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Migrate electropack to the new attack chain. (#32266)
* Migrate electropack to the new attack chain. * Cleanup. Add interact_with_atom to electropack. * Apply suggestions from CRUNCH review Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> * Make electropack activatable when inside shock kit. --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
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@@ -3,14 +3,14 @@
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desc = "This appears to be made from both an electropack and a helmet."
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "shock_kit"
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var/obj/item/clothing/head/helmet/part1 = null
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var/obj/item/electropack/part2 = null
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var/obj/item/clothing/head/helmet/attached_helmet = null
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var/obj/item/electropack/attached_electropack = null
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var/status = FALSE
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/assembly/shock_kit/Destroy()
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QDEL_NULL(part1)
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QDEL_NULL(part2)
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QDEL_NULL(attached_helmet)
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QDEL_NULL(attached_electropack)
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return ..()
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/obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I)
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@@ -18,30 +18,34 @@
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return
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. = TRUE
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var/turf/T = get_turf(src)
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part1?.forceMove(T)
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part2?.forceMove(T)
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part1?.master = null
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part2?.master = null
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part1 = null
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part2 = null
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attached_helmet?.forceMove(T)
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attached_electropack?.forceMove(T)
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attached_helmet?.master = null
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attached_electropack?.master = null
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attached_helmet = null
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attached_electropack = null
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visible_message(SPAN_NOTICE("[user] disassembles [src]."))
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qdel(src)
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return TRUE
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/obj/item/assembly/shock_kit/screwdriver_act(mob/user, obj/item/I)
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status = !status
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to_chat(user, SPAN_NOTICE("[src] is now [status ? "secured" : "unsecured"]!"))
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if(status)
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to_chat(user, SPAN_NOTICE("You ready and secure [src]!"))
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else
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to_chat(user, SPAN_NOTICE("You unsecure [src] with [I] so it can be attached!"))
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add_fingerprint(user)
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return TRUE
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/obj/item/assembly/shock_kit/activate_self(mob/user)
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if(!user)
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return ..()
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if(!part1 || !part2)
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return
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part1.activate_self(user)
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part2.attack_self__legacy__attackchain(user, status)
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if(!attached_helmet || !attached_electropack)
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return NONE
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attached_helmet.activate_self(user)
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attached_electropack.activate_self(user)
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add_fingerprint(user)
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return ITEM_INTERACT_COMPLETE
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/obj/item/assembly/shock_kit/proc/shock_invoke()
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if(istype(loc, /obj/structure/chair/e_chair))
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