diff --git a/code/modules/projectiles/ammunition/energy_lens.dm b/code/modules/projectiles/ammunition/energy_lens.dm index 631551ab840..5210bd56f59 100644 --- a/code/modules/projectiles/ammunition/energy_lens.dm +++ b/code/modules/projectiles/ammunition/energy_lens.dm @@ -303,7 +303,7 @@ muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG fire_sound = 'sound/weapons/wave.ogg' e_cost = 10000 - select_name = "the experimental setting" + select_name = null //No one is sticking this into another gun / so I don't have to rename 20 icon states delay = 4 SECONDS //Looooooong cooldown // Used to be 10 seconds, has been rebalanced to be normal firing rate now /obj/item/ammo_casing/energy/teleport diff --git a/code/modules/projectiles/guns/energy/special_eguns.dm b/code/modules/projectiles/guns/energy/special_eguns.dm index ab63655875f..1a3cafbdc4d 100644 --- a/code/modules/projectiles/guns/energy/special_eguns.dm +++ b/code/modules/projectiles/guns/energy/special_eguns.dm @@ -523,6 +523,7 @@ return ..() /obj/item/gun/energy/bsg/update_icon_state() + . = ..() if(core) if(has_bluespace_crystal) icon_state = "bsg_finished" diff --git a/icons/mob/clothing/back.dmi b/icons/mob/clothing/back.dmi index 4363542a461..29db0c666ef 100644 Binary files a/icons/mob/clothing/back.dmi and b/icons/mob/clothing/back.dmi differ diff --git a/icons/mob/clothing/belt_mirror.dmi b/icons/mob/clothing/belt_mirror.dmi index 66168c552f9..9e03233026b 100644 Binary files a/icons/mob/clothing/belt_mirror.dmi and b/icons/mob/clothing/belt_mirror.dmi differ