From 27a7eeee8ba76f103b72109d46cedcc94df44b30 Mon Sep 17 00:00:00 2001
From: SabreML <57483089+SabreML@users.noreply.github.com>
Date: Mon, 22 Feb 2021 09:13:46 +0000
Subject: [PATCH] Stunbaton Refactor (#15313)
* Baton refactor V1
* Var name
* Stunbatons 1.2
update_icon() and examine() just got moved, no changes to them.
---
code/game/objects/items/weapons/stunbaton.dm | 254 +++++++++----------
code/game/objects/items/weapons/teleprod.dm | 19 +-
2 files changed, 128 insertions(+), 145 deletions(-)
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index b1c4419e869..8edba5c577d 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -7,66 +7,41 @@
slot_flags = SLOT_BELT
force = 10
throwforce = 7
- w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=2"
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
+ /// How many life ticks does the stun last for
var/stunforce = 7
- var/status = 0
- var/obj/item/stock_parts/cell/high/cell = null
+ /// Is the baton currently turned on
+ var/turned_on = FALSE
+ /// How much power does it cost to stun someone
var/hitcost = 1000
+ /// Chance for the baton to stun when thrown at someone
var/throw_hit_chance = 35
+ var/obj/item/stock_parts/cell/high/cell = null
-/obj/item/melee/baton/suicide_act(mob/user)
- user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide.")
- return FIRELOSS
-
-/obj/item/melee/baton/get_cell()
- return cell
-
-/obj/item/melee/baton/New()
- ..()
+/obj/item/melee/baton/Initialize(mapload)
+ . = ..()
update_icon()
- return
+
+/obj/item/melee/baton/loaded/Initialize(mapload) //this one starts with a cell pre-installed.
+ if(isrobot(loc.loc)) // First loc would be the module
+ var/mob/living/silicon/robot/R = loc.loc
+ cell = R.cell
+ else
+ cell = new(src)
+ return ..()
/obj/item/melee/baton/Destroy()
QDEL_NULL(cell)
return ..()
-/obj/item/melee/baton/throw_impact(atom/hit_atom)
- ..()
- if(status && prob(throw_hit_chance))
- baton_stun(hit_atom)
-
-/obj/item/melee/baton/loaded/New() //this one starts with a cell pre-installed.
- ..()
- cell = new(src)
- update_icon()
- return
-
-/obj/item/melee/baton/proc/deductcharge(var/chrgdeductamt)
- if(isrobot(loc))
- var/mob/living/silicon/robot/R = loc
- if(R.cell && R.cell.charge < (hitcost+chrgdeductamt))
- status = 0
- update_icon()
- playsound(loc, "sparks", 75, 1, -1)
- if(R.cell.use(chrgdeductamt))
- return 1
- else
- return 0
- if(cell)
- if(cell.charge < (hitcost+chrgdeductamt)) // If after the deduction the baton doesn't have enough charge for a stun hit it turns off.
- status = 0
- update_icon()
- playsound(loc, "sparks", 75, 1, -1)
- if(cell.use(chrgdeductamt))
- return 1
- else
- return 0
+/obj/item/melee/baton/suicide_act(mob/user)
+ user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide.")
+ return FIRELOSS
/obj/item/melee/baton/update_icon()
- if(status)
+ if(turned_on)
icon_state = "[base_icon]_active"
else if(!cell)
icon_state = "[base_icon]_nocell"
@@ -75,110 +50,123 @@
/obj/item/melee/baton/examine(mob/user)
. = ..()
- if(isrobot(loc))
+ if(isrobot(user))
. += "This baton is drawing power directly from your own internal charge."
if(cell)
. += "The baton is [round(cell.percent())]% charged."
- if(!cell)
+ else
. += "The baton does not have a power source installed."
-/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/stock_parts/cell))
- var/obj/item/stock_parts/cell/C = W
- if(cell)
- to_chat(user, "[src] already has a cell.")
- else
- if(C.maxcharge < hitcost)
- to_chat(user, "[src] requires a higher capacity cell.")
- return
- if(!user.unEquip(W))
- return
- W.loc = src
- cell = W
- to_chat(user, "You install a cell in [src].")
