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adding the spirit entity code, fixing the cameraNet so that it compiles properly
Conflicts: code/datums/visibility_networks/dictionary.dm code/game/machinery/doors/door.dm code/modules/mob/living/silicon/ai/freelook/cameranet.dm
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@@ -142,7 +142,7 @@
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return null
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var/list/L = list()
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for(var/obj/machinery/camera/C in cameranet.cameras)
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for(var/obj/machinery/camera/C in cameranet.viewpoints)
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var/list/temp = C.network & key.networks
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if(temp.len)
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L.Add(C)
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