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[Goonchem] Reagent Temperature
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@@ -46,7 +46,7 @@
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pressure_resistance = 100 //100 kPa difference required to push
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throw_pressure_limit = 120 //120 kPa difference required to throw
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/mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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..()
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adjustBruteLoss(Clamp(0.01 * exposed_temperature, 1, 5))
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@@ -45,7 +45,7 @@
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GLOB.poi_list.Remove(src)
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return ..()
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/obj/structure/blob/core/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/blob/core/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/structure/blob/core/update_icon()
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@@ -20,7 +20,7 @@
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var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
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src.overlays += C
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/obj/structure/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/structure/blob/node/Destroy()
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@@ -3,9 +3,9 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_idle"
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desc = "Some blob creature thingy"
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health = 75
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health = 75
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fire_resist = 2
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var/maxHealth = 75
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var/maxHealth = 75
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/obj/structure/blob/shield/update_icon()
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if(health <= 0)
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@@ -13,7 +13,7 @@
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return
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return
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/obj/structure/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/blob/shield/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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return
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/obj/structure/blob/shield/CanPass(atom/movable/mover, turf/target, height=0)
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@@ -42,11 +42,11 @@
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P.setAngle(new_angle_s)
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P.firer = src //so people who fired the lasers are not immune to them when it reflects
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visible_message("<span class='warning'>[P] reflects off [src]!</span>")
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return -1// complete projectile permutation
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return -1// complete projectile permutation
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else
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playsound(src, P.hitsound, 50, 1)
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visible_message("<span class='danger'>[src] is hit by \a [P]!</span>")
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take_damage(P.damage, P.damage_type)
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/obj/structure/blob/shield/reflective/bullet_act()
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return
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