diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index ff74b59b712..fae6eb72e4e 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -52,6 +52,7 @@ dat += "(Disable Safety Protocols?)
" dat += "
" dat += "Safety Protocols are ENABLED
" + user << browse(dat, "window=computer;size=400x500") onclose(user, "computer") @@ -119,6 +120,8 @@ /obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob) +//Warning, uncommenting this can have concequences. For example, deconstructing the computer may cause holographic eswords to never derez + /* if(istype(D, /obj/item/weapon/screwdriver)) playsound(src.loc, 'Screwdriver.ogg', 50, 1) if(do_after(user, 20)) @@ -166,6 +169,30 @@ // if(target) // loadProgram(target) +//This could all be done better, but it works for now. +/obj/machinery/computer/HolodeckControl/Del() + emergencyShutdown() + ..() + +/obj/machinery/computer/HolodeckControl/meteorhit(var/obj/O as obj) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/emp_act(severity) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/ex_act(severity) + emergencyShutdown() + ..() + + +/obj/machinery/computer/HolodeckControl/blob_act() + emergencyShutdown() + ..() + /obj/machinery/computer/HolodeckControl/process() @@ -282,7 +309,18 @@ T.hotspot_expose(50000,50000,1) +/obj/machinery/computer/HolodeckControl/proc/emergencyShutdown() + //Get rid of any items + for(var/item in holographic_items) + derez(item) + //Turn it back to the regular non-holographic room + target = locate(/area/holodeck/source_plating) + if(target) + loadProgram(target) + var/area/targetsource = locate(/area/holodeck/source_plating) + targetsource.copy_contents_to(linkedholodeck , 1) + active = 0 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 114c569fdca..06ccb4af05f 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -243,7 +243,19 @@ /mob/proc/show_inv(mob/user as mob) user.machine = src - var/dat = text("\n[]
\n\tHead(Mask): []
\n\tLeft Hand: []
\n\tRight Hand: []
\n\tBack: []
\n\t[]
\n\t[]
\n\t[]
\n\tEmpty Pockets
\nClose
\n
", name, src, (wear_mask ? text("[]", wear_mask) : "Nothing"), src, (l_hand ? text("[]", l_hand) : "Nothing"), src, (r_hand ? text("[]", r_hand) : "Nothing"), src, (back ? text("[]", back) : "Nothing"), ((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : ""), (internal ? text("Remove Internal", src) : ""), (handcuffed ? text("Handcuffed", src) : text("Not Handcuffed", src)), src, user, name) + var/dat = {" +
[name]
+

+
Head(Mask): [(wear_mask ? wear_mask : "Nothing")] +
Left Hand: [(l_hand ? l_hand : "Nothing")] +
Right Hand: [(r_hand ? r_hand : "Nothing")] +
Back: [(back ? back : "Nothing")] [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" Set Internal", src) : "")] +
[(handcuffed ? text("Handcuffed") : text("Not Handcuffed"))] +
[(internal ? text("Remove Internal") : "")] +
Empty Pockets +
Refresh +
Close +
"} user << browse(dat, text("window=mob[];size=325x500", name)) onclose(user, "mob[name]") return diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 32614de3a1d..fada38243e0 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/projectile/detective desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." - name = "\improper Revolver" + name = "revolver" icon_state = "detective" caliber = "357" origin_tech = "combat=2;materials=2" @@ -18,7 +18,8 @@ verb/rename_gun() set name = "Name Gun" - set desc = "Click to rename your gun." + set category = "Object" + set desc = "Click to rename your gun. If you're the detective." var/mob/M = usr if(!M.mind) return 0 @@ -38,7 +39,7 @@ /obj/item/weapon/gun/projectile/mateba - name = "\improper Mateba" + name = "mateba" desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo." icon_state = "mateba" origin_tech = "combat=2;materials=2" \ No newline at end of file