Wallets now show proper jobs on Sechuds and Comms (#20089)

* Wallet time

* sirryan review

* whoops

* revert get_id_card change

* Farie review
This commit is contained in:
Contrabang
2023-01-18 22:52:09 -05:00
committed by GitHub
parent ea7bff0779
commit 276bf58f49
8 changed files with 122 additions and 146 deletions

View File

@@ -49,6 +49,8 @@
#define is_pen(W) (istype(W, /obj/item/pen) || istype(W, /obj/item/flashlight/pen))
#define is_pda(W) (istype(W, /obj/item/pda))
#define isspacecash(W) (istype(W, /obj/item/stack/spacecash))
#define isstorage(A) (istype(A, /obj/item/storage))

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@@ -220,7 +220,7 @@
var/image/holder = hud_list[ID_HUD]
holder.icon_state = "hudunknown"
if(wear_id)
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
holder.icon_state = "hud[ckey(wear_id.get_job_name())]"
sec_hud_set_security_status()

View File

@@ -20,12 +20,6 @@
else
return check_access_list(acc)
/obj/item/proc/GetAccess()
return list()
/obj/item/proc/GetID()
return null
/obj/proc/generate_req_lists()
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
if(!req_access)
@@ -406,106 +400,9 @@
/proc/get_all_solgov_jobs()
return list("Solar Federation Lieutenant","Solar Federation Specops Lieutenant","Solar Federation Marine","Solar Federation Specops Marine","Solar Federation Representative","Sol Trader","Solar Federation General")
//gets the actual job rank (ignoring alt titles)
//this is used solely for sechuds
/obj/proc/GetJobRealName()
if(!istype(src, /obj/item/pda) && !istype(src,/obj/item/card/id))
return
var/rank
var/assignment
if(istype(src, /obj/item/pda))
if(src:id)
rank = src:id:rank
assignment = src:id:assignment
else if(istype(src, /obj/item/card/id))
rank = src:rank
assignment = src:assignment
if( rank in GLOB.joblist )
return rank
if( assignment in GLOB.joblist )
return assignment
return "Unknown"
/proc/GetIdCard(mob/living/carbon/human/H)
if(H.wear_id)
var/id = H.wear_id.GetID()
if(id)
return id
if(H.get_active_hand())
var/obj/item/I = H.get_active_hand()
return I.GetID()
/proc/FindNameFromID(mob/living/carbon/human/H)
ASSERT(istype(H))
var/obj/item/card/id/C = H.get_active_hand()
if( istype(C) || istype(C, /obj/item/pda) )
var/obj/item/card/id/ID = C
if( istype(C, /obj/item/pda) )
var/obj/item/pda/pda = C
ID = pda.id
if(!istype(ID))
ID = null
if(ID)
return ID.registered_name
C = H.wear_id
if( istype(C) || istype(C, /obj/item/pda) )
var/obj/item/card/id/ID = C
if( istype(C, /obj/item/pda) )
var/obj/item/pda/pda = C
ID = pda.id
if(!istype(ID))
ID = null
if(ID)
return ID.registered_name
/proc/get_all_job_icons() //For all existing HUD icons
return GLOB.joblist + get_all_ERT_jobs() + list("Prisoner")
/obj/proc/GetJobName() //Used in secHUD icon generation
var/assignmentName = "Unknown"
var/rankName = "Unknown"
if(istype(src, /obj/item/pda))
var/obj/item/pda/P = src
assignmentName = P.ownjob
rankName = P.ownrank
else if(istype(src, /obj/item/card/id))
var/obj/item/card/id/I = src
assignmentName = I.assignment
rankName = I.rank
var/job_icons = get_all_job_icons()
var/centcom = get_all_centcom_jobs()
var/solgov = get_all_solgov_jobs()
if(assignmentName in centcom) //Return with the NT logo if it is a Centcom job
return "Centcom"
if(rankName in centcom)
return "Centcom"
if(assignmentName in solgov) //Return with the SolGov logo if it is a SolGov job
return "solgov"
if(rankName in solgov)
return "solgov"
if(assignmentName in job_icons) //Check if the job has a hud icon
return assignmentName
if(rankName in job_icons)
return rankName
return "Unknown" //Return unknown if none of the above apply
/proc/get_accesslist_static_data(num_min_region = REGION_GENERAL, num_max_region = REGION_COMMAND)
var/list/retval
for(var/i in num_min_region to num_max_region)

View File

@@ -376,7 +376,7 @@
return threatcount
//Agent cards lower threatlevel.
var/obj/item/card/id/id = GetIdCard(perp)
var/obj/item/card/id/id = perp.get_id_card()
if(id && istype(id, /obj/item/card/id/syndicate))
threatcount -= 2
// A proper CentCom id is hard currency.