- update_icon()
+/obj/item/melee/baton/get_cell()
+ return cell
- else if(istype(W, /obj/item/screwdriver))
+/obj/item/melee/baton/throw_impact(atom/hit_atom)
+ ..()
+ if(prob(throw_hit_chance) && turned_on && isliving(hit_atom))
+ baton_stun(hit_atom)
+
+/**
+ * Removes the specified amount of charge from the batons power cell.
+ *
+ * If `src` is a cyborg baton, this removes the charge from the borg's internal power cell instead.
+ * Arguments:
+ * * amount - The amount of battery charge to be used.
+ */
+/obj/item/melee/baton/proc/deductcharge(amount)
+ if(!cell)
+ return
+ cell.use(amount)
+ if(cell.charge < (hitcost)) // If after the deduction the baton doesn't have enough charge for a stun hit it turns off.
+ turned_on = FALSE
+ update_icon()
+ playsound(src, "sparks", 75, TRUE, -1)
+
+/obj/item/melee/baton/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/stock_parts/cell))
+ var/obj/item/stock_parts/cell/C = I
if(cell)
- cell.update_icon()
- cell.loc = get_turf(src.loc)
- cell = null
- to_chat(user, "You remove the cell from the [src].")
- status = 0
- update_icon()
+ to_chat(user, "[src] already has a cell!")
return
- ..()
- return
+ if(C.maxcharge < hitcost)
+ to_chat(user, "[src] requires a higher capacity cell!")
+ return
+ if(!user.unEquip(I))
+ return
+ I.forceMove(src)
+ cell = I
+ to_chat(user, "You install [I] into [src].")
+ update_icon()
+
+/obj/item/melee/baton/screwdriver_act(mob/living/user, obj/item/I)
+ if(!cell)
+ to_chat(user, "There's no cell installed!")
+ return
+ if(!I.use_tool(src, user, volume = I.tool_volume))
+ return
+
+ user.put_in_hands(cell)
+ to_chat(user, "You remove [cell] from [src].")
+ cell.update_icon()
+ cell = null
+ turned_on = FALSE
+ update_icon()
/obj/item/melee/baton/attack_self(mob/user)
-
- if(isrobot(loc))
- var/mob/living/silicon/robot/R = loc
- if(R && R.cell && R.cell.charge >= (hitcost))
- status = !status
- to_chat(user, "[src] is now [status ? "on" : "off"].")
- playsound(loc, "sparks", 75, 1, -1)
- else
- status = 0
- to_chat(user, "You do not have enough reserve power to charge the [src]!")
- else if(cell && cell.charge >= hitcost)
- status = !status
- to_chat(user, "[src] is now [status ? "on" : "off"].")
- playsound(loc, "sparks", 75, 1, -1)
+ if(cell?.charge >= hitcost)
+ turned_on = !turned_on
+ to_chat(user, "[src] is now [turned_on ? "on" : "off"].")
+ playsound(src, "sparks", 75, TRUE, -1)
else
- status = 0
- if(!cell)
+ if(isrobot(loc))
+ to_chat(user, "You do not have enough reserve power to charge [src]!")
+ else if(!cell)
to_chat(user, "[src] does not have a power source!")
else
to_chat(user, "[src] is out of charge.")
update_icon()
add_fingerprint(user)
+
/obj/item/melee/baton/attack(mob/M, mob/living/user)
- if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
- user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
+ if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
+ user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!",
"You accidentally hit yourself with [src]!")
- user.Weaken(stunforce*3)
+ user.Weaken(stunforce * 3)
deductcharge(hitcost)
return
- if(isrobot(M))
- ..()
+ if(isrobot(M)) // Can't stunbaton borgs
+ return ..()
+
+ if(!isliving(M))
return
+ var/mob/living/L = M
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(check_martial_counter(H, user))
return
- if(!isliving(M))
+ if(user.a_intent == INTENT_HARM)
+ if(turned_on)
+ baton_stun(L, user)
+ return ..() // Whack them too if in harm intent
+
+ if(!turned_on)
+ L.visible_message("[user] has prodded [L] with [src]. Luckily it was off.",
+ "[L == user ? "You prod yourself" : "[user] has prodded you"] with [src]. Luckily it was off.")
