D console to function.
T += (M.rating/3)
efficiency_coeff = max(T, 1)
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(exchange_parts(user, O))
return 1
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, var/M) // now returns how many times the item can be built with the material
var/A = 0
switch(M)
if("$metal")
A = m_amount
if("$glass")
A = g_amount
if("$gold")
A = gold_amount
if("$silver")
A = silver_amount
if("$plasma")
A = plasma_amount
if("$uranium")
A = uranium_amount
if("$diamond")
A = diamond_amount
if("$bananium")
A = clown_amount
else
A = reagents.get_reagent_amount(M)
A = A / max(1, (being_built.materials[M]/efficiency_coeff))
return A
/obj/machinery/r_n_d/protolathe/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (shocked)
shock(user,50)
if (istype(O, /obj/item/weapon/screwdriver))
if (default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
if(linked_console)
linked_console.linked_imprinter = null
linked_console = null
return 1
shock(user,50)
if (default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O))
if(linked_console)
linked_console.linked_lathe = null
linked_console = null
return
if(exchange_parts(user, O))
return
if (panel_open)
if(istype(O, /obj/item/weapon/crowbar))
for(var/obj/I in component_parts)
@@ -78,106 +100,94 @@ Note: Must be placed west/left of and R&D console to function.
if(I.reliability != 100 && crit_fail)
I.crit_fail = 1
I.loc = src.loc
if(m_amount >= 3750)
for(var/obj/item/weapon/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
if(m_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
G.amount = round(m_amount / G.perunit)
if(g_amount >= 3750)
if(g_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
G.amount = round(g_amount / G.perunit)
if(plasteel_amount >= 2000)
var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel(src.loc)
G.amount = round(plasteel_amount / G.perunit)
if(plasma_amount >= 2000)
if(plasma_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/plasma/G = new /obj/item/stack/sheet/mineral/plasma(src.loc)
G.amount = round(plasma_amount / G.perunit)
if(silver_amount >= 2000)
if(silver_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/silver/G = new /obj/item/stack/sheet/mineral/silver(src.loc)
G.amount = round(silver_amount / G.perunit)
if(gold_amount >= 2000)
if(gold_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
G.amount = round(gold_amount / G.perunit)
if(uranium_amount >= 2000)
if(uranium_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(src.loc)
G.amount = round(uranium_amount / G.perunit)
if(diamond_amount >= 2000)
if(diamond_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
G.amount = round(diamond_amount / G.perunit)
if(clown_amount >= 2000)
if(clown_amount >= MINERAL_MATERIAL_AMOUNT)
var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
G.amount = round(clown_amount / G.perunit)
default_deconstruction_crowbar(O)
return 1
else
user << "\red You can't load the [src.name] while it's opened."
user << "<span class='warning'>You can't load the [src.name] while it's opened.</span>"
return 1
if (disabled)
return
if (!linked_console)
user << "\The protolathe must be linked to an R&D console first!"
user << "<span class='warning'> The [src.name] must be linked to an R&D console first!</span>"
return 1
if (busy)
user << "<span class='warning'>The [src.name] is busy. Please wait for completion of previous operation.</span>"
return 1
if (O.is_open_container())
return
if (busy)
user << "\red The protolathe is busy. Please wait for completion of previous operation."
return 1
if (!istype(O, /obj/item/stack/sheet))
user << "\red You cannot insert this item into the protolathe!"
if (!istype(O, /obj/item/stack/sheet) || istype(O, /obj/item/stack/sheet/wood))
user << "<span class='warning'>You cannot insert this item into the [src.name]!</span>"
return 1
if (stat)
return 1
if(istype(O,/obj/item/stack/sheet))
var/obj/item/stack/sheet/S = O
if (TotalMaterials() + S.perunit > max_material_storage)
user << "\red The protolathe's material bin is full. Please remove material before adding more."
user << "<span class='warning'>The [src.name]'s material bin is full. Please remove material before adding more.</span>"
return 1
var/obj/item/stack/sheet/stack = O
var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
if(!O)
return
if(amount < 0)//No negative numbers
amount = 0
if(amount == 0)
if(!stack || stack.amount <= 0 || amount <= 0)
return
if(amount > stack.amount)
amount = stack.amount
if(max_material_storage - TotalMaterials() < (amount*stack.perunit))//Can't overfill
amount = min(stack.amount, round((max_material_storage-TotalMaterials())/stack.perunit))
icon_state = "protolathe"
busy = 1
use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount/10)))
user << "<span class='notice'>You add [amount] sheets to the [src.name].</span>"
icon_state = "protolathe"
if(istype(stack, /obj/item/stack/sheet/metal))
m_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/glass))
g_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/gold))
gold_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/silver))
silver_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/plasma))
plasma_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/uranium))
uranium_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/diamond))
diamond_amount += amount * MINERAL_MATERIAL_AMOUNT
else if(istype(stack, /obj/item/stack/sheet/mineral/clown))
clown_amount += amount * MINERAL_MATERIAL_AMOUNT
stack.use(amount)
busy = 0
src.updateUsrDialog()
src.overlays += "protolathe_[stack.name]"
sleep(10)
src.overlays -= "protolathe_[stack.name]"
icon_state = "protolathe"
busy = 1
use_power(max(1000, (3750*amount/10)))
var/stacktype = stack.type
stack.use(amount)
if (do_after(user, 16))
user << "\blue You add [amount] sheets to the [src.name]."