View File

@@ -818,3 +818,44 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
/// Called on cyborg items that need special charging behavior. Override as needed for specific items.
/obj/item/proc/cyborg_recharge(coeff = 1, emagged = FALSE)
return
// Access and Job stuff
/obj/item/proc/get_job_name() //Used in secHUD icon generation
var/assignmentName = get_ID_assignment(if_no_id = "Unknown")
var/rankName = get_ID_rank(if_no_id = "Unknown")
var/static/list/job_icons = get_all_job_icons()
var/static/list/centcom = get_all_centcom_jobs()
var/static/list/solgov = get_all_solgov_jobs()
if((assignmentName in centcom) || (rankName in centcom)) //Return with the NT logo if it is a Centcom job
return "Centcom"
if((assignmentName in solgov) || (rankName in solgov)) //Return with the SolGov logo if it is a SolGov job
return "solgov"
if(assignmentName in job_icons) //Check if the job has a hud icon
return assignmentName
if(rankName in job_icons)
return rankName
return "Unknown" //Return unknown if none of the above apply
/obj/item/proc/get_ID_assignment(if_no_id = "No id")
var/obj/item/card/id/id = GetID()
if(istype(id)) // Make sure its actually an ID
return id.assignment
return if_no_id
/obj/item/proc/get_ID_rank(if_no_id = "No id")
var/obj/item/card/id/id = GetID()
if(istype(id)) // Make sure its actually an ID
return id.rank
return if_no_id
/obj/item/proc/GetAccess()
return list()
/obj/item/proc/GetID()
return null

View File

@@ -34,18 +34,29 @@
var/obj/item/card/id/front_id = null
/obj/item/storage/wallet/remove_from_storage(obj/item/W as obj, atom/new_location)
. = ..(W, new_location)
if(.)
if(W == front_id)
front_id = null
update_icon(UPDATE_ICON_STATE)
/obj/item/storage/wallet/remove_from_storage(obj/item/I, atom/new_location)
. = ..()
if(. && istype(I, /obj/item/card/id))
refresh_ID()
/obj/item/storage/wallet/handle_item_insertion(obj/item/I, prevent_warning = FALSE)
. = ..()
if(. && istype(I, /obj/item/card/id))
refresh_ID()
/obj/item/storage/wallet/orient2hud(mob/user)
. = ..()
refresh_ID()
/obj/item/storage/wallet/proc/refresh_ID()
// Locate the first ID in the wallet
front_id = (locate(/obj/item/card/id) in contents)
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
/obj/item/storage/wallet/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
. = ..(W, prevent_warning)
if(.)
if(!front_id && istype(W, /obj/item/card/id))
front_id = W
update_icon(UPDATE_ICON_STATE)
/obj/item/storage/wallet/update_icon_state()

View File

@@ -430,39 +430,45 @@
else
return if_no_id
//gets assignment from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
//gets assignment from ID, PDA, Wallet, etc.
//This should not be relied on for authentication, because PDAs show their owner's job, even if an ID is not inserted
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
var/obj/item/pda/pda = wear_id
var/obj/item/card/id/id = wear_id
if(istype(pda))
if(pda.id && istype(pda.id, /obj/item/card/id))
. = pda.id.assignment
else
. = pda.ownjob
else if(istype(id))
. = id.assignment
else
if(!wear_id)
return if_no_id
if(!.)
. = if_no_job
return
var/obj/item/card/id/id = wear_id.GetID()
if(istype(id)) // Make sure its actually an ID
if(!id.assignment)
return if_no_job
return id.assignment
//gets name from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
if(is_pda(wear_id))
var/obj/item/pda/pda = wear_id
var/obj/item/card/id/id = wear_id
if(istype(pda))
if(pda.id)
. = pda.id.registered_name
else
. = pda.owner
else if(istype(id))
. = id.registered_name
else
return pda.ownjob
return if_no_id
return
//gets name from ID, PDA, Wallet, etc.
//This should not be relied on for authentication, because PDAs show their owner's name, even if an ID is not inserted
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
if(!wear_id)
return if_no_id
var/obj/item/card/id/id = wear_id.GetID()
if(istype(id) && id.registered_name)
return id.registered_name
if(is_pda(wear_id))
var/obj/item/pda/pda = wear_id
return pda.owner
return if_no_id
/mob/living/carbon/human/get_id_card(mob/living/carbon/human/H)
var/obj/item/card/id/id = wear_id.GetID()
if(istype(id)) // Make sure its actually an ID
return id
if(H.get_active_hand())
var/obj/item/I = H.get_active_hand()
return I.GetID()
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
/mob/living/carbon/human/get_visible_name(id_override = FALSE)

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@@ -189,6 +189,11 @@ GLOBAL_LIST_EMPTY(PDAs)
id = null
playsound(src, 'sound/machines/terminal_eject.ogg', 50, TRUE)
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
/obj/item/pda/verb/verb_remove_id()
set category = "Object"
set name = "Remove id"
@@ -246,7 +251,11 @@ GLOBAL_LIST_EMPTY(PDAs)
id = I
user.put_in_hands(old_id)
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
return
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
/obj/item/pda/attackby(obj/item/C, mob/user, params)
..()
@@ -394,3 +403,13 @@ GLOBAL_LIST_EMPTY(PDAs)
var/datum/data/pda/utility/flashlight/FL = find_program(/datum/data/pda/utility/flashlight)
if(FL && FL.fon)
FL.start()
/obj/item/pda/get_ID_assignment(if_no_id = "No id")
. = ..()
if(. == if_no_id) // We dont have an ID in us, check our cached job
return ownjob
/obj/item/pda/get_ID_rank(if_no_id = "No id")
. = ..()
if(. == if_no_id) // Ditto but rank
return ownrank