return
- var/mob/living/L = M
-
- if(user.a_intent != INTENT_HARM)
- if(status)
- user.do_attack_animation(L)
- baton_stun(L, user)
- else
- L.visible_message("[user] has prodded [L] with [src]. Luckily it was off.", \
- "[user] has prodded you with [src]. Luckily it was off")
- return
- else
- if(status)
- baton_stun(L, user)
- ..()
-
+ baton_stun(L, user)
+ user.do_attack_animation(L)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
- if(!ismob(L)) //because this was being called on turfs for some reason
- return
-
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
- playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
+ playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return
+ H.forcesay(GLOB.hit_appends)
if(iscarbon(L))
var/mob/living/carbon/C = L
@@ -186,39 +174,34 @@
L.Stun(stunforce)
L.Weaken(stunforce)
- L.SetStuttering(stunforce)
+ L.Stuttering(stunforce)
if(user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
- L.visible_message("[user] has stunned [L] with [src]!", \
- "[user] has stunned you with [src]!")
+ L.visible_message("[user] has stunned [L] with [src]!",
+ "[L == user ? "You stun yourself" : "[user] has stunned you"] with [src]!")
add_attack_logs(user, L, "stunned")
- playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
-
+ playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
deductcharge(hitcost)
- if(ishuman(L))
- var/mob/living/carbon/human/H = L
- H.forcesay(GLOB.hit_appends)
/obj/item/melee/baton/emp_act(severity)
+ . = ..()
if(cell)
deductcharge(1000 / severity)
- ..()
/obj/item/melee/baton/wash(mob/user, atom/source)
- if(cell)
- if(cell.charge > 0 && status == 1)
- flick("baton_active", source)
- user.Stun(stunforce)
- user.Weaken(stunforce)
- user.stuttering = stunforce
- deductcharge(hitcost)
- user.visible_message("[user] shocks [user.p_them()]self while attempting to wash the active [src]!", \
- "You unwisely attempt to wash [src] while it's still on.")
- playsound(src, "sparks", 50, 1)
- return 1
+ if(turned_on && cell?.charge)
+ flick("baton_active", source)
+ user.Stun(stunforce)
+ user.Weaken(stunforce)
+ user.SetStuttering(stunforce)
+ deductcharge(hitcost)
+ user.visible_message("[user] shocks [user.p_them()]self while attempting to wash the active [src]!",
+ "You unwisely attempt to wash [src] while it's still on.")
+ playsound(src, "sparks", 50, TRUE)
+ return TRUE
..()
//Makeshift stun baton. Replacement for stun gloves.
@@ -228,7 +211,6 @@
icon_state = "stunprod_nocell"
base_icon = "stunprod"
item_state = "prod"
- w_class = WEIGHT_CLASS_NORMAL
force = 3
throwforce = 5
stunforce = 5
@@ -237,8 +219,8 @@
slot_flags = SLOT_BACK
var/obj/item/assembly/igniter/sparkler = null
-/obj/item/melee/baton/cattleprod/New()
- ..()
+/obj/item/melee/baton/cattleprod/Initialize(mapload)
+ . = ..()
sparkler = new(src)
/obj/item/melee/baton/cattleprod/Destroy()
@@ -247,4 +229,4 @@
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
- ..()
+ return ..()
diff --git a/code/game/objects/items/weapons/teleprod.dm b/code/game/objects/items/weapons/teleprod.dm
index 023d55609fa..b15d843c98c 100644
--- a/code/game/objects/items/weapons/teleprod.dm
+++ b/code/game/objects/items/weapons/teleprod.dm
@@ -8,12 +8,13 @@
/obj/item/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
..()
- if(status)
- if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
- user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \
- "You accidentally hit yourself with [src]!")
- user.Weaken(stunforce*3)
- deductcharge(hitcost)
- do_teleport(user, get_turf(user), 50)//honk honk
- else if(iscarbon(M) && !M.anchored)
- do_teleport(M, get_turf(M), 15)
+ if(!turned_on)
+ return
+ if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
+ user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!",
+ "You accidentally hit yourself with [src]!")
+ user.Weaken(stunforce * 3)
+ deductcharge(hitcost)
+ do_teleport(user, get_turf(user), 50)//honk honk
+ else if(iscarbon(M) && !M.anchored)
+ do_teleport(M, get_turf(M), 15)