icon_state = "protolathe"
switch(stacktype)
if(/obj/item/stack/sheet/metal)
m_amount += amount * 3750
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/plasteel)
plasteel_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/silver)
silver_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/plasma)
plasma_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/clown)
clown_amount += amount * 2000
else
new stacktype(src.loc, amount)
busy = 0
src.updateUsrDialog()
return
File diff suppressed because it is too large Load Diff
+1 -2
View File
@@ -17,7 +17,6 @@
var/hack_wire
var/disable_wire
var/shock_wire
var/opened = 0
var/obj/machinery/computer/rdconsole/linked_console
/obj/machinery/r_n_d/New()
@@ -53,7 +52,7 @@
/obj/machinery/r_n_d/attack_hand(mob/user as mob)
if (shocked)
shock(user,50)
if(opened)
if(panel_open)
var/dat as text
dat += "[src.name] Wires:<BR>"
for(var/wire in src.wires)
+39 -47
View File
@@ -82,34 +82,11 @@ research holder datum.
/datum/research/proc/DesignHasReqs(var/datum/design/D)
if(D.req_tech.len == 0)
return 1
var/matches = 0
var/list/k_tech = list()
for(var/datum/tech/known in known_tech)
k_tech[known.id] = known.level
for(var/req in D.req_tech)
if(!isnull(k_tech[req]) && k_tech[req] >= D.req_tech[req])
matches++
if(matches == D.req_tech.len)
return 1
else
return 0
/*
//Checks to see if design has all the required pre-reqs.
//Input: datum/design; Output: 0/1 (false/true)
/datum/research/proc/DesignHasReqs(var/datum/design/D)
if(D.req_tech.len == 0)
return 1
var/matches = 0
for(var/req in D.req_tech)
for(var/datum/tech/known in known_tech)
if((req == known.id) && (known.level >= D.req_tech[req]))
matches++
break
if(matches == D.req_tech.len)
return 1
else
return 0
*/
for(var/datum/tech/T in known_tech)
if((D.req_tech[T.id]) && (T.level < D.req_tech[T.id]))
return 0
return 1
//Adds a tech to known_tech list. Checks to make sure there aren't duplicates and updates existing tech's levels if needed.
//Input: datum/tech; Output: Null
/datum/research/proc/AddTech2Known(var/datum/tech/T)
@@ -153,15 +130,16 @@ research holder datum.
if(KT.level <= level) KT.level = max((KT.level + 1), (level - 1))
return
/datum/research/proc/UpdateDesign(var/path)
for(var/datum/design/KD in known_designs)
if(KD.build_path == path)
KD.reliability_mod += rand(1,2)
break
return
/datum/research/proc/UpdateDesigns(var/obj/item/I, var/list/temp_tech)
for(var/T in temp_tech)
if(temp_tech[T] - 1 >= known_tech[T])
for(var/datum/design/D in known_designs)
if(D.req_tech[T])
D.reliability = min(100, D.reliability + 1)
if(D.build_path == I.type)
D.reliability = min(100, D.reliability + rand(1,3))
if(I.crit_fail)
D.reliability = min(100, D.reliability + rand(3, 5))
/***************************************************************
** Technology Datums **
@@ -183,37 +161,37 @@ datum/tech/materials
name = "Materials Research"
desc = "Development of new and improved materials."
id = "materials"
max_level=7
max_level = 7
datum/tech/engineering
name = "Engineering Research"
desc = "Development of new and improved engineering parts and."
id = "engineering"
max_level=5
max_level = 5
datum/tech/plasmatech
name = "Plasma Research"
desc = "Research into the mysterious substance colloqually known as 'plasma'."
id = "plasmatech"
max_level=4
max_level = 4
datum/tech/powerstorage
name = "Power Manipulation Technology"
desc = "The various technologies behind the storage and generation of electicity."
id = "powerstorage"
max_level=6
max_level = 6
datum/tech/bluespace
name = "'Blue-space' Research"
desc = "Research into the sub-reality known as 'blue-space'"
id = "bluespace"
max_level=6
max_level = 6
datum/tech/biotech
name = "Biological Technology"
desc = "Research into the deeper mysteries of life and organic substances."
id = "biotech"
max_level=5
max_level = 5
datum/tech/combat
name = "Combat Systems Research"
@@ -225,19 +203,19 @@ datum/tech/magnets
name = "Electromagnetic Spectrum Research"
desc = "Research into the electromagnetic spectrum. No clue how they actually work, though."
id = "magnets"
max_level=5
max_level = 5
datum/tech/programming
name = "Data Theory Research"
desc = "The development of new computer and artificial intelligence and data storage systems."
id = "programming"
max_level=5
max_level = 5
datum/tech/syndicate
name = "Illegal Technologies Research"
desc = "The study of technologies that violate standard Nanotrasen regulations."
id = "syndicate"
max_level=0 // Don't count towards maxed research, since it's illegal.
max_level = 0 // Don't count towards maxed research, since it's illegal.
/*
datum/tech/arcane
@@ -266,7 +244,6 @@ datum/tech/robotics
req_tech = list("materials" = 3, "programming" = 3)
*/
/obj/item/weapon/disk/tech_disk
name = "Technology Disk"
desc = "A disk for storing technology data for further research."
@@ -279,5 +256,20 @@ datum/tech/robotics
var/datum/tech/stored
/obj/item/weapon/disk/tech_disk/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
/obj/item/weapon/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1.0
m_amt = 30
g_amt = 10
var/datum/design/blueprint
/obj/item/weapon/disk/design_disk/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)