A couple of small changes before I tackle the buffing-up project.

Luminosity
Admins editing the luminosity var now properly uses sd_SetLuminosity().
 Britcup
A cup spawns for Kingston in hydroponics.
 Taser guns
New sprites, courtesy of Arcalane. Now with an actual 4-shot gauge!
 Interface
16x16 mode re-enabled for shits and giggles.
 Mining
Reverted the uranium ore sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1507 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-04-29 14:27:49 +00:00
parent 4c28bdff21
commit 26e33a0a3c
10 changed files with 37 additions and 11 deletions
+19 -5
View File
@@ -145,23 +145,37 @@
A.vars[variable] = O.vars[variable]
if("num")
O.vars[variable] = input("Enter new number:","Num",\
O.vars[variable]) as num
var/new_value = input("Enter new number:","Num",\
O.vars[variable]) as num
if(variable=="luminosity")
O.sd_SetLuminosity(new_value)
else
O.vars[variable] = new_value
if(istype(O, /mob))
for(var/mob/M in world)
if (M.type == O.type)
M.vars[variable] = O.vars[variable]
if(variable=="luminosity")
M.sd_SetLuminosity(new_value)
else
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if(variable=="luminosity")
A.sd_SetLuminosity(new_value)
else
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
A.vars[variable] = O.vars[variable]
if(variable=="luminosity")
A.sd_SetLuminosity(new_value)
else
A.vars[variable] = O.vars[variable]
if("type")
O.vars[variable] = input("Enter type:","Type",O.vars[variable]) \
+7 -3
View File
@@ -93,7 +93,6 @@
if("No")
L += var_value
/client/proc/mod_list(var/list/L)
if(!istype(L,/list)) src << "Not a List."
@@ -343,8 +342,13 @@
O.vars[variable]) as text
if("num")
O.vars[variable] = input("Enter new number:","Num",\
O.vars[variable]) as num
if(variable=="luminosity")
var/new_value = input("Enter new number:","Num",\
O.vars[variable]) as num
O.sd_SetLuminosity(new_value)
else
O.vars[variable] = input("Enter new number:","Num",\
O.vars[variable]) as num
if("type")
O.vars[variable] = input("Enter type:","Type",O.vars[variable]) \