mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Removes bloodloss, makes organs tick only every 5 ticks. We'll see if that fixes the lag at all. This will result in a delay in limbs coming off because organs aren't ticked on damage instead of regularly. For some reason. We'll likely be moving to a different dismemberment system shortly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3550 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -221,7 +221,18 @@
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msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
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else
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msg += "[t_He] [t_is] quite chubby.\n"
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/*
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if(src.bloodloss)
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msg += "[t_He] [t_is] bleeding profusely!"
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for(var/datum/organ/external/organ in organs)
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if(!temp.bleeding || temp.robot) //THAT WAS DUMB.
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continue
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if(temp.wounds)
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for(var/datum/organ/wound/W in temp.wounds)
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if(W.wound_size && W.bleeding)
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blood_max += W.wound_size
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*/
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msg += "</span>"
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if (src.stat == UNCONSCIOUS)
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@@ -7,6 +7,7 @@
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fire_alert = 0
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temperature_alert = 0
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organDelay = 0
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/mob/living/carbon/human/Life()
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@@ -718,52 +719,58 @@
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handle_regular_status_updates()
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// health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
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if(!organDelay)
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var/leg_tally = 2
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for(var/datum/organ/external/E in organs)
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var/leg_tally = 2
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for(var/datum/organ/external/E in organs)
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E.process()
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if(E.robot && prob(E.brute_dam + E.burn_dam))
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their limb malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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spawn(10)
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del(spark_system)
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their limb malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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spawn(10)
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del(spark_system)
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else if(E.name == "l_leg" || E.name == "l_foot" \
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|| E.name == "r_leg" || E.name == "r_foot" && !lying)
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leg_tally-- // let it fail even if just foot&leg
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if(E.broken || E.destroyed)
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("scream")
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("scream")
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else if(E.name == "l_leg" || E.name == "l_foot" \
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|| E.name == "r_leg" || E.name == "r_foot" && !lying)
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leg_tally-- // let it fail even if just foot&leg
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E.process()
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// can't stand
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if(leg_tally == 0 && !paralysis && !(lying || resting))
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emote("scream")
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emote("collapse")
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paralysis = 10
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if(E.robot && prob(E.brute_dam + E.burn_dam))
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their limb malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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spawn(10)
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del(spark_system)
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their limb malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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spawn(10)
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del(spark_system)
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else if(E.name == "l_leg" || E.name == "l_foot" \
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|| E.name == "r_leg" || E.name == "r_foot" && !lying)
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leg_tally-- // let it fail even if just foot&leg
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if(E.broken || E.destroyed)
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("scream")
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("scream")
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else if(E.name == "l_leg" || E.name == "l_foot" \
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|| E.name == "r_leg" || E.name == "r_foot" && !lying)
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leg_tally-- // let it fail even if just foot&leg
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// can't stand
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if(leg_tally == 0 && !weakened && !(lying || resting))
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emote("scream")
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emote("collapse")
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weakened = 10
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organDelay = 5
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else
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organDelay--
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if(getOxyLoss() > 50) Paralyse(3)
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@@ -779,7 +786,7 @@
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Paralyse(5)
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if (stat != 2) //Alive.
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/*
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var/blood_volume = round(vessel.get_reagent_amount("blood"))
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if(bloodloss)
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drip(bloodloss)
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@@ -810,7 +817,7 @@
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else if(blood_volume <= 244 && blood_volume > 122)
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if(toxloss <= 101)
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toxloss = 101
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*/
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if (silent)
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silent--
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@@ -870,6 +877,7 @@
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emote("scream")
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disfigure_face()
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// face_op_stage = 0.0
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/*
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var/blood_max = 0
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for(var/datum/organ/external/temp in organs)
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if(!temp.bleeding || temp.robot) //THAT WAS DUMB.
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@@ -884,7 +892,7 @@
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if(temp.destroyed && !temp.gauzed)
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blood_max += 50 //Yer missing a fucking limb.
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bloodloss = min(bloodloss+1,(blood_max))
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*/
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